Keep Knowledgeable
Get Business Information In Your Inbox…
Signal Up Lately
Ultimate week we hosted the Pocket Gamer Connects Barcelona, bringing the convention to Spain for the primary time.
The display used to be a large luck, drawing greater than 1,000 attendees from 47 international locations, representing over 520 firms.
Talking on the tournament had been representatives from one of the most international’s greatest cell video games publishers, together with Scopely, King, FunPlus, Rovio, Bandai Namco, Homa, Tilting Level, and plenty of extra.
Now that the mud has settled after two days of insightful classes and networking, I’ve indexed a few of my key takeaways from the display underneath.
For more info at the Barcelona video games scene, you’ll obtain our loose area record proper right here.
- A key cell video games business hub
I already named the publishers above, but it surely’s price repeating simply how most of the international’s giant video games firms have arrange store in Barcelona and Spain at massive.
The Catalonia capital is house to probably the most nation’s greatest native luck tales in Socialpoint. The studio has labored on titles together with Dragon Town and Monster Legends, sooner or later attracting the overtures of Take-Two, which obtained the corporate for $250 million in 2017.
Sweet Overwhelm developer King has constructed up an important presence within the town, using masses of group of workers.
In the meantime, it has develop into Monopoly Move developer Scopely’s greatest video games hub, using greater than 1,000 employeesin the rustic. The corporate has made key acquisitions within the area, together with Omnidrone, GSN Video games, and Genjoy.

Talking to PocketGamer.biz, Scopely director of operations Néstor Pequeño mentioned its presence has been inspired through Scopely co-CEO Javier Ferreira, a local Spaniard.
The developer now runs numerous purposes together with advertising, building improve, analytics, trade intelligence and extra in another country, making it an integral a part of its international operations.
Then after all Bandai Namco, Sandsoft, FunPlus, Homa, Tilting Level and others have arrange store within the nation.
It’ll be attention-grabbing to look over the following couple of years what the output is of those giant firms from the area and whether or not there might be new a hit titles that emerge from the investments made.
-
Direct-to-consumer
For each and every of the massive occasions I’ve attended over the last 18 months or so, probably the most best traits has been internet stores and direct-to-consumer methods. It’s a fast-moving house because the Virtual Markets Act is picked away on the App Retailer’s insurance policies, whilst Apple has fought again.
Forward of PGC Barcelona, the landmark ruling from a US pass judgement on has cracked open the shop for selection bills within the nation, resulting in the go back of Fortnite. The subject used to be naturally prime at the schedule on the display – the topic of DTC used to be mentioned broadly at the Powering Bills and Unlocking Webshops with Xsolla tracks.
The important thing avid gamers had been all on the town, with Xsolla and Appcharge each internet hosting events.
Publishers are more and more diving in with complete pressure, with some considerations lingering over how lengthy this may final given Apple’s historical past of fixing the foundations and its ongoing enchantment. Although the pass judgement on within the Epic Video games vs. Apple case and the Ecu Fee are more and more adamant: prevent looking to circumvent the legislation and legislation.
-
AI hype
DTC gave the impression of a larger subject of dialog from my chats with builders, however AI used to be any other key theme of the display.
We held the Sensible AI monitor on day one, adopted through AI Advances classes on the second one day.
One specifically attention-grabbing consultation got here from The AI Guys’ co-CEO and CTO Ken Noland, who mentioned re-creating the unique X-COM from scratch the usage of AI equipment. I’ve prior to now written concerning the communicate right here (and we’ll have a video within the coming weeks at the PocketGamer.biz YouTube channel). It used to be an eye-opening have a look at what’s imaginable at the moment, in addition to what’s no longer imaginable.

Noland did away with the hype and gave a good evaluate of the most efficient equipment for the task. He prior to now mentioned AI tech doesn’t even remotely reside as much as the hype because the equipment nonetheless require an skilled engineer to make use of and steer. Alternatively, he used to be nonetheless ready to construct an engine in simply 3 months with the help of such tech.
There have been different sensible examples of using AI in video games too right through the display, with UA knowledgeable Claire Rozain discussing utilising AI for advert creatives.
For extra on how video games firms are harnessing AI tech at the moment, take a look at this consultation from PGC San Francisco through Rovio senior artwork director Tatu Petersen-Jessen on how the Offended Birds developer has harnessed it for sport artwork and advertising.
-
Easy methods to get your sport revealed in China in 2025
MyGamez CRO Thorbjorn Warin gave a step by step information to getting your sport revealed in China right through his communicate at PGC Barcelona.
Probably the most laws are widely recognized: all video games require a government-issued ISBN, which can be simplest given to Chinese language firms – so publishers will desire a native spouse to free up a sport.
Extra common IT rules imply that every one information should be saved inside China and can’t be accessed or exported outdoor of the rustic.
“You’ve were given to assume to your toes while you’re in China,” mentioned Warin, on the subject of compliance with those laws.

Warin went thru one of the most content material restrictions in position within the nation that may save you a sport getting popularity of free up. Two examples come with: video games can not have a personality with a visual scar on their face, whilst they’re additionally no longer allowed to have purple eyes.
For builders making video games like Sweet Overwhelm Saga and Royal Fit, then again, Warin mentioned those are not likely to come back throughout notable problems.
In the past, builders having a look to release their sport in China may just withstand a two-year wait. Warin mentioned, then again, that time-to-market can now realistically be finished in 9 to twelve months, with an ISBN licensed in six.
-
The internet video games revolution?
Internet gaming used to be as soon as an enormous a part of the business. Then, because of Fb’s shift clear of browser video games that stuck even FarmVille developer Zynga off guard, in addition to the loss of life of Flash, a variety of publishers shifted clear of the gap.
However now there’s a push to deliver it again. CrazyGames partnership supervisor Rabia Dincer mentioned that the corporate has 40 million MAUs for its internet platform, with greater than 300m per thirty days gameplays and three,000+ builders on board. She additionally claimed a lot of its rising target market is primarily based in tier one international locations.
Round 75% of avid gamers they see are on desktop, despite the fact that the cell internet is “rising a lot quicker now”. She additionally claimed Chinese language builders, which already construct video games for the likes of WeChat Minigames, are increasing to Western internet platforms.

I spoke with Loopy Video games’ Rafael Morgan, Playgama’s Dmitry Kachmar and Pixel Federation’s Gustav Pastucha concerning the subject.
With publishers having a look to generate larger income percentage clear of walled gardens, I requested merely: is that this one thing builders need greater than customers?
“The revel in of browser video games is getting as just right as it’s on cell,” mentioned Morgan.
“If the revel in is as just right and also you don’t need to obtain the rest, and you’ll in truth play very simply with a chum, sharing a hyperlink and doing all these items, what’s the good thing about in truth going to the shop and downloading the app?”
It’s price declaring after all that downloading an app is normally a swift and simple procedure through design, developing as frictionless a procedure as imaginable. However the ease of shareability, availability throughout platforms and loss of reliance on tool energy from web-powered video games may just, in idea, sooner or later mix to assist create mass marketplace adoption – specifically if builders push for it.
However that adoption seems to nonetheless be ready on components together with breaking present consumer conduct, tips on how to marketplace those reviews, the place to position them and in truth rising audiences at the side of income throughout internet gaming platforms.
-
Pointers for launching a video games studio in 2025
In spite of a difficult funding atmosphere right through the previous couple of years, new studios are nonetheless shooting up within the video games business.
Maysalward CEO Nour Khrais hosted a panel on ‘Easy methods to release a video games studio in 2025 and past’, that includes The Breach Studios CEO Ferran Punti, Kokoon Video games CEO and founder Henri Lindgren, and Tremendous Banana Studios co-founder Nikolay Ternovoy.
They lined a variety of sensible subjects, together with the place to get investment, common guidelines for operating a startup, and the state of cell for brand spanking new studios.
Ternovoy mentioned there are a selection of possible choices to safe investment from and which one to take is determined by what a crew is development, their imaginative and prescient, and the trade case.
For his studio, Ternovoy went down the VC course because the crew believes it’s development a framework, relatively than only one sport. Alternatively, for builders development one sport, choices can come with angel buyers and state programmes. In Catalonia, there are €150k investment tasks to be had, “no questions requested”, he mentioned.
Lindgren echoed the VC and angel investor choices, in addition to different grants and challenge investment routes. He really useful startups must imagine angel buyers who include a identical background to what they’re development.
Punti warned startup founders must watch out with their cap desk, as too many shareholders may just probably purpose issues if and when any other higher investor is available in.