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“If The Recreation Does Now not Promote Neatly, We Might Be Executed” – It is Do Or Die For Too Kyo Video games & ‘The Hundred Line’

admin@news.funofgaming.com by admin@news.funofgaming.com
25/03/2025
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“If The Recreation Does Now not Promote Neatly, We Might Be Executed” – It is Do Or Die For Too Kyo Video games & ‘The Hundred Line’
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The Hundred Line 3
Symbol: Xseed Video games

Making a brand-new IP can turn out dangerous at the most efficient of instances, but when Danganronpa author Kazutaka Kodaka discussed that Too Kyo Video games’ newest project, The Hundred Line: Closing Protection Academy, had successfully plunged the studio into debt, it demonstrated simply how a lot he and collaborator Kotaro Uchikoshi (0 Break out, AI: The Somnium Information) consider of their imaginative and prescient.

Launching on Transfer on twenty fourth April 2025, The Hundred Line seems to be to mix the visible novel method of Danganronpa with tactical gameplay that could be extra similar to Hearth Brand or Into The Breach. It boasts an unlimited, eclectic forged that, if previous works are the rest to move via, will unquestionably be totally expendable after they’re compelled to protect a faculty from invading creatures.

We not too long ago stuck up with each creators from Too Kyo Video games by way of e-mail to determine extra concerning the venture, whether or not Mr. Kodaka may ever go back to Danganronpa, and what The Hundred Line’s good fortune manner for the way forward for the studio.


Nintendo Existence: The Hundred Line: Closing Defence Academy is Too Kyo Video games’ first tactical RPG. Are you able to discuss this method and how much demanding situations you confronted with its construction?

Kazutaka Kodaka: That is our first in-house IP and is a collaborative paintings between myself and Uchikoshi-san. The sport development is composed of more than one branching eventualities, and as the theme is struggle, this is the reason we had to incorporate the tactical RPG into the sport.

Kotaro Uchikoshi: Developing the situation and writing is at all times a problem. Moreover, we needed to care for the monetary a part of construction and invested slightly a little to provide this sport, which was once difficult for us.

The introduction was once very unpredictable as a result of there are such a large amount of branching eventualities that I needed to care for. It was once a bit of bit difficult.

Which video games did you have a look at as inspiration for the tactical gameplay?

Mr. Uchikoshi: Hearth Brand.

Mr. Kodaka: Into the Breach and in addition Dynasty Warriors.

Pictures: Xseed Video games

The theory of folks, regularly faculty children, being compelled into a perilous scenario via a mysterious entity could be very harking back to Danganronpa, 0 Break out, and Ever17. What’s it about these types of eventualities that pulls [you both] to them such a lot?

Mr. Kodakan: I do know that this sport is very similar to Danganronpa, however it’s my favourite form of sport! This is why the theory is a bit of bit equivalent, but it surely’s now not precisely the similar.

Mr. Uchikoshi: Kodaka-san created the principle thought at the back of the sport, the total plot and idea at the back of it. Most often I create the characters within the sport I make, so I’ve to take into consideration the principle thought at the back of the sport first. On the other hand, as a result of this sport was once in line with Kodaka-san’s thought, I needed to assume so much about all of the eventualities in line with his thought, which was once very fascinating and a unique means of writing eventualities.

Mr. Kodaka in the past discussed a willingness to revisit Danganronpa once more at some point. Is that also the case, or is your center of attention now only on The Hundred Line?

Mr. Kodaka: Danganronpa is an excessively memorable sequence for me. However presently I need to put all of my time, power, and energy into The Hundred Line. At the moment It’s not that i am considering of returning to the sequence, I’m totally concerned with The Hundred Line.

There are slightly numerous characters on this sport. How did you method their introduction, and do you may have a selected favorite?

Mr. Kodaka: Once I wrote this situation I believed that every persona may well be the principle persona. I do not need a favourite persona out of all of them. That was once my way to writing them, fascinated with growing every persona as though they are able to be the principle persona.

The Hundred Line 5
Symbol: Xseed Video games

It’s been discussed that Too Kyo Video games fell into debt with the improvement of Hundred Line. How are issues at the present time, and the way vital will the sport’s good fortune be to the studio?

Mr. Kodaka: If the sport does now not promote neatly, we is also finished, so you will need to we put all our effort into the sport and that it does neatly.

Are you able to communicate concerning the resolution to make Hundred Line a console unique for Transfer? And can this be a timed unique like Grasp Detective Archives?

Mr. Kodaka: Spike Chunsoft owns the Rain Code IP so we will be able to’t touch upon that. In this day and age we do not need plans to liberate on different platforms, however since that is our in-house IP it’s one thing we will be able to talk about at some point. You by no means know!

What are your ideas at the Nintendo Transfer 2 thus far? Do you may have any hopes for the console within the years forward?

Mr. Kodaka: We are hoping that the efficiency and the ability of the console turns into higher.

Mr. Uchikoshi: If I used to be a participant I might think it will be a laugh the use of other consoles. However as a author I believe the similar as Kodaka-san and hope for extra efficiency and gear.

The Hundred Line 6
The Hundred Line 7
Pictures: Xseed Video games

The 2 of you may have labored in combination on more than one initiatives over time, together with co-directing Global’s Finish Membership along with your studio. How did you return to collaborate so steadily, even ahead of Too Kyo Video games, and have you ever modified your way to operating in combination in any respect?

Mr. Kodaka: Ahead of we labored in combination at Too Kyo Video games we’d meet now and again to pay attention to one another’s concepts or ask for recommendation on our personal initiatives, however when we got to work in combination at Too Kyo Video games we began participating on course and writing eventualities. If I communicate Global Finish Membership, I used to be inventive director so it was once not anything to do with eventualities, extra like Uchikoshi-san wrote the eventualities.

The Hundred Line is our first collaborative piece in combination. So that is the primary, and I’m hoping it isn’t the closing, however this is a large milestone of the collaboration.

Mr. Uchikoshi: Ahead of, we have been just right buddies, however now we paintings in combination, we paintings at the identical identify, and we also are trade companions. We’re a lot nearer than we have been ahead of.


This interview has been flippantly edited for readability.

Thanks to Mr. Kodaka and Mr. Uchikoshi for taking the time to talk with us. The Hundred Line: Closing Protection Academy will release on Transfer on twenty fourth April 2025. Will you be selecting it up? Tell us with a remark down under.

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Ollie Reynolds

Nintendo Existence’s resident horror enthusiast, when he’s now not knee-deep in Resident Evil and Silent Hill lore, Ollie loves to dive right into a just right horror e-book whilst nursing a stupendous cup of tea. He additionally enjoys lengthy walks and listens to the entirety from TOOL to Chuck Berry.



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