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Esports Global Cup CGO: “We need to make esports move mainstream”

admin@news.funofgaming.com by admin@news.funofgaming.com
26/07/2025
in Moblie Games
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Esports Global Cup CGO: “We need to make esports move mainstream”
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The Esports Global Cup kicked off Tuesday, July eighth in Riyadh, Saudi Arabia, with a prize pool of $70 million throughout 25 tournaments from 24 video games.

The determine marks an build up on ultimate 12 months’s $62.5 million and the contest has already drawn thousands and thousands of audience the world over.

We sat down with Esports Global Cup Basis leader video games officer Fabian Scheuermann to speak about the present state of the esports trade, the alternatives for the MENA area in aggressive gaming, and the function to make the scene extra self-sustaining.

PocketGamer.biz: May just you introduce your self and let us know what your position is on the Esports Global Cup Basis?

Fabian Scheuermann: I’m the manager video games officer (CGO) on the Esports Global Cup Basis. My position is to construct our writer partnerships, which includes making sure that what we’re doing here’s development a platform in the most productive pastime of the publishers, the gamers and the ecosystem in the back of every recreation.

How do you construct the ones relationships with the ones companions? How do you select which video games are represented on the Esports Global Cup?

The 3 essential components we have a look at are: which can be the most important and maximum vital esports video games there are with an present ecosystem, how a lot the writer on the whole helps the ecosystem, and what kind of of the important thing KPIs they’ve, which is viewership and a are living target audience that we will be able to deliver right here.



When you have a look at 2025, we now have introduced the entire primary esports competitions to the Esports Global Cup. We’re lovely proud of the result on how we have constructed it up to now few years.

How thrilling is the MENA area for you?

For us it’s the epicentre of esports. When you have a look at the broader MENA area, it is a very younger inhabitants general which are very vividly taking part in, particularly cell video games.

When you have a look at the Kingdom in particular they’re additionally the primary country to if truth be told have a countrywide gaming and esports technique, and this as it is so deeply ingrained inside their ambitions. In fact, we because the Esports Global Cup Basis, and the Esports Global Cup itself, have develop into a centre and center piece out of that.

“When you have a look at the broader MENA area, it is a very younger inhabitants general which are very vividly taking part in.”

Fabian Scheuermann

Thru this we will be able to if truth be told develop and leapfrog the entire esports and video games trade. You’ll see it within the partnerships we have been development, now not simplest with the publishers, but additionally throughout all the esports ecosystem with the gamers who come right here and the lovers who observe the match.

May just that even result in collaboration with different international locations inside the Heart East?

Completely, should you have a look at the areas, they’re indubitably having a look to collaborate extra and they’ve at all times been participating with each and every different. However it is the Esports Global Cup. To be really globally related, we can paintings very carefully with different international locations who’re desperate to dive deeper into the esports and video games trade to come back right here and to construct world collaborations. 

What alternatives are there that different markets won’t have? 

I might discuss right here most commonly for the Kingdom itself, should you have a look at the inhabitants right here, this can be very younger. 67% are more youthful than 35 and you’ll be able to see it out in the street, they are taking part in video games. It is simply a part of their way of life.

And with the nationwide gaming and esports technique, this truly helped develop this ecosystem additional and additional. It isn’t simplest ingrained of their day by day existence, however even inside college.



It has develop into a part of the training machine that they’ve right here. They are taking part in at school and this is helping construct the following technology of professional gamers.

What courses have you ever discovered from ultimate 12 months’s EWC and the way did that affect this 12 months’s version?

Usually, our imaginative and prescient is to truly create a platform for the broader video games and esports audiences globally. That doesn’t simplest entail the membership championship titles and the tournaments we do right here, but additionally the competition. If we have a look at either one of the ones components, bringing the most productive video games and the most productive gamers with life-changing prize cash, that is our true imaginative and prescient and that’s the reason what we need to develop from.

A large number of the ones learnings are: we want to shut in 3 or 4 extra titles, as we have achieved with Valorant, Deadly Fury, Crossfire, and we need to develop into extra world. With Crossfire you’ll see we are attaining out extra in opposition to the Asian audiences to domesticate a really world Esports Global Cup.

“Our imaginative and prescient is to truly create a platform for the broader video games and esports audiences globally.”

Fabian Scheuermann

And likewise, should you have a look at the membership programme there, we have added numerous Asian and Chinese language groups to make sure that we’re balancing our world presence and pastime.

The ones learnings we can proceed to concentrate on and perhaps there will probably be extra video games, perhaps we can develop the membership championship programme, however gratifying our imaginative and prescient is the important thing right here.

What are your long-term plans for the Esports Global Cup?

The Esports Global Cup is there to truly leapfrog the trade now not simplest in esports, but additionally in gaming and determine the Kingdom as a hub for this innovation. If we have a look at the Esports Global Cup, we’re the platform on the center of the nationwide gaming and esports approach to develop that.

The entirety we are doing is to serve and give a boost to the broader world esports ecosystem. What that implies is that there could be new video games coming the place we can attempt to paintings along side publishers to make sure that we’re higher representing their communities year-over-year.



We need to make esports move mainstream to the broader video games audiences or even past that as a world game. That’s the final imaginative and prescient.

Are there any inspirations or learnings you’re taking from different global tournaments to assist form the EWC?

The solution to the query is twofold. At the start, if we need to be nearer to the esports audiences, we want to truly keep true to them. Taking a look on the tournaments that we have achieved this 12 months, 11 of the ones tournaments are co-hosted. That is what we will be able to be informed from their occasions to be sure that we deliver their logo and our logo nearer in combination.

On the other hand if I have a look at how we develop into extra mainstream, we do not have a look at esports occasions however exact carrying occasions. The most efficient instance there’s Wimbledon as a result of that is greater than only a tennis match, this is a social match the place other people come in combination and feature their very own competition. With strawberries and cream and the entirety else round.

“When you have a look at the possible consumer base or the present consumer base, cell is simply a lot larger than PC and console.”

Fabian Scheuermann

It is very obtainable for the broader audiences however on the similar time you’ll be able to additionally observe the tournaments within the centre. That is precisely what we are doing right here, now not only for a unmarried game however for twenty-four, and doubtlessly extra within the years yet to come. Optimistically we will be able to construct this legacy somewhat bit sooner than Wimbledon.

Out of the entire other platforms (cell, PC and console), which do you’re feeling has probably the most possible to develop?

Obviously for me, the solution is cell video games. When you have a look at the possible consumer base or the present consumer base, it is simply a lot larger than PC and console. What number of people are we able to succeed in and what number of of the ones gamers are we able to transform esports lovers? There are not any higher participant bases than in cell video games. This is going for each the established and rising markets.

Different figures from around the video games and leisure industries aren’t satisfied by means of esports, bringing up that it may possibly’t be self-sustainable. How can esports turn out to be self-sustainable, and the way are you serving to that?

The solution to this is multi-layered. When you have a look at conventional sports activities, which is what we do, to be able to push esports mainstream, we want to evaluate the sustainability of esports with the sustainability of conventional sports activities.

Taking a look at conventional sports activities, it is extremely ceaselessly simplest sustainable as a result of the native governments investment it. As an example, soccer in the United Kingdom, soccer in Germany, the NFL with their collegiate give a boost to machine. All of this is executive funded or thru executive subsidies.



This must occur with esports as neatly to make it sustainable, it can not simply maintain itself thru sponsorships and income it earns. It must develop into a real game which means that you wish to have to have executive subsidies raising the game. 

In an effort to succeed in that, we want to push esports to develop into mainstream in combination which is what we are doing. At the side of the publishers in combination, with the ecosystem and the stakeholders, we’re professionalising the ecosystem.

The Esports Global Cup is dedicated to operating long-term with publishers to be sure that they devise monetary support for the gamers and the groups.

How do you’re feeling about the way forward for esports in the community and the world over?

In the community, I feel the best tasks are there. We want to observe thru, which can take somewhat little bit of time to succeed in its complete possible, however we’re laying the basis by means of development this platform and rising it with the ecosystem and stakeholders

“We want to push esports to develop into mainstream in combination.”

Fabian Scheuermann

Globally, we want to conquer hurdles and want to develop in combination. I am speaking specifically about publishers’ groups, gamers inside the ones groups and the match organisers, who want to get in combination and assist leapfrog this trade from the place it’s presently and develop past our present ceiling.

Governments will optimistically, within the mid-term, assist allow us to wreck during the ceiling and develop past that to ensure that esports to be recognised as a world game.

Be informed extra in regards to the video games trade within the MENA area at Pocket Gamer Connects Aqaba on November eighth to ninth.

Tags: CGOCupEsportsmainstreamWorld
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