Since first launching in 1998, the Thief sequence of stealth video games helped outline the style, keeping up notoriety throughout a number of video games spanning just about 3 many years. Steven Gallagher (Ingenious Director at Eidos-Montréal) and I are right here to offer PlayStation Weblog readers the primary glimpse into the following iteration of the franchise, Thief VR: Legacy of Shadow.
Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, to be had for pre-order at the PlayStation Retailer now. We’re additionally sharing the newest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is a chance to step into the boots of a Grasp Thief and include what makes the franchise distinctive in a compelling new take by way of developer Maze Idea and writer Vertigo Video games, aided by way of the OG Thief creators at Eidos-Montréal.
Takes a thief to make plans for a thief
Each and every nice Thief recreation contains an array of gear and demanding situations that naturally inspire fending off battle the usage of stealth, a large number of answers to any downside, and requiring shut consideration on your setting the usage of all senses. It may be difficult in the beginning, however taking your time could make it really feel extremely rewarding. Ranges are reasonably open and non-linear to improve participant company—a hallmark of the immersive sim style. Permitting avid gamers to do what they would like, no longer what they’re instructed, says Steven, is a staple in permitting their very own distinctive narrative to emerge.
Using darkish shadows to development thru darker plots, robust, oppressive atmospheres, plus a little of dry wit are all signature parts of Thief storytelling—and each and every aligns with the immersive simulation of VR. “The sense of presence VR supplies makes the revel in the entire extra intense and tasty,” says Steven. “The immediacy of having the ability to naturally use your head to look at your again as your fingers pick out locks with the assistance of haptic comments, is as actual because it will get to being within the Town.”
Darkness is a solo thief’s simplest best friend. PS VR2 OLED lenses have a more potent, extra herbal distinction, giving a aggressive merit within the shadows. Subsequent-gen sound integration is helping avid gamers pay attention carefully for risk. There’s a way of exact anticipation and intimacy created by way of sneaking round at midnight in VR —peeking round corners —ahead of slipping in thru a window together with your precise head and fingers.
Seems like previous instances…
Thief VR blends vintage stealth gameplay with next-generation immersion. Avid gamers include an up-and-coming thief named Magpie throughout the dystopian myth steampunk international referred to as the Town. As Magpie, they’ll be inspired to make use of their number of gear, prepared commentary, and creativity to stealthily stay unseen from guard patrols as they infiltrate noble manors to scouse borrow historical artifacts (and extra?), whilst below the watchful eye of a well-recognized thief referred to as Garret.
Thief VR is made by way of fanatics for fanatics. Acquainted ears will acknowledge the long-lasting Stephen Russell as Garrett, however there are many different connections as neatly. As an example, from a gameplay point of view, the stealth mechanics and tasty gameplay of Thief: The Darkish Mission (1998) and Thief II: The Steel Age (2000) had been the principle inspirations for the gameplay pillars of Thief VR.
Along side Steven, we’re connecting Thief titles throughout time and console generations. Since becoming a member of Eidos-Montréal in 2008, his revel in running on animation, cinematics, and, ultimately, narrative design for Thief (2014) has been useful as the emblem guide for Vertigo and Maze Idea. He’s additionally stored a secret locked away in Thief’s VR historical past.
“Against the tip of Thief (2014), Eidos-Montréal attempted growing their very own playable VR demo as a part of Sony’s Mission Morpheus, the primary iteration of PlayStation VR”, Steven unearths. “Sadly, we weren’t in particular skilled in making VR again then, so the full product ended up being a little onerous to play.”
Since a super online game narrative is the results of the participant and the protagonist feeling like one, VR has been and is still a herbal selection for the franchise. We’re particularly extremely joyful to have his lend a hand bringing Thief VR in spite of everything into the sunshine of day, the usage of the newest generation on PlayStation VR2.
We’re no longer leaving with out what we got here right here for
Earlier revel in as a Thief isn’t vital to really feel like one your self when taking part in Thief VR. Everyone seems to be invited to develop into their very own absolutely provide Grasp Thief in an international created just about 30 years in the past. VR has unlocked a brand new degree of the palpable pressure that Thief video games are recognized for. We’re taking a look ahead to seeing how PS VR2 avid gamers get themselves out and in of suspenseful scenarios with out getting stuck beginning December 4.
Pre-orders are reside now, and for a restricted time, a ten% cut price shall be to be had.















