Eidos’ iconic Thief franchise returns later this week with Thief VR: Legacy of Shadow. PlayStation LifeStyle spoke with Vertigo Video games Important Fashion designer Nick Witsel and Eidos-Montréal Ingenious Director Steven Gallagher to be informed extra in regards to the PS VR2 sport. It arrives on PlayStation 5 the next day, December 4, 2025.
“Step into the shadows in Thief VR. You’re Magpie, a crafty thief orphaned by means of Baron Northcrest and formed by means of the streets. Use VR mechanics to scouse borrow, evade, and outsmart the Town’s forces. Your function? A relic in Northcrest’s vault, which uncovers a some distance better artifact with a formidable legacy,” says the reputable description.
Take a look at our dialogue with the duo beneath, plus some unique idea artwork from the stealth sport.

PlayStation LifeStyle: Some of the the reason why the unique Thief video games have been so cutting edge was once the liberty avid gamers had in how they selected to manner gameplay. How does Thief VR: Legacy of Shadow give avid gamers company in how they select to play and interact with enemies?
Nick Witsel: Certainly, Thief’s manner has all the time been about offering avid gamers with hindrances and a mess of strategies to conquer them. Thief VR: Legacy of Shadow continues this custom. Ranges are supplied with a couple of paths in your purpose, the place you wish to have to cleverly work out which method works right for you. Guards pose the most important threats, and when you have numerous equipment in coping with them, the whole thing carries possibility. For example:
- The usage of your blackjack calls for that you simply get shut and likewise leaves you with an subconscious frame that could be discovered.
- Throwing an object to create a distraction may lead to undesirable consideration from different guards.
- It’s worthwhile to release a close-by door and cross round, however you could be noticed whilst selecting the lock.
And it’s in weighing those choices and deciding what to try this you immerse your self into the function of the Grasp Thief.
VR provides an actual tactility to the motion, particularly getting to make use of the other equipment, and sneaking round feels very herbal. How does that immersion lend a hand the stealth gameplay?
Steven Gallagher: VR is superior for peeking round corners or over partitions, but it surely’s particularly just right at briefly checking your atmosphere while not having to prevent specializing in no matter sneaky industry you’re as much as. Let’s say you’re looking to briefly select a lock and slip via a door ahead of a pesky guard you’ll listen within sight spots you. This can be a susceptible place for a thief to be in along with your again to attainable threat and not able to briefly take a look at should you’re on my own.
Taking part in a first-person stealth sport like this on a display screen like a TV or a track, you’re normally compelled to simply hope for the most efficient or disengage and switch your frame to make sure to’re nonetheless secure. VR, alternatively, lets you naturally go searching as you may in actual existence whilst retaining your arms and purpose fascinated with what you’re doing. I in finding being stealthy in Thief in VR to be a very intuitive option to play, which is a huge reason it’s so enjoyably immersive.

The Thief lore is unusually wealthy, as enthusiasts know. What was once Maze Principle’s way to the sport’s tale and attending to view this international in a brand new, extra up-close method?
Witsel: Thief VR: Legacy of Shadow is a sport made by means of enthusiasts of the franchise. There have been numerous components we would have liked to hide, while additionally making sure new avid gamers wouldn’t really feel misplaced. Telling the tale from Magpie’s point of view, who’s fairly new to the Town and nonetheless has masses to be informed, lets in us to introduce avid gamers to the atmosphere in a herbal method, whilst additionally permitting us to contain some acquainted faces and voices to lead their method.
It was once so thrilling to listen to Stephen Russell within the trailer. How was once it running with Stephen to get Garrett’s humorousness into this sport and produce again the sort of cherished persona?
Witsel: He’s nonetheless were given it. Garrett was once again. It was once like this giant puzzle piece that finished the image. It’s been an improbable privilege to paintings with him.

Thief veterans will know what to anticipate, however what’s your absolute best recommendation for beginners who’re checking this out first as it’s in VR?
Gallagher: I assume remember the fact that you’re a thief, no longer a fighter. You’ll protect your self if the worst occurs, but it surely’s higher to be one step forward of bother so that you don’t in finding your self in it. The immersive nature of VR provides you with all you wish to have to be a grasp sneak thief, so keep sharp, stay your eyes open, and stick with the shadows. They’ll by no means see you coming.
The unique PSVR {hardware} resulted in numerous ports that weren’t as just right because the PC opposite numbers. What inspired the staff probably the most about PlayStation VR2 {hardware}?
Witsel: The OLED lenses are improbable at conveying the robust and moody surroundings of Thief’s lighting fixtures. Mild and darkish play a an important function within the enjoy, so we will be able to unquestionably counsel the PSVR2 Headset for this sport.














