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Unbeatable evaluate | Rock Paper Shotgun

admin@news.funofgaming.com by admin@news.funofgaming.com
09/12/2025
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Unbeatable evaluate | Rock Paper Shotgun
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Unbeatable evaluate

A raucous, scrappy rhythm recreation with a shockingly heartfelt tale to inform.

  • Developer: D-Mobile Video games
  • Writer: Playstack
  • Unencumber: December ninth 2025
  • On: Home windows
  • From: Steam
  • Value: $28/£25/€25
  • Reviewed on: AMD Ryzen 5 2600X, 32GB RAM, Nvidia GeForce GTX 1660, Home windows 10

A recreation the place tune is illegitimate and also you do crimes. It’s the easiest tone-setting tagline for Unbeatable, a rhythm recreation a few bunch of younger adults (and one kid) rebelling towards an oppressive regime by way of taking part in raucous storage rock.

There are two facets to Unbeatable (which the sport insists must be written in all caps or no caps, however within the spirit of riot I will be able to be defying this request). The A-side is the tale of the aforementioned rebels as they shape a four-piece band (also referred to as Unbeatable) and tackle anti-music law enforcement officials, mixing visible novel storytelling and various motion sequences. The B-side is Arcade mode, the place the one function is to get well at taking part in thru a number of unique songs.

Each modes are constructed round a fundamental rhythm mechanic. Your personality stands in between two tracks, one above and one under, and notes fly in so that you can hit in time with the beat. That is blended up with notes that should be dodged as a substitute of hit, notes that fly onto the opposite observe when hit and should be hit a 2nd time, notes that should be held, or notes that require you to mash the buttons such as you’re hammering out a drum solo (the most efficient sort). Since there are best two buttons to fear your self with, it’s extremely simple to pick out up, however as the trouble will increase and the track charts get extra complicated, it could get anxious.


Beat punches an attacking prison inmate in Unbeatable.
Symbol credit score: Rock Paper Shotgun/Playstack

On account of the simplicity of all this, there are a couple of choices to be had to regulate which buttons correspond to up and down. In the event you’re the usage of a controller, like I used to be, I strongly counsel switching to the shoulders/triggers for up and D-pad/face buttons for down. The default was once left and proper shoulders for down and up, which broke my mind when notes began switching between left and proper facets of the display screen. Controller and keyboard inputs will also be modified independently of one another too.

Tale mode performs with this in a lot of attention-grabbing tactics. From time to time it’s a battle series, the place the illusion of the notes adjustments, and every a success hit at the beat leads you to punching an opponent. Different sequences simply ask you to press a button at the beat like a QTE, with essentially the most notable being a batting cage minigame that slowly drove me insane with its bizarre variable timings.

Tale mode is the place the guts of Unbeatable will also be discovered. You play as Beat, a down-and-out slacker who wakes up in a box, and is roped into serving to out a twelve-year-old woman named Quaver who needs to research what came about to her musician mom. This results in a run-in with H.A.R.M., quick for Harmonics and Resonance Control, an organisation whose process is to take down unlawful musicians. The 2 then group up with the twins Treble and Clef, beginning a band with the function of taking the battle to H.A.R.M. in the course of the Almighty Energy of Rock. Extremely tacky, in fact, however it’s the type of cheese I’ll fortunately eat each and every unmarried time.


Unbeatable (the band) holds a secret planning meeting in Unbeatable (the game).
Symbol credit score: Rock Paper Shotgun/Playstack

That stated, Unbeatable’s tale doesn’t at all times put its absolute best drum-pedalling foot ahead. After a linear introductory episode, we’re in an instant despatched to jail for a chain of repetitive, menial duties. It is atypical series to frontload the sport with, because it kills the pacing proper out of the gate. Fortunately it doesn’t final, because the episode leads to a jail spoil series that finds simply how a lot the group at D-Mobile (accurately) love Jet Set Radio ahead of issues correctly kick into equipment in the remainder episodes.

In the event you’ve loved any more or less Scott Pilgrim media, you’ll know what the vibe is right here. Musicians are robust warring parties and the villains are anime caricatures (complimentary). In those heart chapters, there’s a better sense of freedom, permitting you to rock out with new songs, play The Flooring is Lava in a visitors jam, defiantly throw up posters over H.A.R.M. propaganda and, sure, hit the batting cages. However you’ll additionally discover and in finding moments of quiet mirrored image, emphasising the enjoyment of merely taking inspiration from the sector round you and turning it into tune.

That is all complemented by way of a singular DIY aesthetic, one which pulls closely from anime and zine tradition in equivalent measure. The flat sprites on 3-D backdrops give a paper-cutout glance, whilst the animated sequences really feel like they fell out of a cult anime from the 90s, proper all the way down to a shift right into a 4:3 side ratio. It does pass a bit of wonky infrequently, as scene transitions and battle sequences continuously motive sprites to land in bizarre puts. It’s no longer transparent if that is one thing that will likely be fastened within the ultimate unlock, however whilst this can be a little jarring, it does little to hurt the revel in or even manages to paintings with the sport’s scrappy, hand-crafted attraction.


Designing a band poster in an Unbeatable minigame.
Symbol credit score: Rock Paper Shotgun/Playstack

Whilst I anticipated Unbeatable’s brash punk tone, I didn’t be expecting how a lot the tale additionally veers off into dreamlike surrealism. H.A.R.M. exist as a result of one thing mysterious and horrible came about previous to the sport’s occasions and Beat herself could also be surrounded in thriller. No person turns out to grasp anything else about the place she got here from, and she or he helps to keep drifting off into atypical goals set in a void bathed in sundown.

Unfortunately, those two parts by no means in point of fact felt like they paid off for me. The incident that sparked the whole lot is rarely in point of fact elaborated on, whilst the penultimate bankruptcy supplies revelations about Beat that finally end up contradicting what we be told within the ultimate one. There are obviously some cool ideas at paintings right here, however at absolute best it looks like one thing essential was once left at the chopping room ground, and at worst it could really feel just like the worldbuilding was once made up because the group went alongside.

On the other hand, there’s a line within the ultimate bankruptcy – “tune is feeling” – that sums up the place the writing excels. It fumbles at the exterior worldbuilding however at the inside parts (characters, emotions, relationships), it sings on the most sensible of its lungs. The core band are a number of weirdos who’re repeatedly bantering with every different, and far of the sport’s humour comes from Clef being an competitive loudmouth, Beat being repeatedly sarcastic, Treble being awkward, and Quaver being “like 5” (she is twelve). It is a staff I wish to hang around with extra, as messy and contradictory all of them are.


Beat dodges a beat in Unbeatable's Arcade mode.
Symbol credit score: Rock Paper Shotgun/Playstack

Messy and contradictory is the important thing takeaway right here. At its core, Unbeatable is a tale of a tender girl looking for her position in a global that rejects her. Beat is a large number of insecurities, which the sport by no means shies clear of exploring. That is very true within the recreation’s ultimate bankruptcy, a deeply emotive and admirably earnest delve into the worth of relationships and the facility of human creativity. All of it builds as much as a triumphant ultimate track that hammers the message house and brushes away all the tale’s weaker parts. This climax hits exhausting in tactics I didn’t be expecting from the foolish punk rock rhythm recreation. I problem you to not shed a tear. I for sure failed.

On the other hand, after taking about ten hours to get in the course of the tale, the true meat of Unbeatable will also be present in Arcade mode, which items an enormous record of songs, break up into 4 classes: songs by way of Unbeatable (the band), further non-diegetic tune from Tale mode, remixes of the former two classes, and a secret fourth class this is absolute best came upon for your self. Somebody who’s performed a Guitar Hero or identical rhythm recreation can bet how that is structured: choose your track and your problem after which play thru them with the function of racking up the most efficient rankings conceivable.

It is not simply score-chasing although, as Arcade mode is constructed closely across the Problem Board, a wide array of cryptic achievements that unencumber on-line titles, new characters, and new songs. A few of these are evident or will simply naturally unencumber as you play the tale, whilst others are utterly baffling. However that’s the draw right here. Those demanding situations are designed to stay you coming again, working out the clues and experimenting till one thing clicks. And because I stay loading the sport up as a result of I feel I’ve discovered a clue later and wish to take a look at out my principle, it’s obviously operating.


Beat takes a swing at the batting cages in Unbeatable.
Symbol credit score: Rock Paper Shotgun/Playstack

It additionally is helping that the track variety is constantly superb. It’s unusually various, together with grungy storage rock, ambient electronica, top depth jungle, and Hideki Naganuma-inspired breakbeat, it all catchy and addictive. The one critique I’ve of the music variety is that the soundtrack formally releases on the finish of December somewhat than presently. That is one more reason I stay loading the sport again up, as a result of I’ve to listen to extra of those songs.

I additionally would have appreciated to look Arcade mode be offering selectable, or no less than a much broader collection of, backdrops. Whilst the tale includes a vary of settings, with motion going down in live performance halls, warehouse hideouts, dreamscapes and extra, each and every degree of Arcade mode sticks you in the similar rural Jap teach station. That is particularly jarring for the track Ready, which within the tale includes a teach chase and Quaver wailing out a guitar solo in the back of the motion, whilst in Arcade mode it’s… simply the teach station. For a recreation so assured in its artwork course and issues of self-expression, the loss of other background choices looks like an oversight. It’s a fairly small factor, however it did hassle me sufficient to surprise why it wasn’t there.

Similar to the titular band, Unbeatable is a recreation that doesn’t at all times hit the correct notes however exudes such a lot center and exuberance that it’s exhausting to not fall in love. It’s a honest party of the ingenious spirit that overcomes its personal tough edges by way of getting the whole lot proper the place it counts. It is a track you’ll wish to stick on repeat.

Tags: PaperReviewRockShotgunUnbeatable
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