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twentieth anniversary interview – PlayStation.Weblog

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21/12/2025
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Unforgettable tales and characters, outrageous fight, and a few hilarious mini-games – the acclaimed Yakuza / Like a Dragon collection has an enormous following for the entire proper causes.

With Yakuza Kiwami 3 & Darkish Ties’ launching on PlayStation 5 February 12 subsequent yr – and to rejoice the franchise’s twentieth anniversary, with the primary sport Yakuza launching on PS2 twenty years in the past this month – it’s best becoming to mark the instant with one of the vital builders who know those hard-hitting titles best possible.

So we sat down with Govt Manufacturer Masayoshi Yokoyama, Leader Director Ryosuke Horii, and Leader Manufacturer Hiroyuki Sakamoto to speak about their ideas at the collection’ twentieth anniversary, its adventure up to now, and the impending Yakuza Kiwami 3 & Darkish Ties. 

How is the studio celebrating the milestone? 

Yokoyama: We envisioned the 20 th anniversary to be very similar to a ‘coming of age,’ reflecting at the historical past of Like a Dragon as one would possibly glance again at the years from delivery to maturity. We’ve quite a lot of occasions and particular pictures deliberate that remember this adventure, and along with the recently operating ‘The 4 Ceremonies of Existence Exhibition’ in Tokyo, extra projects are scheduled to roll out past December 8. We are hoping to proceed celebrating with lovers till December 7 of subsequent yr, in order that the collection will stay within the hearts of many for years yet to come.

While you evaluate how the collection and the studio at the moment are to when the franchise started, what are the belongings you’re maximum happy with? 

Yokoyama: Possibly other people can in any case say they benefit from the Like a Dragon collection extra brazenly (laughs). Up to now, it wasn’t one thing it’s good to truly say out loud; its recognition and model symbol made it tough to speak about publicly. Again within the early days, even one of the vital studio builders stored their involvement a secret from their folks or girlfriends. 

However about ten years in, extra group of workers started proudly acknowledging their paintings at the collection. There was once even a case the place being a part of the mission helped somebody achieve popularity of marriage from their spouse’s folks. That’s when it truly sank in how a lot the collection’ presence and belief on this planet had advanced.

Now that RGG Studio is rising right into a known model, we need to proceed nurturing it with care in order that it stays one thing our group of workers, companions, solid and lovers can all be happy with.

The collection has advanced tremendously since 2005, how would you assert different trendy releases have impacted your building means? Would you assert you all the time do your individual factor, or are you impacted by way of present traits?

Yokoyama: I don’t consciously chase traits, however my surroundings as of late is hugely other from what it was once twenty years in the past, so my inventive means has naturally advanced. A big mirrored image of that fluctuate is our rising publicity to international tradition. 

With the upward push of streaming platforms like YouTube and Netflix, we now come across various cultures from all over the world each day. This was once not possible when the collection first started in 2005.

Again then, our building studio was once about 90% male and nearly totally Eastern. Nowadays, greater than 10% of our crew individuals are from out of the country, and the gender ratio is just about a fair 50:50. 

We went thru a dramatic transformation up to now twenty years, and I consider this evolving surroundings has naturally influenced our inventive output. Having a look forward, we’ll proceed to embody those adjustments, agree with in who we at the moment are, and stay developing in our personal method.

You’ve additionally earned relatively the recognition for turning round video games in no time, with an overly constant unlock time table – how do you handle any such building tempo and stay the standard so top?

Sakamoto: I consider that is due to the workflow we’ve perfected over a few years of running at the collection. Our crew takes delight in refining high quality whilst getting rid of needless duties and constantly pursuing the most productive strategy to building. This sturdy consciousness of high quality, scale, time, and price makes our achievements imaginable.

Yakuza/Like a Dragon video games have turn into relatively famend for converting with the days, most commonly going down of their yr of unlock – have there been titles wherein that’s proved a problem, or in all probability even effective?

Sakamoto: Leisure districts like Kamurocho have modified tremendously during the last twenty years. So, when running at the mainline titles set within the provide day, we want to analysis the present panorama, which gifts its personal demanding situations. Then again, spin-off titles have extra freedom since they permit for a undeniable degree of inventive freedom.

Like A Dragon: 20th anniversary interview

Since Y7 successfully handed the baton to Ichiban, had been you stunned the target market preferred him such a lot? Transferring clear of Kiryu because the collection’ major protagonist will have to had been just a little nerve-wracking.

Sakamoto: Individually, I used to be by no means nervous. I relied on that by the point avid gamers reached the top of the tale, they’d develop to love Ichiban. The similar is going for characters from previous titles; if avid gamers can in reality hook up with the characters’ personalities, someone can take the lead. That’s the type of energy this collection has.

There’ve been some superb minigames around the collection. What’s the inventive procedure for the ones?

Horii: The guts of the Like a Dragon collection lies in its drama, so each and every mission starts by way of defining the tale’s thought and opting for the environment that works best possible for it. From there, we craft facet content material that aligns with each the theme and the idea that of the sport.

For example, in Yakuza: Like a Dragon, Kasuga’s theme revolved round ‘emerging to the highest,’ which led us to expand the industry control function. In Like a Dragon: Endless Wealth, the Hawaiian environment impressed the ‘Dondoko Island’ resort-building minigame. Each and every piece of content material is designed to deepen the participant’s immersion within the tale and environment, and that’s on the core of our inventive procedure.

Nearly talking, we commence by way of presenting the idea that to the minigame building crew, akin to outlining the enjoy we need to ship and the nuances we are hoping to seize. From there, the crew is going thru weekly cycles of trial and blunder.

Crucial factor is protecting the signature Like a Dragon humor. Whether or not it’s turning an ‘apology’ right into a completing transfer all over a shareholders’ assembly or letting avid gamers construct more than one cabarets on Dondoko Island, we put nice care into shooting the ones playful, funny moments and ensuring each and every element lands good.

The collection has featured some seminal arcade titles inside its Membership Sega recreations – how early does the dialog in selecting which titles will have to function in a sport’s arcade start all over building? 

Horii: Our studio’s technical director, Itō, is definitely versed in unfashionable video games, so he leads the discussions at the lineup. Since we’re coping with older titles, it’s now not so simple as together with no matter we would like. Each and every sport comes with its personal distinctive demanding situations, whether or not that’s the trouble of porting, licensing issues, or different technical hurdles. Taking all of that into consideration, we make a choice video games that we like, which are possible inside our time frame and technical limits, and that we surely need as of late’s avid gamers to enjoy.

Many people, myself integrated, are keen about unfashionable video games, so our greatest precedence is opting for titles which are crafted with care, and the ones we in reality admire and need to play once more.

Yakuza Kiwami 3 & Darkish Ties is billed as an “excessive” remake of the unique, plus all-new content material. What has formed the choices to so widely retool the identify, and do you’re feeling that’s the perfect means for any long run variations of previous works? 

Yokoyama: For now, we haven’t made any concrete choices about remaking further previous titles. At RGG Studio, our ongoing venture is to create video games which are a laugh to play within the provide second. Our philosophy, ‘do no matter it takes to make it occur,’ will proceed to steer us transferring ahead.

That very same mindset is mirrored in Yakuza Kiwami 3 & Darkish Ties. Those titles additionally function important components that time towards the collection’ long run course, so we are hoping lovers who’ve already performed Yakuza 3 will give it a take a look at as smartly.

What can avid gamers of the unique Yakuza 3 sit up for in Kiwami 3 – how is it other? In a similar fashion, what can avid gamers new to the franchise be expecting?

Horii: The adjustments and evolution in Kiwami 3 as a sport move a long way past what most of the people would possibly consider in comparison to the unique Yakuza 3. Whilst the core tale stays the similar, we’ve added many new lower scenes, characters, and voice strains. With the addition of primary facet content material like ‘Existence at Morning Glory’ and ‘Mythical Baddie, Dangerous Boy Dragon,’ the sport’s total design, pacing, and construction had been totally transformed. It’s a identify that in reality stands by itself as a brand-new unlock from RGG Studio. Whether or not you’re experiencing it for the primary time or returning after taking part in the unique, you’ll discover a recent and thrilling enjoy that feels totally new.

Can avid gamers brand-new to Like a Dragon video games experience Kiwami 3’s tale with out wisdom of the broader collection?

Horii: Completely. There’s a tale recap function for earlier titles, and the sport is designed in order that even rookies can leap proper in, so we’d be overjoyed if new avid gamers gave it a take a look at. 

That stated, taking part in the sooner video games will assist you to attach extra deeply with the characters and tale, so you probably have time ahead of the discharge of Kiwami 3, we’d love for avid gamers to play Yakuza 0, Kiwami 1, and Kiwami 2 as smartly.

What are your ideas and long run targets as you rejoice the 20 th anniversary?

Horii: I by no means imagined the collection would proceed for twenty years, nor that I might finally end up spending just about part my existence making Like a Dragon. Each and every access within the collection, I’ve poured the whole thing into it, pondering that it might be the remaining one, with out being concerned about what comes subsequent. Having a look again, I feel that means has served me smartly.

All sorts of leisure will come to an finish sooner or later. I don’t know when that might be, however I haven’t any aim of merely wishing for the collection to proceed. I’d somewhat persist with a forward-looking mindset that although it had been to be the remaining one, I’d haven’t any regrets. From right here on, we’ll stay transferring ahead in our personal method, fuelled by way of our love for the characters and deep delight in our craft.

Sakamoto: It’s tough to consider it’s already been twenty years. We’ve trustworthy ourselves totally to every sport, so there’s been nearly no time to mirror at the previous. To push the Like a Dragon IP even additional, we want to stay evolving and embracing new demanding situations within the years forward.

Yokoyama: To be fair, I don’t really feel in particular sentimental about it. For the previous twenty years, my focal point has all the time been on searching forward and developing video games on a daily basis, so I hardly ever to find myself reflecting at the previous.

That stated, throughout the occasions celebrating the collection’ twentieth anniversary, I had a unprecedented alternative to seem again at the historical past of Like a Dragon, nearly from the similar standpoint as our lovers. It gave me a renewed appreciation for the lasting enchantment of the collection.

I am hoping to hold the teachings and feelings I’ve received from that mirrored image and channel them into developing one thing thrilling transferring ahead. 


Yakuza Kiwami 3 & Darkish Ties hits PS5 on February 12 so there’s now not lengthy to attend ahead of you’ll reclaim those imply streets. However should you’re itching for motion at the moment, sign up for the workforce by means of PlayStation Plus Recreation Catalog, the place you’ll experience a variety from the collection, together with Yakuza: Like a Dragon and Like a Dragon Gaiden: The Guy Who Erased His Title*.

*To be had on PlayStation Plus Recreation Catalog at time of post.

Tags: 20thAnniversaryInterviewPlayStation.Blog
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