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All Stars, ASMR and IRL studies: Sweet Overwhelm’s business plan unwrapped

admin@news.funofgaming.com by admin@news.funofgaming.com
08/05/2026
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All Stars, ASMR and IRL studies: Sweet Overwhelm’s business plan unwrapped
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  • Promoting King’s portfolio calls for more than one groups, together with efficiency advertising and marketing, product advertising and marketing, CRM, social and extra.
  • King’s senior director of selling studio Sian Finnis highlights other approaches on other platforms, equivalent to memes on Instagram and puzzles on Fb.
  • Sweet Overwhelm’s senior director, product advertising and marketing Roberto Kusabbi explains how “tentpole” seasons are handled like a brand new recreation release.
  • Sweet Overwhelm advertising and marketing has been going IRL.

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Sweet Overwhelm is amongst cell’s maximum a success mainstays, now a 14-year-old IP with billions of bucks to its title and quite a lot of spinoffs from Soda Saga to Solitaire.

The unique Sweet Overwhelm Saga stays a number of the maximum profitable match-3 video games yearly and has lengthy since surpassed $20bn in lifetime profits. But even a emblem as recognisable as Sweet Overwhelm continues to look the price of selling, with a common rollout of latest campaigns, social media posts, IRL tasks and extra to achieve the loads.

At King, advertising and marketing in this scale calls for more than one groups. The Advertising and marketing Studio is an in-house ingenious workforce generating property and serving to to verify all campaigns really feel constant. Efficiency advertising and marketing specializes in riding installs. Product advertising and marketing, emblem advertising and marketing, CRM, virtual, social and PR all assist to improve launches, engagement and participant communications.

And, there are game-specific groups which paintings intently with central advertising and marketing too. Individuals of those groups are unfold throughout many King workplaces, primarily based in London, Stockholm, Malmo, Berlin and Barcelona. (And Pocket Gamer Connects can be heading to Malmo on Would possibly twenty seventh to twenty eighth, sooner than website hosting our Barcelona display on June fifteenth and sixteenth).



All over our discuss with to King’s London headquarters, we be told extra in regards to the massive’s various business plan, how groups paintings collaboratively on in-game seasons and why advertising and marketing continues to be necessary for an already world-renowned emblem. We discuss with King’s senior director of selling studio Sian Finnis, in addition to Sweet Overwhelm’s senior director, product advertising and marketing Roberto Kusabbi.

“We’re in a position to take a look at each touchpoint {that a} participant could have outside and inside the sport and construct a machine that truly connects all of it.”

Sian Finnis

“I feel one of the vital greatest benefits of being an in-house ingenious studio is that we don’t seem to be simply designing the promoting property, however we are in reality more or less designing and influencing all the revel in,” Finnis starts.

“We’re in a position to take a look at each touchpoint {that a} participant could have outside and inside the sport and construct a machine that truly connects all of it.”

Markets, platforms and objective

King markets its cell video games in many various techniques: gamified content material, memes, IRL activations, ASMR movies, UGC and extra. Naturally, every method is adapted to a platform and its customers.

For instance, inside client advertising and marketing the purpose is to achieve established enthusiasts even if they aren’t enjoying. This would possibly imply social media content material that resonates with them, or “foolish and kooky” posts. Memes paintings particularly smartly on Instagram, and Sweet Overwhelm is discovering good fortune with audio-centric content material like an ASMR collection – sweets breaking, or Swedish Fish being squeezed.

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“Issues that organically sit down on both our Instagram or our Fb may not incessantly be noticed on each channels as a result of we all know they have were given other audiences,” Finnis notes.

“On Fb, we discover that mini puzzles and issues are truly, truly attractive for our avid gamers.”

In the meantime, King has used YouTube to percentage behind-the-scenes building insights with enthusiasts via its longer-form Overwhelm & Inform collection.

This was once first conceptualised as a “somewhat fast and scrappy” alternative to provide an explanation for Fish 3.0 to avid gamers after the vintage booster was once overhauled, however it developed right into a video collection launched over more than one months, exploring quite a lot of sides of Sweet Overwhelm with the individuals who increase it.

In different places, contemporary snappier posts come with computer-generated claymations, King’s Yeti persona depicted as a King Kong-like determine and The place’s Wally-style movies the place acquainted sweets transfer around the display with an imposter amongst them.

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Finnis calls efficiency advertising and marketing “an absolutely other beast”. This workforce’s purpose isn’t to interact with enthusiasts however slightly to focus on doable new customers once they’re pressured to look at an advert – via paid socials or within different apps and video games.

“The surroundings is truly aggressive and you might be combating for consideration in a truly fast-scrolling feed. That is any individual who is being pressured an advert, so we more or less describe it internally as having to win this thumb warfare. That truly is the problem,” Finnis says.

“Gameplay completely is king for efficiency advertising and marketing, for all of our competition as smartly. Making gorgeous gameplay stays a core a part of what my advertising and marketing workforce does.”

“The surroundings is truly aggressive and you might be combating for consideration in a truly fast-scrolling feed.”

Sian Finnis

We ask whether or not King additionally cross-promotes between its video games – promoting Sweet Overwhelm Solitaire in Sweet Overwhelm Saga, for instance. Finnis solutions that this doesn’t “in most cases” occur as a result of every recreation has other avid gamers with other motivations.

“We generally tend to concentrate on Sweet Overwhelm as its personal factor, Soda Saga is its personal factor, Farm Heroes Saga as its personal factor. Truthfully, I feel the video games are so sturdy in themselves there has never been some extent the place we are like, ‘To marketplace Farm Heroes Saga we are going to have to say Sweet Overwhelm’.”

When video games and advertising and marketing collide

After greater than two decades within the video games trade, King continues to experiment and enlarge the way it markets its IPs.

We ask if AI performs a task within the ideation procedure for advertising and marketing campaigns lately and Finnis finds there aren’t any onerous regulations both approach.

“It is surely a truly amusing device that we give to the workforce in order that they may be able to experiment with it and use it. When the usage of any more or less generation truly, now not simply AI however even conventional applied sciences, there is such a lot concept that is going into it. I have were given a truly implausible workforce that upload it to their toolbox of various issues that they are the usage of.”



To verify entrepreneurs have a robust seize of King’s video games, they spend time at paintings enjoying quite a lot of titles. A couple of days sooner than our discuss with, product advertising and marketing took time to meet up with Sweet Overwhelm Saga, for instance.

“We glance to make our seasons and tentpoles to be as though we have been launching a brand new recreation.”

Roberto Kusabbi

“The nearer the promoting and the product groups are – and I do not simply imply Sweet Overwhelm however normally – the simpler the participant revel in. We paintings extremely intently. We align on priorities in combination,” Kusabbi stocks.

As Sweet Overwhelm is a are living carrier recreation, per thirty days seasons type the spine of latest content material with recent topics and concepts aiming to stay avid gamers engaged. Seasons are designed essentially to retain energetic avid gamers, however on the identical time, advertising and marketing does need to imagine find out how to convey lapsed avid gamers again and draw in rookies.



All Stars, for instance, has a recent search for the 2026 season with a brand new emblem. It was once all the way down to the promoting workforce to constitute and emphasise a way of festival – via analysis of sports activities groups, emblem layouts, fabrics, patterns and experimenting with colors and typography.

“We requested ourselves the query: if Sweet Overwhelm was once a bodily paper product, what would that be?” Finnis remembers.

“It’s more or less like without equal glossy Pokémon card, or a sports activities collectable card. This become a truly core visible concept for the marketing campaign – the concept avid gamers are competing and progressing and changing into champions.

“We truly intentionally leaned into American sports activities, esports iconography, and truly sharp shapes, daring typography, sturdy colors. I feel it provides the match one of those sense of legitimacy and scale.”



Kusabbi notes that All Stars bureaucracy certainly one of Sweet Overwhelm’s “tentpoles”, a supercharged season handled virtually like a brand new recreation release. He explains that whilst Sweet Overwhelm suits 12 seasons right into a yr, some like All Stars and Song Season obtain particular emphasis.

“We glance to make our seasons and tentpoles to be as though we have been launching a brand new recreation. Each and every of the ones brings a release power to it,” he says.

“All Stars and Song Season do two various things. One is a aggressive revel in, which was once born out of participant perception. Avid gamers sought after an revel in that was once extra aggressive. Song Season was once our 2d tentpole, and that was once very a lot thinking about how we power buzz, how we ensure that persons are associating us with tradition and track.”

Making sure the best really feel comes throughout calls for the collaborative efforts of recreation designers, builders and, in fact, advertising and marketing.

At all times experimenting

Not too long ago, King’s advertising and marketing has incorporated rising its IRL presence.

Development at the wisdom that Chicago has extra Sweet Overwhelm avid gamers than another US town, ultimate December the promoting workforce introduced a large jar of sweets to the town – and tasked passersby with guessing what number of have been within.



The good fortune of this smaller take a look at has since resulted in a larger-scale IRL experiment: a Sweet Overwhelm takeover in California’s Intuit Dome. Sports activities enthusiasts anticipated to look at a standard recreation however have been gate-crashed by way of the IP all over the pre-game and halftime display.

“We at all times need to take into accounts how we retain and interact our avid gamers,” Kusabbi says.

“We at all times need to take into accounts how we retain and interact our avid gamers.”

Roberto Kusabbi

Making an allowance for Sweet Overwhelm’s renown as a emblem and long-lasting participant base, we ask how necessary it’s to proceed promoting the sport after 14 years. In spite of everything, we additionally ask whether or not the method when advertising and marketing Sweet Overwhelm differs to an IP like Farm Heroes Saga – a $2bn good fortune in its personal proper, however a lot much less well-known than the flagship.

Finnis confirms they’re advertised in a different way, however she believes that is extra a mirrored image of why other folks play every recreation. Sweet Overwhelm advertising and marketing has upper power with numerous edits and fast cuts, which mirrors the combinations and explosions in-game, the place Farm Heroes Saga is of course a lot calmer, so is promoted as such.



“Everyone is aware of what Sweet Overwhelm is, and that does provide an artistic problem in a truly wonderful means. I feel other folks more or less know what to anticipate, however some other folks may not have noticed the sport for years – they’d have picked it up in 2012 they usually haven’t noticed it since,” suggests Finnis.

“So, I feel it’s every now and then nonetheless a brand new product to other folks. It appears other. We now have were given new options. There may be numerous new issues to at all times be capable of marketplace past simply the core gameplay.”

Kusabbi concludes: “We adore to transport quick. We need to paintings at tempo since the marketplace adjustments such a lot, however we even have a top same old.

“The whole thing we do, we attempt to be told from. Some issues land, some issues do not, however we truly take that to the following yr or the following model of what we do. That is truly the wonderful thing about cell and the wonderful thing about what we will do in our video games.”

Tags: ASMRCandyCrushsExperiencesIRLmarketingStarsStrategyunwrapped
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