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Learn the way Scopely crafted a definite visible identification for Monopoly Pass at PGC Barcelona

admin@news.funofgaming.com by admin@news.funofgaming.com
19/05/2026
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Learn the way Scopely crafted a definite visible identification for Monopoly Pass at PGC Barcelona
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Scopely VP of artwork Howard Shin is heading to Pocket Gamer Connects Barcelona on June fifteenth and sixteenth to provide a in the back of the scenes take a look at how the developer designed one of the most international’s maximum a hit cell video games ever in Monopoly Pass.

Scopely has a big presence in Spain with greater than 1,100 body of workers within the nation, which performed a key function within the construction of the multi-billion buck hit.

Shin will supply insights into the sport’s visible identification used to be crafted in his communicate entitled: “Designing For Billions: Crafting A Distinct Visible Id For A Hit World Recreation.”

Because the consultation description explains: “Monopoly Pass is likely one of the maximum a hit cell video games on the planet, bringing a globally liked IP to an enormous, various target audience. However designing for ‘everybody’ gifts a basic ingenious problem: how do you construct a visible identification that feels recent and unique with out shedding the familiarity and emotional connection gamers be expecting?

“On this consultation, Howard Shin, VP of artwork at Scopely, stocks the ingenious adventure in the back of defining the visible course of Monopoly Pass – from early exploration to construction a cohesive, scalable artwork taste that resonates throughout generations, cultures, and play kinds. 

“Shin will discover the stress between originality and popularity, the hazards of over-generalising for huge audiences, and the foundations his workforce used to keep away from growing one thing that feels generic. He’ll additionally talk about how artwork course evolves in a reside recreation atmosphere, the place content material speed, participant comments, and long-term engagement all form ingenious selections.”

Shin isn’t the one Scopely speaker heading to PGC Barcelona. We’ll even be welcoming director slate technique Talia Shmuel and senior product supervisor Adam Zelenay to the display.

Mark your calendars

Pocket Gamer Connects returns to Barcelona for the second one 12 months working on June fifteenth and sixteenth following a stellar debut tournament remaining 12 months. 

We’ll collect 1,000+ video games business execs to talk about, alternate and fix on all issues cell, PC, console, AI and HTML5 inside the beautiful atmosphere of this primary Ecu cultural and tech hub.

The display provides a possibility to hook up with business friends, to find funding and publishing companions, and be told from the most efficient in our multi-track programme that covers each side of the field.

Barcelona is a impulsively rising vacation spot for current and new video games firms, with the likes of Scopely, King, Rovio, Bandai Namco, Socialpoint and Gameloft all having places of work established, plus a wave of indie and startup firms.

Head to the PGC Barcelona web site to sign in and sign up for 1000’s of business friends.

Tags: BarcelonaCrafteddistinctidentityLearnMonopolyPGCScopelyvisual
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