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Poppy Playtime Bankruptcy 3 walkthrough

admin@news.funofgaming.com by admin@news.funofgaming.com
09/09/2024
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Poppy Playtime Bankruptcy 3 is the longest installment within the horror sequence but, following on from the stunning occasions of Fly in a Internet, the place Poppy prevents us from leaving the manufacturing facility. The educate you’re on crashes, and you spot an ominous door to Playcare at first turns black. Neatly, it’s time so that you can embark at the subsequent a part of this terrifying tale, and our Poppy Playthrough Bankruptcy 3 walkthrough is right here to lead you thru Playcare, which is more straightforward mentioned than executed. You wish to have to stand the most powerful toy but whilst piecing in combination extra of the narrative, which options some twists and turns it’s possible you’ll no longer be expecting.

Ahead of you’ll be able to input Playcare, you wish to have to finish Poppy Playtime Bankruptcy 1 and Poppy Playtime Bankruptcy 2, and in the event you’ve but to take action, just right good fortune. Poppy Playtime’s Huggy Wuggy and Poppy Playtime’s Mommy Lengthy Legs pose a significant danger, although some would possibly say they’re kid’s play compared to Poppy Playtime’s CatNap, and shortly, you’ll see why.

What’s Poppy Playtime Bankruptcy 3?

Titled Deep Sleep, Poppy Playtime Bankruptcy 3 is the 3rd access in Mob Leisure’s sequence of horror video games. It gives a survival horror revel in wrought with puzzle-based gameplay and a convoluted tale that you wish to have to piece in combination little by little. You play as a former worker of Playtime Co., returning to the Poppy Playtime manufacturing facility ten years after its abandonment and the disappearance of its different workforce.

You wish to have to discover, strolling thru darkish hallways, eerie rooms, and wonder places you wouldn’t be expecting to stumble throughout, all whilst fixing puzzles with using your trusty GrabPack. There also are the toys who name this position house, and whilst some are innocuous, even short of that will help you, lots of them are malevolent beings.

Deep Sleep carries on immediately from A Fly in Internet, the place the educate you and Poppy have been on derailed after she modified path, refusing to mean you can go away. You presently query whether or not she in point of fact desires that will help you. Neatly, extra solutions wait for you in Playcare, as does CatNap, essentially the most fearsome toy but, worshiping Poppy Playtime’s Prototype as although it’s a god – cautious, CatNap doesn’t position great with heretics.

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How do I play Poppy Playtime Bankruptcy 3?

Poppy Playtime Bankruptcy is handiest to be had on PC, although cellular and console ports are within the works. So, you wish to have to move to Steam, the place you wish to have Chapters 1 and a pair of. Whilst A Tight Squeeze is loose, Deep Sleep acts as a paid DLC, the similar as Fly in a Internet. So you wish to have to buy it, then make a selection ‘Bankruptcy 3’ when brought on after launching Poppy Playtime.

Once the opposite variations of Poppy Playtime Bankruptcy 3 arrive, we’ll be sure you mean you can understand how to play them. Within the interim, in the event you’re at the fence about Deep Sleep, take a look at our Poppy Playtime Bankruptcy 3 evaluation and in finding out why we imagine it to be “a charming access into the enduring sequence.”

Is Poppy Playtime Bankruptcy 3 for children?

Mob Leisure claims the sport is ok for kids elderly 8 and above, however whilst that’s a just right level to head from, no longer all youngsters reply the similar strategy to spooky issues. As their dad or mum, you already know your kid highest. In the event that they frighten simply, most likely Poppy Playtime isn’t your best option for them, particularly when you have a puppy cat; your child would possibly no longer take a look at them the similar manner after assembly CatNap. In the event that they get a kick out of all spooky issues, Poppy Playtime Bankruptcy 3 is most probably a just right have compatibility for them. For much more knowledge at the Poppy Playtime age score, take a look at our information.

Poppy Playtime Bankruptcy 3 walkthrough – Deep Sleep

As we already discussed, Poppy Playtime Bankruptcy 3 is known as Deep Sleep, and invitations you even additional into the manufacturing facility. This time, you input Playcare, where the place the orphans lived. Your number one function is to make it thru Playcare to be able to pass even deeper into this nightmare and in finding your manner out, although it takes really extensive effort in your phase to live on your time right here.

Like earlier chapters, there are collectibles scattered all over Deep Sleep, together with 13 VHS tapes and 6 paperwork, either one of which give tidbits of knowledge that supply a deeper figuring out of the overarching tale of Poppy Playtime. Relying in your ability stage and whether or not you focal point at the primary tale or attempt for 100% crowning glory, Poppy Playtime Bankruptcy 3 can take anyplace between two and 6 hours to finish.

Deep Sleep starts the place Fly in A Internet ends, although earlier than you get began, a cutscene performs, appearing the Poppy Playtime Smiling Critters cool animated film the place all of the individuals ask CatNap to lend a hand put them to sleep. He does so, the usage of ominous crimson gasoline, which reasons the others to develop into hysterical earlier than passing out, leaving CatNap sitting at the sofa with a grin, surrounded through the sound asleep sorts of the opposite Smiling Critters – an indication of items to return, most likely? A information reporter then explains that CatNap is being recalled because of the gasoline he emits, which induces nightmares in youngsters.

Poppy Playtime Chapter 3 screenshot showing where you first take control

After the creepy cutscene concludes with the phrases, “Your youngsters aren’t protected with CatNap,” it’s time to select up the place issues left off. It seems that when you move out from the crash, CatNap himself reveals you, and Deep Sleep starts with him throwing you down a pipe that leads into a depressing room the place you’ll be able to see some previous youngsters’s play house pieces. You wish to have to climb up the yellow ramp at the left from the place you are taking keep an eye on of your persona to go out the room.

Now, you wish to have to drop down onto the walkway between the pipes, going ahead till an instructional activates you to make use of the snatch pack to achieve a ledge above you. Proceed onwards, finishing a platforming phase that leads you thru a damaged wall.

There’s a crimson door straight away in your appropriate. Undergo there, observe the trail, and entire the platforming phase you return throughout. You’ll see CatNap mountain climbing right into a vent, however he poses no danger… for now.

Poppy Playtime Chapter 3 walkthough, a static TV with a videotape on the floor in front of it

Stay going around the hole and throughout the vents till you arrive in a room with two couches and a TV at the appropriate. The primary VHS tape is in entrance of the TV; put it within the blue VCR to observe it.

Poppy Playtime Chapter 3 walkthrough - a blue hand holding a battery with an empty power port straight ahead

After observing the tape, stroll to the again of the room the place the 2 energy ports are. During the door to the proper of them, you’ll be able to snatch the primary battery pack and insert it in some of the ports. Then, you’ll be able to in finding the second one battery at the backside shelf of the bottom right-hand cabinet to the left of the facility ports.

Now, you simply wish to throw your blue hand at the hand scanner. The door in entrance of you opens, permitting you to development – on the finish of the hallway is a cardboard cutout of Bubba Bubbaphant, a Smiling Critter. Hit the button a couple of occasions for various traces of discussion, the final of which is fairly harrowing.

Poppy Playtime Chapter 3 walkthrough - a hand powering up with a hexagonal, green power port

After transferring previous Bubba, you pass down a hall, and in a small room at the left, you’ll be able to see a hexagonal inexperienced energy provide; contact it along with your inexperienced hand to rate your hand, then flip and run up the steps, following the sound of a ringing phone. At the wall to the proper you’ll be able to see a triangular energy port. Contact it along with your inexperienced hand to switch energy and open the door in entrance of you.

Resolution the telephone, and Poppy Playtime’s Ollie greets you. He’s a pleasant child who desires that will help you live on Playcare. He’s additionally smartly aware of the realm, so it’s highest to do what he says. On this room, you as soon as once more come throughout an empty energy port, however Ollie has that coated, losing a battery pack within the room for you. Open the door and lift on. You get to look the wreckage from the educate as you’re making your strategy to Playcare.

Poppy Playtime Chapter 3 walkthrough, a GrabPack hand wrapping around a pole to complete a puzzle

After strolling down the tunnel, you in finding the best way ahead, however the safety gates are locked. You wish to have to head throughout the safety room at the left to achieve the upkeep room, main for your subsequent puzzle. Right here, you wish to have to make use of the handles on an influence pole to rotate it till the paddle with a blue beam coming from it targets at a socket with the lighting fixtures bolt above it. Then you wish to have to the touch the facility supply at the wall along with your blue hand and smack the paddle at the pole with the orange hand, permitting your appropriate hand to wrap across the pole to achieve the socket. Move out of the upkeep room and throughout the safety gate.

Whilst you come throughout KickinChickin’s cardboard cutout, you’ll be able to faucet the button a number of occasions to listen to quite a lot of discussion. There’s a tram in entrance of you. To get on it, you wish to have to drag down two levers, one on each and every aspect of the room. This takes you into Playcare. At the manner down, you pay attention to Poppy Playtime’s Elliot Ludwig discuss Playcare and what Playtime Co. was hoping to succeed in with it.

Poppy Playtime Chapter 3 walkthrough - a screenshot of the Smiling Critters in the centre of Playcare

As Ollie explains, upon your arrival, you wish to have to move to the door below the Smiling Critters statue within the middle of Playcare. Input the room underneath the statue, pass to the proper, and open the caged door to obtain a key from Ollie. After you have it, you wish to have to return the best way you got here and undergo a door simply to the left of the cable automotive (the only you arrived on). There’s a crimson gentle above it.

Stay going ahead, and also you in the end finally end up in a room with 3 huge cylinders referred to as the Fuel Manufacturing Zone. Right here, Ollie explains that you wish to have to transport the crimson gasoline from the proper cylinder into the left one – however first you wish to have to go back energy to the gadget. To take action, pass to the left and throughout the door at the some distance aspect, flip appropriate when within, and also you’ll discover a battery. Select it up and go away the room, going immediately forward within the room with cylinders till you get to the opposite aspect. You’ll see the facility port the place you wish to have to place the battery.

Poppy Playtime Chapter 3 walkthrough - the green VHS tape next to yellow and red cylander

Move throughout the door that opens, and also you’ll in finding the pink hand for the GrabPack and a inexperienced VHS tape at the floor simply to the left of the place you get the machine. Flip round, and you’ll be able to see the fairway VCR on height of a small grey desk in opposition to the wall close to the door. Watch the tape to be informed all about your new GrabPack attachment, after which return out the door and take a look at the ground to the left. Have interaction with the pink hand pad the usage of your pink hand to spring as much as the platform above. Proceed onwards from there.

Poppy Playtime Chapter 3 walkthrough - a hand grabbing a platform hanging above a hole full of red gas

Ultimately, you end up status on a ledge with crimson gasoline in a hollow that branches the remainder of the room. Use your snatch pack to drag a dangling platform in opposition to you, pulling it down as soon as it reaches you, then use your pink hand to leap and land at the pipe sticking out from the wall. Subsequent, you wish to have to drag the platform in entrance of you, as soon as once more the usage of it to spring your self into the air and make it to the opposite aspect of the room. Pull the platform in opposition to you all over again and use it to propel your self throughout the hole above the locked door.

While you achieve the following house, there’s every other puzzle that includes two energy poles. To resolve this, you will have to flip the pole subsequent to you while you input the room in order that the blue beam traces up with the paddle with the orange hand at the different pole. Subsequent, you wish to have to make use of the pink release pad to leap onto the cubicle in the back of you, shoot your hand throughout the hole within the picket forums beneath you to snatch the facility provide, leap backtrack whilst retaining your hand connected, then use your spare hand to hit the orange paddle at the pole subsequent to you. It then shoots throughout and round the second one pole and thru to the wall with the facility port.

Now that the facility is on, a wall lifts to expose a 2d port that wishes energy. Flip the primary pole in order that the blue beam faces the newly published energy port. Subsequent, leap at the cubicle once more and hook up with the facility, stay your self attached, leap backtrack, and use your pink hand to release your self to the second one pole. Right here, use your spare hand to show the pole in order that the blue beam is dealing with the orange hand of the opposite pole. Then, identical as earlier than, release your spare hand into the orange hand paddle subsequent to you and watch it velocity across the poles to the port. The door in the back of you with the go out signal above will open, main you again to the room with the cylinders.

Poppy Playtime Chapter 3 walkthrough - a screenshot showing the staircase leading to the Home Sweet Home building at the top

Press the button at the giant laptop to kick off the following sequence of occasions, and go back to the room underneath the statue the place you were given your key. Ollie is sending you every other person who provides you with get entry to to House Candy House, the large area up the steps to the left of the door while you go away the statue.

While you’re in House Candy House, stroll throughout the gas-filled room and down the steps. Move to the tip of the lengthy hallway, flip appropriate, and stroll to the tip of the hall (you already know you’ve long gone the proper manner in the event you pay attention the discussion coming from the radio). Flip appropriate once more, pass to the tip of the hallway, then flip left. Whilst you achieve the tip, flip appropriate and observe the ringing of a phone, then flip left on the finish of the hallway. Partway down the hall, there’s an open door at the right-hand aspect. Undergo and solution the telephone. The telephone name is from Ollie, telling you to run. If you happen to take a look at the open doorway, you get a handy guide a rough glimpse of CatNap observing you.

Poppy Playtime Chapter 3 walkthrough - a screenshot of Huggy Wuggy on a TV screen next to a cardboard cut out

Return out of the room and switch appropriate. Run to the tip of the hall, then pass left. Stay going, then flip appropriate on the finish of the hallway. You recognize you’re going the proper manner in the event you see some scratch marks at the ground. On the finish of this hall, flip appropriate, move the banging door, and make a appropriate once more. Stay following the hallway.

Whilst you get to an extended hall with what seems to be an entryway on the finish, flip left on the midpoint, pass ahead, take a appropriate on the finish, then a left, then stay following the hallway. Ultimately, you pay attention eerie noises and notice doorways open in entrance of you.

On a mattress in the back of a curtain to the proper of the Huggy Wuggy cardboard cutout is a crimson VHS tape. Take hold of it and put it within the VCR. A brief video performs, resulting in a nightmarish model of Huggy Wuggy rising from the TV; flip round and run backtrack the hallway. Oh wait, Huggy catches you anyway. Understand that crimson gasoline? It brought about you to hallucinate.

You get up unhurt within the room the place you began. Move throughout the door in entrance of you to depart. You arrive within the foyer house of House Candy House with a cardboard reduce out of Daddy Lengthy Legs, however a loss of energy blocks the best way ahead.

Poppy playtime Chapter 3 walkthrough - a screenshot showing a hand grabbing the gas mask hanging from a pipe

Move throughout the hollow within the ground and pull the hoop at the again of the race kart to transparent the best way. However, earlier than you step again into the crimson gasoline, glance again as much as the opening you dropped thru. Take hold of the gasoline masks striking off the pipe. Equip the masks and pass into the gasoline. Glance at the ground beneath a hollow within the ceiling to discover a release pad you’ll be able to use along with your pink hand. If you happen to open the door straight away subsequent to you within the room you land in, it leads you again out to the principle house. Flip again round and pass throughout the hollow within the wall, then pull the chest of drawers out of the best way and head throughout the doorway.

Within the subsequent room, crouch below the cupboard blocking off the entrance immediately in entrance of you, then use the blue hand pad at the wall to open the best way ahead. At the appropriate, there’s a door subsequent to you. Undergo, then straight away in your appropriate, beneath a half-shut door, you’ll be able to see a grey VHS tape. Take hold of it and put it within the VCR within the middle of the room.

As soon as the tape finishes, go away the room and return the best way you got here into the room with the blue hand plate at the wall. Flip appropriate and pass throughout the hollow within the wall. Open the door, and also you’ll see CatNap patrolling (he poses no danger right here). Crouch and pass throughout the open door subsequent to you, flip appropriate, and undergo every other hollow within the wall.

Poppy Playtime Chapter 3 walkthrough - a screenshot shwoing a hole in the ceiling with an orange bar at the top of it

Open the door and also you’ll see an influence port and battery in entrance of you. Move into the room. There are two energy ports in right here. Put the battery in both one, flip round, and go away the room. If you happen to like, you’ll be able to pass throughout the closed door to get a peek at Poppy Playtime’s Kissy Missy sitting on a mattress, looking at an image. Again within the hallway, glance as much as discover a hollow within the ceiling and pull your self up.

As soon as within the room above, flip round and pass throughout the open door. You’re going to in finding the second one battery on height of an enormous plush undergo. Take hold of it, drop down the opening, and observe the trail till you go back to the hallway. Return into the room with the facility ports to insert the battery. Hit the crimson button beneath the display screen at the right-hand aspect of the room, go back to the hallway, flip left, then left once more to head up the newly published stairs.

You return throughout every other race kart. Set it off to have it crash throughout the door in entrance of you. Head thru that door (however watch out to not fall throughout the hollow within the ground), and switch appropriate; you already know you’re going the proper manner in the event you see the Choosy Piggy cardboard reduce out. Input the following room with the Huggy Wuggy-themed couches, then head to the cupboard at the some distance wall and open it to get a VHS tape. The VCR participant is at the left-hand aspect of the room subsequent to the TV. After you watch the tape, it’s time for a fast puzzle. It’s not anything too strenuous. You simply wish to attach your inexperienced hand to the facility supply within the wall to juice it up, then switch the facility to the triangular port within the ceiling.

Poppy Playtime Chpater 3 walkthrough screenshot showing a door in a dark room surrounded by bunkbeds

This leads you right into a room filled with bunk beds. Paintings your manner thru till you spot a locked door, and switch all through the beds till you spot two holes within the partitions, one in entrance of you and one to the left. Simply to the proper of the only at the left is a block you’ll be able to leap on, then you’ll be able to leap on height of a mattress to expose an influence provide thru every other hollow within the wall, use your inexperienced hand to get some rate. Glance as much as discover a triangular port to switch the facility to, which in flip opens the locked door. Head throughout the door to go into a room filled with cribs. The door then locks in the back of you.

At the appropriate aspect of the room, you wish to have to leap at the blocks to achieve the facility provide you used within the earlier room. While you rate your hand, you’ll be able to switch the facility to the triangular port at the ceiling above the cribs, opening the door to the left aspect of the doorway to the room.

Head throughout the door and proceed immediately ahead, ignoring the doorway to the room in your left. Observe the trail round, and you’ll be able to get the battery pack from in the back of the large Bobbi Bearhug statue. Return the best way you got here and switch left. You’ll see a vent between two bunk beds, open it and undergo. While you go out the vent, flip left, take the primary appropriate, and input the room in your right-hand aspect. That is the place the facility port for the battery is.

As soon as within, you’ll realize a 2d port, which means it’s time to seek out the second one battery. Additionally in that room is an influence provide. Fee your hand, go away the room, then take a handy guide a rough left adopted through a appropriate to seek out the triangular port at the wall subsequent to a closed door. This provides you with get entry to to every other energy provide. Now, flip round, take the primary appropriate, pass throughout the doorway in entrance of you, and rate the triangular energy port within the top-left nook. From right here you wish to have to return to the primary rate level, go back to the room you have been simply in, and rate the triangular port within the top-right nook.

Poppy Playtime Chapter 3 walkthrough screenshot showing a battery pack on top of a kitchen counter

Within the subsequent room, you spot every other race kart. Let it rip, and observe the trail it creates. Flip appropriate on the room the automobile stops in, then pass down the hallway till you spot the door with blood and a Huggy Wuggy toy in entrance of it. Put your masks on and open the door. There’s a vent at the appropriate aspect of the room. Undergo it and observe the trail into every other room.

Input the open door and snatch the battery to the left of you. Return throughout the vent, out of the room, and backtrack the hallway you in the beginning got here from. At the left aspect is the room with the facility ports, insert the second one battery and hit the crimson button.

Depart the room and pass left, then left once more to move throughout the newly opened door, main you to the principle foyer the place you began (the room with the Daddy Lengthy Legs reduce out). The prior to now locked door within the middle is now open, permitting you to head thru. Use the hand reader subsequent to the door within the room. This opens it and brings you for your subsequent puzzle.

As soon as once more, it’s the facility poles with paddles – however this time there’s a turret so that you can use, too. Rotate the primary pole till the blue beam issues on the wall’s energy outlet, then pull the turret’s lever to turn on a GrabPack hand to energy it up. This opens a gate that permits you to thru to the second one and 3rd energy poles, with one turret between them. Status in entrance of the turret, you wish to have to spin the pole at the left-hand aspect till the blue beam faces the path of the second one pole.

Poppy Playtime Chapter 3 walkthrough screesnhot showing two power poles and a turret

With the second one pole, you wish to have to push the paddle up and spherical 90 levels, then rotate the pole with the bars on the height, lining it up so it’s dealing with the yellow gate. Now pass up the steps at the left and pull the primary turret’s lever to prevent the waft of energy. This lowers the gate, permitting you to drag the platform over and leap to the opposite aspect. Pull the primary turret’s lever once more, then pull the second one turret’s lever. This triggers GrabPack fingers to fly across the poles, opening the yellow gate subsequent to the first actual energy pole. Undergo and observe the trail to an elevator, take it up, and you return out on the front to House Candy House. Return up the steps you got here down while you first arrived, and it’s time for a talk with Poppy.

Poppy Playtime Chapter 3 screenshot showing Poppy stood on Kissy Missy's shoulder, talking to the player

Observe Poppy and Kissy Missy and pay attention to what she has to mention. When they go away, it’s time so that you can go back to the porch of House Candy House to get a cable you wish to have to plug underneath the statue (the similar room by which Ollie gave you the keys). Whilst you arrive, flip left, and also you’ll see a host of sockets with a few cables. Attach your cable right here. After that, it’s time so that you can head to the college.

To get there, stroll again up the steps in opposition to House Candy House, however flip appropriate in between the 2 units of stairs. The development you spot with the double blue doorways is the college. Move within and get ready your self for one heck of an revel in.

While you’re within and thru the second one set of double doorways, stroll to the tip of the hallway, and also you’ll see a triangular energy port at the wall. Flip appropriate and open the door to seek out the facility supply at the some distance aspect of the room. Fee your hand and switch it to the port to open the gate in entrance of you. Undergo and take the primary appropriate, then pass immediately forward till you achieve a closed door. Opening it unearths two empty energy ports that want batteries to energy up the hexagonal energy provide.

Depart the room and pass backtrack the hallway, strolling immediately forward till you spot a door at the left with decorations on it. The primary battery pack is at the some distance appropriate aspect of the room. Select it up and put it in some of the energy ports, then go away the room, flip appropriate, and crouch to continue.

Poppy Playtime Chapter 3 walkthrough screenshot showing Miss Delight crossing a hallway in the distance

You recognize you’re going the proper manner while you unexpectedly see Poppy Playtime’s Omit Satisfaction emerge from a room down the corridor. She’s the rest however pleasant. After she disappears, transfer ahead till you achieve a closed gate with a triangular energy port subsequent to it. You wish to have to rate this up.

Flip round and input the room Omit Satisfaction got here from. At the some distance left aspect, you’ll see a hollow within the ceiling with a care for on the height that you’ll be able to snatch to get entry to a vent, main you to slightly house with a battery pack. Take hold of it and return up the vent, heading again the best way you got here. This takes you again to the room with the 2 energy ports, permitting you to energy up the second. Now you’ll be able to rate your hand and go back to the triangular port simply down the corridor to open the gate.

Poppy Playtime Chapter 3 walkthrough screenshot showing a closed gate with a power port next to it in a hallway

Move around the room to the closed door with the decorations. You understand it’s the proper one when Omit Satisfaction walks previous as soon as once more. Open the door and pass left. You’ll see a locked gate and a triangular port that wishes charging. Flip round and glance thru a window within the locked door. You’ll see the hexagonal energy provide.

Move backtrack the hallway to the opposite aspect till you achieve a closed gate with an empty energy port, and head throughout the closed grey door at the left. Close to the striking toy in entrance of a portray of Poppy Playtime’s PJ Pug-a-Pillar, you’ll be able to see a hollow within the ceiling. Hoist your self up and pass throughout the vent, then drop down into the locked room with the hexagonal energy provide. Pull the cupboards clear of the 2 doorways and undergo the person who leads again to the locked gate. Use the hexagonal energy provide to rate your hand, hit the port, and undergo.

Poppy Playtime Chapter 3 screenshot showing Miss Delight behind a battery in the generator room

At the different aspect of the room, there’s a door you’ll be able to undergo (pay attention to the Omit Satisfaction cardboard reduce out first if you wish to be told some fascinating info). Right here, you wish to have to finish a handy guide a rough puzzle through connecting your blue hand to the round energy provide at the wall, wrapping your arm across the pole, then the usage of your 2d hand to hit the panel at the different wall.

This powers up a contraption that draws the eye of Omit Satisfaction. The excellent news is she smacks it, knocking out a battery (you’ll want to snatch it right here). The dangerous information is that she’s now actively looking to get you. The next chase collection is lovely difficult and would possibly take a couple of makes an attempt, even with our walkthrough – however whenever you be told the format of the college it isn’t too dangerous. And, thankfully, it autosaves appropriate earlier than you remedy the puzzle within the generator room, so that you don’t lose an excessive amount of development in the event you die.

Poppy Playtime Chapter 3 screenshot showing a hand holding a battery pack running down a hallway

With the battery for your fingers, go away the generator room, run throughout the next room with Omit Satisfaction reduce out, then flip appropriate. On the finish of the hallway, you’ll see a port. Stick your battery in to open the gate in entrance of you. Run thru, however it’s time to observe your again. Critically, Omit Satisfaction handiest strikes while you’re no longer having a look at her. As such, we propose you get ingenious. If you happen to observe the hallway that you simply went thru with out going into the room you pass previous. You in the end come throughout a locked gate and a triangular energy port – then again, the hexagonal energy provide you wish to have to energy it up is within the room you simply walked previous.

Retaining an in depth eye on Omit Satisfaction, lead her into the room clear of the doorways. Flip to stand her, stroll round her, and return to the entrance, by no means taking your eyes off her. Then, you’ll be able to throw your hand on the hexagonal energy provide with out being worried about her getting you. Hightail it again to the triangular port and gear it as much as open the gate. Once you attach your hand, flip round to stop Omit Satisfaction from gaining an excessive amount of floor.

Poppy Playtime Chapter 3 screenshot showing a power port on a wall next to a closed gate

Now, while you’re in a position, flip round and bolt to the tip of the corridor with every other gate in entrance of you, then flip left to go into a room. At the some distance left aspect is a door. Open it, undergo, and also you’ll see a hexagonal energy provide juice up your hand and gear up the port simply to the proper of it. It opens every other gate appropriate subsequent to the hexagonal energy provide. Flip round because it opens and regulate the door you got here thru, Omit Satisfaction received’t be capable of come any longer, providing you with a head get started for the following phase.

Fee your hand all over again with that station, then bolt throughout the gate and run throughout the hallway. Observe the trail till you achieve the tip, the place you come across every other locked gate and triangular port. Switch the facility out of your hand, stand subsequent to the gate because it opens, and switch round to stay Omit Satisfaction from final in. Move throughout the gate and switch appropriate while you see the opening within the wall. Right here, you’ll be able to in finding one in all two charging ports for the locked gate simply across the nook.

Patiently glance away when within the room, being tentative and having a look again continuously to make sure Omit Satisfaction doesn’t get you. As soon as she’s within the room, repeat the similar technique as earlier than: get again to the opening, throw your hand on the hexagonal energy provide, go away, flip appropriate in brief, then make a left to get to the gate with two triangular ports. Fee up the only closest to then you definately pass previous them and not far away. Observe the hallway to the tip, then pass throughout the door at the left. The hexagonal energy provide is at the wall to the left-hand aspect from the place you input.

Wait till you spot Omit Satisfaction getting into from the other aspect of the room, earlier than briefly grabbing the facility provide to rate your hand and working again the best way you got here. Gasoline the second one triangular port, then flip again round to ensure Omit Satisfaction doesn’t get you as you look forward to the gate to open.

Poppy Playtime Chapter 3 screenshot showing Miss Delight in the middle of a room full of battery power ports and a closed gate

Now you’re in a room with more than one ports and 3 other gates. The primary gate wishes one battery, the second one gate wishes two batteries, and the 3rd and ultimate gate wishes two batteries and so that you can energy up the fairway node. Sadly, there’s just one battery on this room for now. Take hold of the battery and apply it to the gate with one port (the only at the appropriate aspect while you input the realm).

The second one battery is within the newly unlocked room. The most efficient plan of action is to, once more, bait Omit Satisfaction into the room till you will have her and the battery for your sight, then you’ll be able to snatch it with out being worried about her. Put this battery in some of the ports through the second one gate (reverse the only you simply opened). Then snatch the battery from the primary gate and apply it to the opposite port through the second one gate, opening the second one room.

On this room, you’ll realize a hexagonal energy provide. Simply reverse it and to the proper of the gate from the place you input, a cupboard blocks a door. Take away the cupboard and open the door. Depart the room and take away the batteries from the ones two ports, powering up the 3rd and ultimate gate on this room. On the other hand, you continue to wish to rate the fairway node above the gate. Naturally, that’s the place the hexagonal energy provide is available in. Achieve throughout the door to the second one room to energy up your hand, then and switch it to the port.

Poppy Playtime Chapter 3 screenshot showing a note on a yellow cylinder in a hallway

Via all of that, it’s vital to stay having a look in the back of you at Omit Satisfaction. Baiting her to the other aspect of the room you’re in earlier than swapping batteries is a good suggestion. While you open the 3rd and ultimate gate, make a smash for the tip of the hallway. Omit Satisfaction will chase you right here although you take a look at her, so simply stay transferring. Whilst you get throughout the doorway on the finish, pull the massive crimson lever in your left to decrease the gate in the back of you.

Omit Satisfaction meets her dying as a gate drops on height of her. Now you simply wish to observe the trail out of right here. Whilst you get to the tip of the following hallway, you’ll discover a Hoppy Hopscotch cardboard cutout subsequent to a yellow cylinder. Take a look at the cylinder to seek out the orange GrabPack hand. Take hold of it, and the door subsequent to you’re going to open. Within the subsequent room, get to the midpoint of the bridge, face appropriate, and snatch the battery in entrance of you to open the limited get entry to door.

Poppy Playtime Chapter 3 walkthrough screenshot showing a orange videotape on some wooden planks in front of a bridge

Going throughout the door, you input a cavern-like house with a transparent trail so that you can observe. Simply you’ll want to select up the orange VHS tape at the start of the bridge and switch round to seek out the TV and VCR participant. After observing the tape, pass the bridge to development.

Stay following the trail, then use the hexagonal energy provide to energy up the close by triangular port to be able to turn on the release pad. Observe the trail of release pads till you return throughout a puzzle involving energy poles.

Poppy Playtime Chapter 3 walkthrough screenshot of some power poles and a turret

At first, you wish to have to visit the turret and goal it on the paddle with the orange hand at the energy pole, then twist the highest of the primary pole in order that the beam issues towards the facility pole at the platform above. Subsequent, use the release pad to achieve the platform above and switch the facility pole up there in order that the beam is dealing with the facility pole throughout from you. From right here, use the release pad to achieve the pole that’s dealing with you, rotate it in order that the blue beam is dealing with the tall energy pole to the left at the platform beneath. Transfer rab the highest of the fourth energy pole and rotate it till the blue beam is dealing with the facility port, then drop down the space within the ground.

From right here, glance left, and release your hand on the turret to drag the lever and entire the puzzle. You’ll see the blue beam fly round the entire poles, powering up the elevator subsequent to the facility port – you’ll want to’re on it earlier than the facility activates, differently it’s going to go away with out you, and also you’ll wish to pull the turret’s lever once more to carry it backtrack. Observe the trail, then use your blue hand to energy up the Playhouse door while you achieve it.

Poppy Playtime Chapter 3 walkthrough screenshot showing a mini smiling critter crawling from a small hole in a wall next to a door

Simply earlier than you absolutely input the Playhouse, there’s an opening within the wall subsequent to the door, and a mini Smiling Critter emerges. Whilst it appears adorable, it’s out to get you. Right here’s the place you be told what the orange hand is in point of fact for: it shoots flares, no longer handiest lighting fixtures up a small house, but in addition scaring the toy away. This GrabPack attachment is your highest buddy within the Playhouse. On the other hand, have in mind that there’s a cooldown device, and flares handiest final for a suite period of time, so take into account when the usage of them – you don’t wish to run out in a room filled with bloodthirsty critters.

Move throughout the door, observe the trail, and input the vent in your appropriate while you see the following mini Smiling Critter – however consider to make use of your flare to stay it from following you. Lift on, going up the ramp at the different aspect of the vent subsequent to the mini Bubba Bubbaphant. Within the subsequent room, there are two mini Smiling Critters to care for, then you wish to have to observe the trail across the room, ignoring the crimson door and going throughout the tunnel. Within the tunnel, flip left on the first fork within the highway, flip left once more to fireside a flare at a mini Smiling Critter, then in the end take the proper trail, clearing out the toys. Stay going, then take every other appropriate down a slide.

It’s lovely darkish right here, however take the primary appropriate to be had and observe the trail till you return throughout an enormous crimson button at the ground. Move up the ramp in the back of it and stand at the left aspect, pull the massive block from the proper aspect down and place it at the button, then flip round and pass throughout the tunnel. A mini Smiling Critter will pop out simply as you input it, so flip again round and fireplace a flare to steer clear of bother. Lift on and switch left on the go out, firing your flare down the ramp to chase away the toys. Duck below the construction at the appropriate, flip left, duck once more, then flip appropriate and pass immediately.

Poppy playtime Chapter 3 walkthrough screenshot in a jungle gym, showing the entrance to a tunnel on the right side

On the finish, flip appropriate and fireplace a flare into the darkish hollow. It removes the toy and lighting fixtures the best way ahead, main you to a cardboard cutout of Poppy Playtime’s Bunzo Bunny. Simply past that, pass throughout the hole within the wall at the left to seek out every other giant crimson button. You recognize the drill – leap at the ledge reverse the massive block and pull it down onto the button. A mini Smiling Critter will leap after you right here, so be in a position to fireside.

Return the best way you got here, however, as an alternative of going immediately when confronted with more than one instructions simply after Bunzo’s cutout, flip appropriate and pass throughout the tunnel in your appropriate (you’ll be able to see the tunnel within the image above).

Poppy Playtime Chapter 3 walkthrough screenshot showing a red button in the middle of a dark room

While you pass up the ramp, flip left and observe the trail to seek out the overall button. Stand at the round crimson platform, then hit it. This places you in entrance of a yellow door. Open it and pass downstairs.

Ultimately, you find yourself in a pool room without a water. Move the room to the opposite aspect and pass throughout the door at the appropriate. Stroll immediately forward, and also you’ll come across Poppy Playtime’s DogDay at the left. Deficient man, he doesn’t deserve this. Pay attention to what he has to mention, then get in a position for every other chase.

Poppy Playtime Chapter 3 walkthrough screenshot showing DogDay hanging by chains on a wall

The mini Smiling Critters kill DogDay and take keep an eye on of him. Operating is your best option right here, so flip round and hightail it. On the finish of the primary tunnel, take a pointy left into the second one tunnel, flip appropriate, then flip left (there’s a close gate, however it opens earlier than DogDay reaches you).

There aren’t any diverging routes from right here, so simply stay following the trail till you in the end achieve a door., Run throughout the door, flip left, and use the release pad to flee to the elevator. Move down the slide close to the DogDay cardboard cutout to depart the Playhouse as soon as and for all.

Again in the principle house of Playcare, Ollie calls you, providing you with some backstory on CatNap and sending you a brand new key. Head again to the room underneath the statue, snatch the important thing, and pass to the counselor’s place of business. It’s the massive stone development with a number of pillars, you’ll be able to’t leave out it. After you have within, you wish to have to get the battery from the vent above the facility port to open the locked door.

Poppy Playtime Chapter 3 walkthrough screenshot showing a hand grabbing the white VHS tape on a desk

Within the now-unlocked room, stroll across the table, snatch the white VHS tape, and put it within the VCR in the back of you to discover your subsequent snippet of lore. Whilst nonetheless status on this room, snatch the battery from the former energy port and put it within the port in the back of the table close to the VCR to open the following door. Head thru, and also you’ll see a locked door on the finish of the hallway with an influence port that wishes a battery. Flip appropriate to discover a hollow within the wall and the battery at the different aspect. Take hold of it. You additionally see CatNap run thru.

Go back to the door on the finish of the hallway and use the battery to open it. Undergo, get to the tip of the hall, glance up, and snatch the orange care for to drag your self up. From right here, input the vent in entrance of you — the only in the back of is a useless finish. Growth again out into the cavern house. There’s a deactivated release pad. Stand on it and glance as much as discover a care for that you’ll be able to snatch to head upwards. And, as soon as once more, it’s puzzle time.

Poppy Playtime Chapter 3 walkthrough screenshot showing a power port on a wall between two hands

As you’ll be able to see within the image above, there’s a round energy provide at the wall. Hook up with it along with your blue hand, stroll backward, and wrap it across the pole to carry the now-activated release pad up. Use it to get to the opposite pole around the hole. Disconnect from the facility provide after which reconnect, going round the second one pole to turn on the following release pad. Return throughout, run up the ramp, and use the similar care for as previous to get again as much as the primary pole. Move across the pole once more and use your loose hand to hook up with the facility port at the grate to the proper.

Poppy Playtime Chapter 3 walkthrough screenshot showing a hand grabbing a videotape on a desk in front of a computer

This raises two platforms – one within the hole between the 2 poles and every other in the back of the second one pole. Move throughout those and observe the trail till you pass throughout the place of business door. On this room, there’s a door at the some distance appropriate that’s locked, so that you as an alternative wish to pass to the some distance left and into the place of business of Stella Greyber, the pinnacle of Playcare (there’s writing at the door and a Huggy Wuggy cutout subsequent to it). Move left to get the pink VHS tape on her table and put it within the VCR at the different aspect of the room. Whilst that’s enjoying, take a look at the ceiling to discover a grate. Open it, and it’ll drop the important thing to the locked door.

Now you’ve were given the important thing, go back to the locked door and open it, continuing on till you achieve a pile of rubble Glance up and snatch the care for above to drag your self up, then pass throughout the vent, the usage of your flare gun to gentle your manner (it’s pitch black).

Ultimately, you land on a grate. It’s time to place in your gasoline masks earlier than you drop into the room beneath. It’s darkish, so use your flares once more to shed some gentle at the state of affairs. You will have to acknowledge this room, because it’s the only you took a battery from previous. After all, there’s an influence port right here, and you presently wish to exchange the battery you took. To do that, achieve throughout the hole within the wall to snatch the battery from around the corridor, then put it within the energy port on this room as an alternative.

This turns on a rate port. Ahead of you utilize it, remove darkness from the room along with your flares. There are 3 place of business doorways. Open each and every one, after which open the facility field at the wall immediately in entrance of you in each and every place of business. Then you wish to rate your hand 3 times and switch it to each and every port to open a fourth door. Going thru right here leads you to every other puzzle.

Poppy Playtime Chapter 3 walkthrough screenshot showing a power pole directly in front witha blue beam to the right side

As soon as once more, it’s time to make use of energy poles. There’s one immediately in entrance of you as you input the room (there’s additionally an influence port that wishes a battery at the left aspect. Extra on that during a second), however to the proper and again is a 2d pole and turret. Flip the turret off to drag its hand again, rotate the pole in entrance of it in order that its beam hits the paddle of the primary, then relaunch the turret. Excellent information, the primary a part of the puzzle is completed, giving energy to a host of release pads across the nook.

Poppy Playtime Chapter 3 screenshot showing several launch pads, leading upwards

Use the release pads to the proper. At the platform above, you’ll be able to pull a lever to raise the grate in entrance of you, permitting you to now use the elevator (reverse the second one pole and turret) to rise up right here as an alternative of the release pads. There’s a battery at the platform that you’ll be able to put into the empty port you handed when first getting into the realm. The gate subsequent to it rises to turn every other battery. It’s in a case. You wish to have to take the elevator up through disconnecting the turret and repositioning the second one pole to stand the facility port subsequent to the elevator. Take the battery you place within the port with you, then pull the lever to take the carry as much as the platform. Put the primary battery into the port, then snatch the battery within the case off the ledge to shatter the glass and loose it.

Poppy Playtime Chapter 3 screenshot showing a hand controlling power pole on the left side while a blue beam directs at a power port on the right wall

When again at the ground, disconnect the turret to carry the carry backtrack, snatch the now-freed 2d battery, get at the elevator, and turn on the turret to return as much as the platform. Put the second one battery in the second one port. Subsequent, it’s time to show a 3rd energy pole (the only close to the leap pads) in order that the blue beam faces the round energy port at the wall simply in entrance of you (see the image above).

Glance down on the turret and gear pole, disconnect them from the elevator, and as soon as once more direct that pole on the first one you spot within the room. In spite of everything, pull the turret’s lever to supply the final little bit of energy had to elevate the gate subsequent to you at the platform. Head throughout the gate, then up the blue steps and yellow pipe into the vent. Put your gasoline masks again on and use flares to gentle your manner.

Quickly, you drop right into a small hallway. In the back of you is a locked door with an empty port. In entrance of you at the appropriate is an open room with the battery you wish to have. Ahead of you utilize it, CatNap hits you. It’s time for every other dream.

Poppy Playtime Chapter 3 screenshot showing a spotlight shining on a Poppy in a dark room

While you regain keep an eye on – and awareness – snatch the battery and open the door with the port to depart the development. Simply down the primary lot of steps, flip appropriate, snatch the cable from the counselor’s place of business, and take it to the room underneath the statue. Select up the Sky Dome key that Ollie sends you, then go away the room underneath the statue, pass across the different aspect of it, up the massive staircase. Simply earlier than the final set of stairs, glance appropriate, and also you’ll see a small steel door with a poppy painted on it(see above image). Open this door to expose a cable, snatch it, and take it to the room underneath the statue.

Ollie tells you that are supposed to be sufficient energy and provides you with an enormous blue battery. You wish to have to take this again to the gasoline manufacturing room with the 3 cylinders – throughout the door subsequent to the cable automotive you first of all arrived on. As soon as there, flip appropriate within the room, and also you’ll see the place to place the blue battery. Head in opposition to the port to cause your ultimate war of words with CatNap. When he seems, flip round and run to the opposite aspect of the room. Glance to the left to seek out an enormous elevator. Hit the button subsequent to it to open the gate, get in, then hit the button subsequent to you to turn on the carry.

Once you get off the carry, glance left to look a TV and VCR participant with a black VHS tape at the ground subsequent to them. After you have a hearty dose of lore, transfer ahead right into a small house with quite a lot of ports, batteries, and hexagonal energy provides. That is the place you’re making your ultimate stand in opposition to CatNap.

Poppy Playtime Chapter 3 screenshot showing the boss room with CtNap, featuring different ports and entryways

Ok, so on this house, there are a number of other access issues for CatNap to get you; you wish to have to make use of your restricted provide of batteries within the other ports to create steam, blocking off the access issues. A few the ports additionally energy up hexagonal energy provides (the only above the pc doesn’t rate till the tip of the struggle), which you’ll be able to use to energy up your hand, shifting the rate to triangular ports in the back of gates on both sides of the room, which is able to additionally produce steam. You do get a minute to be informed the place the whole lot is, so don’t panic – simply have a look round and take a look at issues out in preparation.

You’ll stay monitor of the place CatNap is coming from through capturing your flares down each and every entryway resulting in you. Whilst you see him, block that trail with steam. After some time, he’ll additionally attempt to come at you from above, so glance up on the grate. When he strikes it, you need to snatch the bar and pull it backtrack. Yu can inform when he’s above you because the grate makes a noise when he strikes it and spotlights turn on. It’s no longer very refined. Sound could also be how you’ll be able to slender down which hallway he may well be the usage of, he’s fairly heavy-footed. General, so long as you be aware of your environment, this phase isn’t as tricky as it kind of feels.

Poppy Playtime Chapter 3 walkthrough screenshot showing the computer in CatNap's boss room with batteries in front of the player

All the way through this complete ordeal, the pc within the middle of the room is loading, and when it turns crimson, you wish to have to place a battery in some of the ports subsequent to it. As soon as it reaches 100%, the hexagonal energy provide above it will get an enormous surge of energy with blue sparks popping out of it. Throw your hand at it to snatch the rate. CatNap then drops down into the room from the ceiling, and all you need to do is surprise him the usage of your charged-up hand. Yup, that’s it. You win. Now you get to observe the imply cat get set on fireplace and punished from its grasp.

Poppy Playtime Chapter 3 screenshot showing a big computer with a red screen and big red button

In spite of everything, the chance is over – smartly, for this bankruptcy, a minimum of. Hop again within the carry you used to get right here and head right down to the bottom ground, then snatch that blue battery you dropped previous and put it within the port. Subsequent, pass to the principle laptop on the middle of the room and hit the massive crimson button as pictured above. The method you began with the crimson gasoline at the start of this complete ordeal will end, and the facility comes again on. Move into the room for your left to talk with Poppy, be told some vital lore, and in the end end Deep Sleep.

Surely you’re simply as prepared as us to hurry again and save Kissy Missy after listening to that harrowing scream, however we wish to look forward to the Poppy Playtime Bankruptcy 4 free up date to do this. However, for now, we are hoping this Poppy Playtime Bankruptcy 3 walkthrough helped you beat that dastardly CatNap. To be told extra about this international, take a look at our Poppy Playtime tale defined article and browse our Poppy Playtime characters information for higher perception into the toys that decision the manufacturing facility house.

Tags: ChapterPlaytimePoppywalkthrough
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