We’re again! My identify is Blake Stone, Lead Clothier at VitruviusVR, the advance group at the back of Mervils & Shadow Legend VR at the unique PS VR. We’re very excited to release our latest identify Arken Age, a single-player VR journey set in a terraformed sci-fi myth global.
Within the recreation you have interaction in complete physics-based fight the use of Arkenite infused swords & weapons; and will freely discover the densely crammed environments underneath siege through Hyperion’s neural corruption. Arken Age has a complete 15-hour tale pushed marketing campaign, was once constructed from the ground-up for PlayStation VR2, and is launching the next day, January 16.
10 years of creating for PlayStation VR
In 2015, we had been demoing an early model of Mervils: A VR Journey, our third-person VR platforming recreation on the Immersed Convention in Toronto, Canada after we had been approached through Richard Marks, Head of Sony’s Magic Lab on the time. He couldn’t let us know an excessive amount of, however stated that his group “had one thing actually cool in works for VR” and that Mervils can be a nice have compatibility for it. He later despatched us a prototype of the Challenge Morpheus headset which might later be renamed PlayStation VR, and because then we’ve by no means regarded again.
We launched Mervils in 2017 and later introduced Shadow Legend VR in 2020, a first-person medieval sword-fighting recreation, and we realized a ton from the PlayStation VR neighborhood’s comments on the ones video games that we have got at once implemented to Arken Age.
From Shadow Legend we realized that avid gamers liked the Hiking Selections each for his or her fluidity of motion in VR and haptics on affect. For Arken Age we took the Hiking Selections one step additional and bodily built-in them into the avid gamers forearms and added the facility to flick your wrists upwards to deploy them at any time right through the sport.
The Hiking Selections is just one instance, however there’s so a lot more integrated within the recreation. We additional subtle our customized VR stock machine, weapon crafting, persona interactions, distinctive fight options, exploration components, and our design philosophy at the back of development high-fidelity worlds in VR.
Dynamic Foveated Rendering & breath-taking HDR graphics
To be able to take complete good thing about the PlayStation VR2 we labored arduous to make sure Arken Age’s rendering, shaders, particle-effects, and post-effects had been appropriate with Dynamic Foveated Rendering (DFR) for the most efficient symbol answer imaginable. Even though, symbol high quality isn’t the one good thing about the PS VR2, with the colourful global of the Bio-Chasm in Arken Age, it actually showcases the significance of HDR graphics in VR with the intense blue waters, lush foliage, and emissive power bloom from Arkenite guns, constructions, & the robot Hyperion infantrymen on the earth.
VR weaponry & customized adaptive triggers
When creating Arken Age our largest focal point was once on lifelike physics-based fight and one-of-a-kind VR weaponry; each and every with their very own distinctive Adaptive Cause haptics. Within the recreation you start with 3 totally customizable & paintable guns and will acquire over 30 distinctive weapon mods in overall. Each and every attachment is customized for VR gameplay, starting from the Hyperion God Awl; a throwing awl that makes use of PS VR2’s eye-tracking & can also be recalled at your will, the Tempered Cutter; a deployable noticed blade that dismembers enemy limbs, and the Astral Ballista; a high-powered chargeable bow, to call a couple of. As well as, eye-tracking is used to permit the sniper scopes within the recreation, simply shut one eye when your head is with regards to a scope and watch the magic occur!
Discover the tale of Bio-Chasm & your complete VR alien frame
In Arken Age you’re a organic alien advent, constructed with complete locomotion and the facility to freely leap, crouch, climb, & swim. You’ll view your complete frame in first-person and holster all guns bodily onto your persona.
Your adventure starts in Celestial Custodian’s Tower at the shores of the Bio-Chasm, a terraformed realm created to reap Arkenite Power. Its divine founder, the Grand Arborist, has ceased cultivation of your planet and each and every transmission despatched to him has been met with abject silence. In Arken Age you discover the reality at the back of the disappearance of the Grand Arborist, forge alliance with the Nara alien race, soak up hands in opposition to Hyperion’s legion of corrupted infantrymen, and learn the way your persona; who is a component Nara and phase Hyperion tech, suits into this global.
Arken Age takes the participant thru a complete 15-hour journey, combines each physics-based sword fight with long-range gun fight, has a wide-range of customized VR interactions, epic VR boss fights, and provides the participant complete freedom to discover the dense environments of the Bio-Chasm.
We need to thank everybody within the PlayStation VR neighborhood for his or her reinforce through the years and we are hoping Arken Age will likely be one thing PS VR2 enthusiasts can revel in this Jan 16 and for the future years!