
After running at the pixel artwork for Speedollama, I now have the danger to sit down down with Nicola Piovesan, the sport’s dressmaker, to invite him a couple of questions concerning the mission. As a part of the workforce, it’s attention-grabbing to listen to extra about his inventive procedure, the demanding situations we confronted, and what went into making this rapid and quirky sport.
Let’s get started from the start. The place did the speculation for Speedollama come from?
Nicola (N): Speedollama is my fourth sport (5th when you rely an unfinished one), and with every new mission, I purpose to experiment. My earlier video games had been most commonly point-and-click adventures set in a gloomy, cyberpunk universe, however with this platformer, I discover one thing fully other—vibrant, chaotic, and a laugh. It’s like my inventive yin and yang. After running on one thing dramatic, I felt the want to dive into humor and vibrancy. Speedollama got here from this want to create one thing colourful and fast paced. And what might be extra ordinary and a laugh than a struggle between llamas and alpacas?
What are the sport’s standout options?
N: The retro-arcade really feel is the very first thing that hits you—from the pixel artwork graphics to the gameplay mechanics. However what in reality stands proud is the rate. Speedollama is designed to be one of the vital quickest in its style, particularly in later levels when avid gamers free up pace upgrades. It’s intense.

Some other people have when put next it to Steel Slug. Does that hassle you?
N: I’ve noticed Speedollama described as “Steel Slug with llamas,” and whilst that’s flattering, it’s additionally slightly irritating when other people suggest I copied it. Positive, there are similarities—any unfashionable, run-and-gun sport could have them—however Speedollama does its personal factor. It’s now not only a horizontal side-scroller; it develops vertically, making it extra of a platformer. Plus, it has procedurally generated ranges and a “collectathon” part the place avid gamers race in opposition to the clock to assemble pieces. So, whilst the comparisons are inevitable, I believe we’ve crafted a singular enjoy.
Isn’t it dangerous to unencumber this sport an indie marketplace saturated with such a lot of pixelated platformers?
N: Completely, it’s a possibility. I’ll admit, I’m now not nice at marketplace analysis or growing video games with a particular target market in thoughts. I generally tend to move with my intestine—if I really like an concept, I’ll run with it. That stated, I do concentrate to comments. We launched a demo a couple of yr in the past, and I took numerous participant ideas to beef up the sport. Sure, the marketplace is crowded, and pixel-art platformers are all over the place, which may make Speedollama onerous to note in the beginning. However I imagine that after other people select up a controller and really feel the rate and a laugh, they’ll see it’s one thing particular.

How huge was once the workforce in the back of Speedollama?
N: This is an engaging query as a result of other people steadily ponder whether Speedollama was once a solo mission. The solution is each sure and no. In the event you outline a solo mission as one individual doing completely the entirety, then no—it wasn’t simply me. You, for example, had been the lead pixel artist, and we had a pair extra pixel artists, two animators, a song composer, voice actors, and a small workforce of beta testers. In general, round 8 or 9 other people contributed to the sport. Alternatively, if by means of “solo mission” you imply one individual dealing with many of the building—coding, writing, stage design, enemy AI, UI, sound, or even advertising and marketing—then sure, it was once in large part my paintings. I did the entirety with the exception of create the artwork and song, which was once treated by means of you and different proficient other people. However their contributions had been an important, particularly in bringing the sport’s distinctive, quirky visible taste to existence.
The indie sport marketplace is a difficult house, unquestionably. There are heaps of platformers popping out each month, and status out is a problem. However I’m assured that Speedollama brings one thing recent to the desk—it’s rapid, eccentric, and numerous a laugh to play. I will’t wait to look how avid gamers reply to this wild, goofy journey.
Select up Speedollama these days on Xbox.
Speedollama
Chaosmonger Studio
$8.99
$8.09
Speedollama is a quick platformer shooter that units a brand new benchmark for pace within the style. Bursting with quirky humor and colourful pixelated carnage, this sport isn’t for the faint of center. Are you in a position to include the chaos and turn out your abilities?
Full of hilarious splatter parts, fast paced motion, numerous upgrades and guns, and a lot of humor, Speedollama guarantees to entertain avid gamers of every age.
The sport’s visuals function pixel artwork to seize a retro-arcade aesthetic, paying homage to past due 80s and early 90s video games. Drawing inspiration from vintage titles like Steel Slug and Turrican, in addition to trendy hits like Broforce, Mercenary Kings, and Pizza Tower, Speedollama delivers a nostalgic but recent gaming enjoy.
STORYLINE
A sensible previous llama has enlisted a bunch of elite mercenaries for a nearly unattainable undertaking: to break the alpaca military that has waged a brutal struggle to exterminate the llamas and grasp global domination. Provided with a formidable tunneling system, the llamas embark on a ordinary adventure, burrowing throughout the earth, gathering funky components, and combating the relentless alpaca forces together with their beastly allies.