
BOKURA: planet is a two-player, two-device-only co-op recreation that introduced on Transfer and Transfer 2 on seventh August.
A follow-up to 2023’s BOKURA, indie developer tokoronyori says of the primary recreation that he “stored questioning what surroundings I may have observed if I might long past in the exact opposite course…After all, I could not grasp again. I ran the opposite direction, which is how BOKURA: planet was once born, and the view this is improbable.”
Intriguing. Let’s have a look at how NL’s two-man expedition went…
Group member #1’s log (Blue)
I have performed my Transfer 2 close to sufficient each day for the previous 3 months, and the only fancy new function I’ve used lower than every other is GameChat. I’ve fiddled about with it hesitantly within the unusual recreation of Mario Kart Global or Drag x Force, however I used to be but to have as a lot a laugh with it as the ones squeaky blank 20-somethings in all of the console’s advertising have been promising.

It was once then that I stumbled onto Bokura: Planet, an internet co-op-only Transfer 2 recreation that I had heard subsequent to nobody speaking about, however one who felt tailored for some GameChat excellent instances. Willing to peer one of the most Transfer 2’s flagship options in motion, I recruited a keen player (say hi to Gavin, everybody!) and stepped boldly into an area puzzle journey the place (apparently) few had long past prior to.
The outcome? Just a little over 3 hours of abdominal laughs and head scratchers, with a refreshingly ingenious tale construction. It is probably not probably the most visually or technically taxing use of Transfer 2, however you would be arduous driven to discover a higher use for GameChat.
However prior to I blast off into all that, let’s quilt some context. This and its predecessor, 2023’s BOKURA, have so much in not unusual. Each are two-player-only affairs performed on-line throughout two programs with a heavy center of attention on verbal exchange, which is essential to development. Each use that central gimmick to provide each and every participant their very own view of the similar puzzle, ceaselessly splitting you into other spaces, which necessitates deficient descriptions, unhealthy sound mimicry, and a large number of trial and blunder. Each undertake the similar simplistic pixel artwork visuals that incessantly stroll the road between lovable and creepy.

The large trade for the sequel (with the exception of the addition of GameChat if you are taking part in on Transfer 2, even though the sport may be on S1) is that the central ‘cut up’ gameplay mechanic extends to the tale construction. A couple of area explorers crash-land on an alien planet and set about removing their misplaced recon drone and getting their bearings. The 2 anonymous heroes are briefly cut up up, and each and every undergoes their very own personal tale beats, which can be stored secret — or will have to be — from the opposite all the way through the remainder of the sport.
It is an concept that I struggled to get my head round to start with. A small crossed-out mic image seems at the display prior to you input your personal tale content material, and it is only after you have your first dose of textual content exposition that the sport, or extra in particular your personality, explicitly says to stay it a secret out of your spouse. Sadly, Gavin and I are each qualified blabbermouths, and for no matter explanation why, the mic image did not straight away line up with “Do not inform your spouse this bit” in both of our heads, as we each gasped and exclaimed in wonder prior to the sport sooner or later put us in our position.

Even with the preliminary wonder half-spoiled — critically, why no longer exchange the mic image with one thing extra concrete, like, I have no idea, a large crimson message studying “KEEP THIS BIT A SECRET, YOU FOOL!”? — the cut up tale approach Bokura: Planet sticks out within the sea of co-op puzzlers. I chucked inwardly as I heard Gavin contemplate the connection between our characters (one thing I had further wisdom of because of my personal, and ceaselessly swiftly darkish storyline), and sat open-mouthed when positive revelations jogged my memory how little of the ‘complete image’ I might observed myself.
It isn’t all tale and surprises, thoughts you. You’ll be able to spend maximum of your time with Bokura: Planet operating your method via a chain of single-screen puzzles, the place you might be tasked with describing your view for your spouse, flicking switches, aligning symbols, and opening gates. The ‘cut up’ point of view is, as soon as once more, a neat concept (if no longer a in particular novel one), however Planet does a excellent activity of blending up the goals so issues do not develop into too stale. We have been smirking as we described suggestively-shaped symbols on one display, then screaming as we dodged ugly creatures, fatal drops, and lasers at the subsequent.

The trouble looked as if it would sit down in a candy spot, too, even if the screen-sharing functions of GameChat supposed that lets peek at each and every different’s view and remedy the issues faster if we were given actually caught. – Jim Norman
Group member #2’s log (Purple)
I briefly realised my error after blurting out my surprising onscreen occasions to which Jim wasn’t privy. In hindsight, in fact the crossed-out mic image clearly approach ‘STFU’, however with all of the (well-localised) discussion bins I might observed as much as then, it felt unusual to make use of an emblem to be in contact such vital directions. I guess the textual content represented in-game discussion and ideas, whilst the emblem was once supposed just for you, the participant.
Anyway, that was once solely certainly one of two verbal exchange hiccups — the opposite being when firing up the sport for the primary time and being introduced with a Eastern EULA (do not panic, simply transfer to the choice at the left and hit ‘A’ to cycle throughout the to be had languages – English is the second one choice) — however, truthfully, it did not have an effect on our enjoyment.

The following mix of cutesy pixel artwork and reasonably gungy frame horror got here as a wonder — a welcome one, even though, together with all of the phallic symbols, it did have us thinking about that PEGI 7 ranking — in a recreation that another way items block-pulling, button-pushing, laser-disabling, now-I am-controlling-a-robot-on-your-screen puzzles and light-weight platforming demanding situations. It is suave co-op stuff, blending audio and visible conundrums engagingly, however the underlying narrative provides a slightly of spice. It is a poignant tale that ties within the few verbs at your disposal in neat tactics.
On the subject of negatives, the soar takes somewhat being used to, and you can most likely fall off some ledges right through the 3 or 4 hours you can be taking part in – even though auto-save approach you do not need to redo a lot. The use of GameChat approach the audio is quieter, even though that does not have an effect on the ambient soundtrack right here an excessive amount of — you can simply need to pay attention sparsely in sound-specific puzzles.
The sport’s opening menu display is not probably the most user-friendly, both. Sharing your code along with your spouse is easy sufficient (and the sport mechanically alternatives up the place you left off while you pair up once more to your subsequent play consultation), however navigating the 3 menu icons feels extra awkward than it will have to. Bokura: Planet additionally helps Mouse Mode, which is sweet, even though we struggled to seek out any explanation why for it past navigating menus.

For the low asking worth, although, there is not anything to get dissatisfied about, and Nintendo could not ask for a greater GameChat exhibit. Certainly, having now performed it, it is simple to peer why the platform holder waved this onto the Transfer 2 eShop when such a lot of different indie groups are suffering to even get dev kits. – Gavin Lane