Skyblivion, the large modding undertaking reinterpreting The Elder Scrolls 4 by means of Skyrim‘s engine, had its launch formally not on time to 2026 previous this week. The lengthen adopted an ex-Skyblivion stage and global fashion designer Dee Keyes alleging that the mod’s earlier 2025 launch purpose was once “unachievable” previous this yr, in a publish which additionally accused Skyblivion undertaking lead Kyle ‘Rebelzize’ Revolt and implementation lead Heavy Burns of mismanaging conversation inside the mod’s crew. In reaction, Heavy Burns asserted that “many” of the claims within the ex-dev’s publish had been “both misrepresented or simply unfaithful”.
Now, in a Discord dialogue emphasising that gamers should not think the spellcrafting mechanic the modders have needed to lower from the preliminary launch might be put again in down the road, Skyblivion’s UI division lead has urged they were not consulted about what was once mentioned within the YouTube video pronouncing the mod’s lengthen to subsequent yr. That’d be the lengthen announcement video which includes a segment particularly devoted to the present standing of Skyblivion’s UI and mechanics.
“Neatly, technically, I had no concept what was once mentioned within the video, I used to be now not even requested, and I’ve now not even watched it until now,” the mod’s sole UI lead, who is going by way of the take care of Fallen011[35], wrote in reaction to a fan erroneously claiming the lengthen video had showed spellcrafting will undoubtedly be added post-release. “If that was once mentioned, then I’m hoping it was once mentioned in a fashion of ‘deliberate’ or higher as a hope as an alternative of a promise.”
That was once the way it was once framed within the video, with undertaking lead Revolt merely announcing it and the additionally lower underwater struggle “are options we wish to upload to the sport at a later date”. In different Discord feedback, Fallen011[35] additionally replied to enthusiasts who say that they are making plans to look ahead to spellcrafting to be added sooner than enjoying Skyblivion, commenting that there is not any make it possible for both this or the remodeled interface (which Revolt has mentioned the crew would paintings on “if time lets in”) will undoubtedly arrive.
“Each require large quantities of labor, and for me to be truthful, I have no idea if I need to stay operating [non-stop] on UI after launch,” the lead wrote. “UI isn’t in point of fact nice to paintings with in Skyrim, and sooner or later I simply need to be completed with UI. And for me and others within the Challenge, spell crafting isn’t that vital. That being mentioned, I’d stay hopes down and now not assume that this will likely 100% be the case.”
Is sensible, however it is Fallen011[35]’s recommendation that they were not aware of what was once mentioned within the video concerning the launch lengthen which caught me, particularly in mild of the allegations of conversation problems that Keyes levelled on the leads in his publish. Revolt’s video does not simply announce the lengthen – it paints an image of the place each and every key facet of the mod’s construction is at at the moment, together with its consumer interface. The undertaking lead says within the intro that the gang “didn’t need to announce a lengthen with out additionally sharing our present plans and ambitions for the discharge of the undertaking.”
With that during thoughts, it sort of feels atypical to me for the mod undertaking leads to not be stored within the loop concerning the video’s contents, a minimum of because it involved their particular division’s space, irrespective of whether or not they had any direct enter on precisely what was once mentioned. Even though it wasn’t important to verify Revolt may provide an up-to-date and correct image of development, it could appear good for the crew to be all at the similar web page forward of constructing the most important public announcement about their undertaking.
I have reached out the Skyblivion crew and undertaking lead Kyle Revolt for remark.
In case you are willing to get an early concept of the way you’ll be able to gain and play Skyblivion sooner than launch, take a look at the chat I had with Revolt and GOG previous this yr.














