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Erika Ishii Interview – PlayStation.Weblog

admin@news.funofgaming.com by admin@news.funofgaming.com
04/10/2025
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Erika Ishii Interview – PlayStation.Weblog
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Ghost of Yōtei is now to be had on PS5, and avid gamers are taking their first steps into the lavish, bad international of Ezo, becoming a member of Atsu on her quest to seek down the Yōtei Six and find a lifestyles past revenge. To mark release, and delve additional into the method of bringing this new protagonist so vividly to lifestyles, we have been joined within the PlayStation Podcast studio via Atsu’s voice actor Erika Ishii, who additionally lends their likeness to the nature. 

Observe: Interview condensed for readability and brevity. You’ll pay attention to the whole interview on the newest episode of the PlayStation Podcast, to be had now. 

Ghost of Yōtei: Erika Ishii Interview

PlayStation Weblog: by the point this interview is going out, avid gamers could have in any case were given to step into the footwear of Atsu. However for you, the nature has been a part of your lifestyles for a protracted whilst now. So how lengthy has that been and what did the ones preliminary conversations seem like with the workforce at Sucker Punch Productions?

Erika Ishii: It’s been virtually 3 years of my lifestyles now. I used to be an enormous fan of Tsushima, and so it used to be each an amazing drive that I placed on myself, and really, very thrilling. I believe the primary conversations that we had have been us sharing how geeked up we’re about samurai movies and about video video games. 

PSB: One of the most glorious issues used to be while you came upon the cosplay information, and I take note seeing you geeking out about, I consider it used to be Ellie (from The Final Of Us) you cosplayed as, and now there’s a cosplay information together with your face and your personality going out to the PlayStation target audience. That will have to be actually thrilling.

Erika Ishii: Yeah, it’s so wild, as a result of I do really feel just like the Cinderella tale. I used to be a fan, I used to be a cosplayer, and, , I’d move to unencumber events, and , now I am getting to be a part of that. And who is aware of, perhaps someone will cosplay Atsu or play the sport, and years later, they’ll level to Ghost of Yōtei as one thing that impressed them to start out telling their very own tales. I imply, that’s the dream.

PSB: Talking of cosplay, there used to be additionally a fantastic Astro bot cameo. You had just a little Atsu bot in Astro How used to be that, seeing that for the primary time?

Erika Ishii: There used to be, in fact, the sensation of triumph you get from every time you get the Astro bots, after which on best of that… I believe I believe like a damaged report, however I actually am flabbergasted and venerated to get to have all of this. I performed via all of Astro Bot, and I’m at 100% Bots till this DLC dropped. It’s so lovely. The wolf is lovely. And yeah, it simply appears like a surreal fever dream.

PSB: So clearly Atsu no longer handiest looks as if you and sounds such as you, however which portions of who Atsu is, relating to values, relationships, vulnerabilities, what kind of issues felt maximum private to you, and the way did you offer protection to that authenticity on your efficiency? 

Erika Ishii: From our first conversations, discussing the nature and our love and the homage we would have liked to pay to vintage samurai movies and to vintage revenge movies. She’s very a lot of that legacy. And as she pertains to me, I believe Atsu continues to be type of younger in a large number of techniques, no doubt emotionally. They didn’t have treatment again then, and I believe that Atsu is what occurs if I, or actually any people, give in to these actually indignant and anxious urges. And I believe at her rawest, like maximum emotional core, Atsu, is scared and prone. I believe, , in fact, she’s this unbelievable warrior, and we get to play such a samurai fable of the Twin Katanas and the Muskets and the Yari. However I believe additionally what actually resonated for me about Atsu used to be simply that uncooked, emotional core of hers.

PSB: What do you hope avid gamers can remove from assembly her?

Erika Ishii: I actually need them to have amusing enjoying this sport. As a result of whilst the tale is compelling and actually, actually – Sucker Punch does narrative like few sport studios – I believe there’s simply one thing actually amusing about actually residing out that fable. Sure, there’s, , the emotional personality arc, however I simply, I would like other folks to really feel badass. I believe that I’m additionally an enormous fan of westerns, and that used to be one thing we mentioned as smartly: she is type of that spaghetti Western samurai movie hybrid – of feeling just like the lone wanderer, putting a fab pose, silhouetted within the door body of the saloon. And I would like other folks so that you can type of are living that cinematic fable.

PSB: You’ve inhabited many characters over time, each in video video games and differently, however from an improv/TTRPG background, how did that let you form and to find Atsu’s personality? 

Erika Ishii: Something about improv is it’s so much about listening and about making a powerful selection in response to one thing that you just listen. And I believe that used to be extremely instrumental with Atsu since the script, I’ve the good thing about an implausible script via nice writers which are written for me for Atsu, while in Crucial Function or the like, you must be the author, the actor, and in some small techniques, the manufacturer of your personality. So with Atsu, the script used to be written, however with the ability to listen it – and to listen to different characters react to her and reacting to them in an unique approach – I believe, is the place a large number of improv and spontaneity is available in. As a result of you’ll memorize the strains, however the way in which that you just say them, in many ways, needs to be a marvel to you, as a result of, except you’re a personality who’s reciting a speech that they have got memorized, you don’t know what you’re going to mention as a personality. So I believe that’s all the time been very useful. 

PSB: It appears like even from the primary reads, it used to be beautiful intense now and then relating to the ones scenes, relating to the degrees of emotion. Have been there any moments you’ll recall the place your background in improv and in precise play is helping you nail the ones intense scenes?

Erika Ishii: It’s very horrifying. However I stay announcing it’s this duality of pleasure and worry. You’re actually, , in an overly prone swimsuit. You recognize, the mocap swimsuit is a spandex unitard, and also you’re in a white padded room. And it’s every so often, it’s simply you. In the event you’re with different actors, you get to be with different actors. However there have been some scenes that have been simply me and my horse, or simply me having an emotional second, an emotional beat, and when it’s , you must create all of the ones instances your self. There’s one thing in improv and in tabletop known as scene portray, the place in most cases a DM, or every so often a participant, will describe the scene, they’ll set the scene, they’ll have the entire main points of this panorama and most likely some pieces. It’s like black field theater for theater goers, the place it’s actually simply you in a room with a host of other folks having a look at you. And that each and every minute that the ones cameras are rolling, it’s all you. 

PSB: Did you could have a possibility to take a look at thought artwork? Used to be that any visible assist whilst picturing the ones scenes? 

Erika Ishii: In reality large, large because of Sucker Punch. They saved me within the loop every time there have been author conferences, if I had questions concerning the personality or concerning the tale, or about what used to be going down. I may ask them. I had a dialect trainer. And the idea that artwork, the artists are so extraordinary at [the studio]. We were given thought artwork of places, of the characters. It actually helped to do this scene portray. 

I had the fortune of having to peer one of the cinematics as they have been finished, which, once more, may be very atypical for voice appearing, as a result of in most cases you do your paintings and that’s it. However for this, since I used to be there for the whole thing of manufacturing. I were given to peer some growth. I were given to peer some gameplay. And that’s so, so paramount as a performer like since the extra information we need to construct this little database in our head of what the sector is, simply the extra immersive it may be for us. And so, yeah, simply they did a perfect process of having me immersed.

PSB: So the sport launches October 2. The place does October 2 to find Erika, how are you marking release?

Erika Ishii: I’m going to get along side one of the forged, and we’re gonna have our personal type of small birthday party. Our director, our fearless chief, who directed all the voiceover, is type of collecting us in combination. And this once more, is an atypical undertaking, in that I set to work with the general public. I were given to be within the sales space or within the mocap quantity with a large number of people. And so there’s this camaraderie that we don’t all the time get in video games. And this forged is one thing actually, actually particular. They’re all unbelievably gifted. A large number of them are simply online game veterans and likewise online game nerds, nevertheless it’s a most commonly all Asian and Asian American forged, and that’s one thing that simply doesn’t actually occur so much in. There’s type of a shared, type of “within the trenches” feeling with us in combination. So we’re gonna rejoice it and that weekend. 

And for me, I’m going to be out “unwell” a large number of that week, enjoying the sport. It’s abnormal: I’ve by no means performed a sport broadly with me, as me, like this. I don’t know the way it’s going to be. I don’t know the way I’ll react. I believe past release and past the sector, getting to fulfill Atsu is somewhat of a fog of conflict for me. I believe I simply more or less need to navigate it, one bit at a time.

Extra on Ghost of Yōtei

Tags: ErikaInterviewIshiiPlayStation.Blog
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