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Evaluate: Covenant of Solitude (Nintendo Transfer)

admin@news.funofgaming.com by admin@news.funofgaming.com
06/10/2025
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Evaluate: Covenant of Solitude (Nintendo Transfer)
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Covenant of Solitude is a JRPG evolved via Magitec and revealed via KEMCO that used to be firstly launched in 2013 as a cellular sport. I by no means performed the sport prior to, so this used to be a brand new revel in for me, and I used to be keen to check out the sport’s distinctive monster mechanics.

You play as Citadel, a tender guy from the village of Listy. Monsters are feared via everybody, although there are some other people, referred to as genies, who can summon those monsters and command them. Citadel is a genie, and he does his very best to cover this secret. On the other hand, when conflict and destroy arrive, and genies are a goal for use or be killed, Citadel has no selection however to make use of his energy and paintings along monsters not to handiest continue to exist, however lend a hand save the sector.

The start is heavy with discussion and backstory with two transient apply battles in between. It took about fifty mins to get via all of it prior to I may just get started taking part in. I believe that’s too lengthy for an intro, particularly since I didn’t take care of the writing or Citadel’s character.

First, Citadel’s personality used to be unlikeable. He’s somewhat of a wimp and whiny. As well as, the entire discussion didn’t do it for me. It didn’t waft smartly or learn authentically. One of the most banter between characters fell flat, and I discovered myself skipping throughout the textual content simply to get via it. I had to make a choice moderately when to concentrate as a result of Covenant of Solitude doesn’t have a quest checklist at the pause display screen. There are not any map markers or reminders of what to do or the place to move subsequent. As soon as a personality tells you to visit a undeniable position, that’s it. You higher take into account what they mentioned or else you’ll wander. Fortunately, the map isn’t too large so the following space used to be easy sufficient to seek out.

Enemy encounters are common in dungeons and at the map, so leveling up your birthday celebration is discreet. I handiest had one sport over, although that’s to not say the battles are easy. Total, the enemies as opposed to my birthday celebration have been beautiful balanced. Nobody used to be ever too overpowered, leaving room for technique in combat or the use of the automobile combat serve as after I did really feel the wish to grind just a bit bit.

However who’s your birthday celebration in Covenant of Solitude? That’s as much as you. Since Citadel can summon and command monsters, the participant will get to choose from 4 varieties of monsters: dragons, fairies, vampires, or beasts. Every sort has its personal specialties. As an example, the beast has larger assault and velocity stats. Then you definitely assign them every a role: fighter, healer, wizard, or thief. The fighter is a sturdy attacker whilst the thief makes use of fast motion. I may have made my beast both/or if I sought after to make use of its specialties, so I made my beast a thief. I additionally had a dragon fighter and a vampire wizard.

I loved the use of this mechanic to create my birthday celebration to mix ‘n match stats. The sport permits for more than one events. It’s inspired to create many monsters so you’ll be able to trade out your birthday celebration individuals relying at the space and enemies you’re dealing with. On the other hand, the monsters now not to your birthday celebration don’t building up in degree. This is smart, but if my birthday celebration used to be degree thirty-eight, I created a healer to look what that’d be like they usually have been degree one. Except I backtracked to an previous a part of the sport and grinded so much, it wasn’t value it to me.

This brings up some nice replayability for Covenant of Solitude, despite the fact that the tale will all the time be the similar and, being an RPG, its gameplay is linear. I’m now not into the tale or the characters, so I’m now not positive I might wish to undergo all of this once more to check out different abilities and stats.

The monster mechanic is tremendous cool, and I really like developing and customizing my birthday celebration as such, however…I experience RPGs such a lot for the comradery of the birthday celebration, and the monsters don’t communicate. There’s no banter, dialog, or personality building of the monsters or the birthday celebration as an entire. That used to be a bummer for me. I sought after to really feel a connection to the characters, however the one one with character used to be Citadel and I didn’t take care of him.

Covenant of Solitude has a laugh combat mechanics, although it’s not anything groundbreaking excluding developing the birthday celebration individuals. Every combat is turn-based, the place you’ll be able to use fundamental melee assaults, magic, pieces, protect, or run away. As discussed prior to, the automobile combat used to be to hand for grinding. The characters will all the time default to their fundamental melee assault in an auto combat, although. They don’t assume to make use of magic or pieces, but it surely labored regardless.

Talking of things, I want those have been extra balanced. The one option to totally heal used to be to both sleep at an inn or use the therapeutic spot proper prior to a chairman combat. The sport is beneficiant with HP therapeutic pieces, however the MP therapeutic pieces have been a unprecedented in finding. The “heal MP quite” merchandise used to be to be had on the store in more than a few cities, however that handiest healed thirty MP. My magic person had 200+ MP and her more potent assaults used a minimum of twenty MP. So, you’ll be able to consider how a lot I’d undergo in a single dungeon. Leveling up didn’t lend a hand, both. It handiest totally healed their HP, now not their MP, and it didn’t eliminate standing stipulations.

Total, Covenant of Solitude is a good RPG. The battles are the guts of it, they usually have been nice. Between my birthday celebration, the enemies, and managers, it wasn’t too simple or too tricky. I used to be in a position to make development with out getting annoyed. On the other hand, I want the thing pool have been extra balanced, the writing have been higher, and the characters had extra of a say. Nonetheless, should you’re partial to RPGs, this sport is value a pass, particularly should you’re extra within the scuffling with.

Tags: CovenantNintendoReviewSolitudeSwitch
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