Genshin Have an effect on’s Wanderer is a five-star anemo catalyst wielder, and the previous 6th member of the 11 Fatui Harbingers. His actual title is Kunikuzushi, and he additionally went via Genshin Have an effect on’s Scaramouche and the alias Balladeer. So let’s check out his highest construct, guns, artifacts, and extra.
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Right here’s the entirety in our Genshin Have an effect on Wanderer construct:
What’s the most productive Genshin Have an effect on Wanderer construct?
Wanderer is a five-star anemo catalyst wielder. He’s a DPS with an extraordinarily distinctive equipment that permits him to go with the flow above enemies and hone in on enemies with tough AoE standard and charged assaults.
Right here’s a short lived abstract of our highest Genshin Have an effect on Wanderer construct:
Easiest weapon | Tulaytullah’s Remembrance |
Weapon substitutes |
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Easiest artifact set | Barren region Pavilion Chronicle |
Artifact substitutes |
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Primary stats |
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Sub stats |
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Wanderer’s highest weapon is Tulaytullah’s Remembrance, and his best artifact set is Barren region Pavilion Chronicle. In the case of stats, he basically advantages from further assault% and crit.
In case your Wanderer is at C0-C1, we propose that you just prioritize leveling his standard assault and elemental talent first, then stage his elemental burst. Then again, you probably have him at C2-C6, you will have to prioritize his standard assault and elemental burst, then his elemental talent.
Wanderer is somewhat versatile relating to workforce development, although he struggles to compete with different anemo characters relating to grouping. In most cases, he most closely fits a hypercarry position and excels in single-target battle or exploration.

The way to use Wanderer
In most cases, the principle a part of his equipment that you wish to have to conform to is his distinctive, airborne playstyle, which might take slightly observe. Remember the fact that you’ll be able to use his Gales of Reverie passive to both dodge or cancel his animations, and that you wish to have to regulate his particular stamina assembly whilst floating.
There are a couple of details you wish to have to learn how to become familiar with Wanderer’s gameplay. First, you wish to have to turn on all buffs, shields, and therapeutic from his helps, then you’ll be able to transfer to Wanderer and use his burst.
Whilst in burst mode, use his talent to go into the Windfavored state, and get started attacking. If he’s the use of a complete set of Barren region Pavilion Chronicle, he will have to do a charged assault both immediately ahead of or immediately after getting into the Windfavored state. From there, then you’ll be able to unharness standard and charged assault combinations till his burst’s length ends – then, get started in all places once more!
Needless to say in the event you use his talent ahead of his burst, his burst cancels Windfavored state. So it’s essential to make use of his burst ahead of his talent to benefit from his injury.
Wanderer has 3 primary combinations along with his standard assault.
- 3 consecutive standard assaults – that is his complete standard assault chain, most efficient when used with standard assault buffs and the guns Tulaytullah’s Remembrance or Sun Pearl. If you wish to have further swirls, you’ll be able to additionally tack one charged assault after the 3 standard assaults
- Two standard assaults -> one charged assault – most efficient when the use of guns that buff each standard and charged assaults or neither, excellent for constant double swirls
- All charged assaults – right through Windfavored state, Wanderer’s charged assaults don’t eat stamina, so you’ll be able to use them often, and you’ll be able to even cancel his charged assault animation with some other charged assault. That is the most productive combo if Wanderer is the use of Dodoco Stories – just be sure you use an ordinary assault each and every 5-6 seconds to stay the buff chronic
For extra main points and stat breakdowns for each and every of those combinations and rotations, or to peer some thrilling experimental Wanderer builds, make sure that to try the fantastic Keqingmains Wanderer information.
What are the most productive guns for Wanderer?
Wanderer has his very personal signature weapon referred to as Tulaytullah’s Remembrance, which is his uncontested highest in slot possibility. It boosts his crit injury, and complements his standard assaults, which compliments his equipment brilliantly.
Reminiscence of Mud is superb for Wanderer if he’s in a workforce with out Bennett, although it does carry out higher if he has a shielder like Zhongli along him. For those who select this feature, you will have to use Wanderer’s talent, then his burst on the finish of his talent’s airtime for the most productive effects.
On the other hand, Misplaced Prayer to the Sacred Winds and Skyward Atlas are each robust five-star alternates, with Misplaced Prayer providing a bit of extra application thru its passive. Skyward Atlas is slightly more uncomplicated to get your arms on because it’s a part of the usual five-star pool, however its worth drops off if Wanderer is on a workforce that buffs his assault externally.
For those who’re on the lookout for a four-star weapon, The Widsith, Dodoco Stories, and Sun Pearl are all excellent choices. Sun Pearl falls in the back of the opposite two in its injury output ceiling, however is essentially the most dependable of the 3.
For those who’re fortunate sufficient to have a duplicate of the event-exclusive weapon Dodoco Stories and select to offer it to Wanderer, needless to say you wish to have to get used to a comfy charged assault combo the place you weave in an ordinary assault each and every six seconds to stay the buffs up.
Listed below are Wanderer’s highest guns:
Weapon | Impact | The way to download |
Tulaytullah’s Remembrance | Base stat: crit injury Ability: will increase standard assault pace via 10%. After the wielder makes use of their elemental talent, their standard assault injury will increase via 4.8% each and every 2nd for 14 seconds. When the wielder hits an opponent with an ordinary assault all over this length, their standard assault injury will increase via 9.6%. This build up can cause as soon as each and every 0.3 seconds. The utmost standard assault injury spice up in line with unmarried length of the total impact is 48%. This impact dispels if the wielder leaves the sector. If the wielder makes use of their elemental talent once more, it resets all periods |
Gacha |
Reminiscence of Mud | Base stat: assault Ability: will increase defend energy via 20%. Scoring hits on fighters will increase assault via 4% for 8 seconds (max 5 stacks, can most effective happen as soon as each and every 0.3 seconds). Whilst safe via a defend, this assault spice up will increase via 100% |
Gacha |
Misplaced Prayer to the Sacred Winds | Base stat: crit charge Ability: will increase motion pace via 10%. When in struggle, the wielder good points an 8% elemental injury bonus each and every 4 seconds, for a max of 4 stacks. Lasts till the nature falls or leaves battle |
Gacha |
Skyward Atlas | Base stat: assault Ability: will increase elemental injury bonus via 12%. Customary assault hits have a 50% probability to earn the favour of the clouds, which actively seeks out within sight fighters to assault for 15 seconds, dealing 160% assault injury. It will most effective happen as soon as each and every 30 seconds |
Gacha |
Widsith | Base stat: crit injury Ability: when a personality takes the sector, they acquire a random track for ten seconds. It will most effective happen as soon as each and every 30 seconds. The Recitative track will increase assault via 60%, the Aria track will increase all elemental injury via 48%, and the Interlude track will increase elemental mastery via 240 |
Gacha |
Dodoco Stories | Base stat: assault Ability: standard assault hits on fighters build up the wielder’s charged assault injury via 16% for 6 seconds. Charged assault hits on fighters will increase assault via 8% for 6 seconds |
Midsummer Island Journey occasion (not to be had) |
Sun Pearl | Base stat: crit charge Ability: standard assault hits build up elemental talent and elemental burst injury via 20% for 6 seconds, and elemental talent and elemental burst hits build up standard assault injury via 20% for 6 seconds |
Fight Cross praise |
What are the most productive artifacts for Wanderer?
The most productive artifact set for Wanderer is Barren region Pavillion Chronicle. It gives a flat spice up to his anemo injury. Moreover, when a charged assault hits an enemy, he will get a spice up to his assault pace, in addition to his standard, charged, and plunging assault injury. This fits his playstyle rather well, and it’s simple to stay the ones buffs energetic due to his reliance on charged assaults.
Viridescent Venerer may be a really perfect possibility if nobody else on his workforce is protecting it. It boosts his anemo injury, whilst additionally providing a team-wide buff that shreds enemy resistances and boosts swirl injury, which is amazingly treasured to his equipment. Then again, needless to say its results don’t stack, so that you most effective want one member of his workforce to equip it.
On the other hand, Shimenawa’s Memory is a superb possibility for Wanderer. It gives him a dramatic spice up to his assault, whilst additionally boosting his standard, charged, and plunging assault injury after he makes use of his talent, which fits his equipment in reality neatly.
Listed below are Wanderer’s highest artifacts:
Artifact set | Impact | The way to get |
Barren region Pavillion Chronicle |
Two supplied: anemo injury +15% |
Town of Gold Area |
Shimenawa’s Memory |
Two supplied: assault+18% |
Momiji-Dyed Court docket Area |
Viridescent Venerer | Two supplied: anemo injury +15% 4 supplied: will increase swirl injury via 60%, and reduces the objective enemy’s elemental resistance to the component infused within the swirl via 40% for ten seconds |
Valley of Remembrance Area |
Artifact stat and sub-stat priorities
When trying to find Wanderer’s artifacts, there are a few precedence stats that you just will have to search for. His power recharge necessities range according to whether or not he has some other anemo personality on his workforce, and the way steadily you wish to have him to burst.
In a double anemo workforce with out Faruzan, he wishes about 160% power recharge to burst each and every rotation, and about 100% to burst each and every different rotation. For those who do pair him up with a C6 Faruzan, his power recharge necessities drop via about 20-30%.
For a extra explicit quantity according to your explicit workforce, take a look at Zakharov’s Power Recharge Calculator.
Primary stats:
- Sands: assault%
- Goblet: anemo injury
- Circlet: crit charge/injury
Sub-stats:
- Crit charge/injury
- Assault%
- Assault
What are the most productive Wanderer workforce comps?
As a DPS that calls for prime field-time, Wanderer’s highest groups in most cases revolve round supporting him and lengthening his private injury. He’s susceptible to assault interruptions, and due to this fact advantages very much from having a shielder on his workforce to forestall enemies from flattening when he’s within the air.
Bennett is an overly treasured enhance on Wanderer groups, as he supplies a really perfect assault buff and therapeutic. He additionally gives Wanderer pyro infusion in the event you time it proper, which buffs his assault even additional.
Faruzan is some other noteable teammate, as her equipment is if truth be told adapted to enhance him. She does depend on upper constellations to battle a few of her weaknesses akin to her low particle technology and prime burst price, however even at decrease constellations she nonetheless supplies a spice up to his anemo injury, shreds enemy anemo resistance, supplies some grouping, and is usually a nice Viridescent Venerer holder.
Zhongli is the most powerful shielder within the sport, and gives some nice worth to Wanderer thru each his tough defend and common resistance shred. However, in the event you don’t have Zhongli or are the use of him on an other workforce, you’ll be able to cross with Thoma, Layla, or Diona to supply the ones shields.
Listed below are a few of our favorite Wanderer groups in this day and age, which predominantly revolve round buffing his injury and protective him. To look the person construct guides for the characters indexed underneath, merely click on on their icons.
What are Wanderer’s skills?
Listed below are all of Wanderer’s abilities and skills.
Energetic skills:
Ability | Impact |
Customary assault: Yuuban Meigen | Customary: carry out as much as 3 assaults the use of wind blades, dealing anemo injury Charged: eat stamina to collect a build-up of prime wind power, dealing AoE anemo injury after a brief casting time Plunge: plunge in opposition to the bottom from mid-air, destructive all fighters for your trail and working anemo injury upon have an effect on with the bottom |
Elemental talent: Hanega: Tune of the Wind | Deal AoE anemo injury ahead of jumping into the air and getting into the Windfavored state. Wanderer can’t carry out plunging assaults on this state. When he makes use of standard and charged assaults right through this state, they convert into Kuugo: Fushoudan and Kuugo: Toufukai respectively, dealing greater injury over a much wider AoE. Their assault is regarded as standard and charged assault respectively, and Kuugo: Toufukai doesn’t eat stamina. Wanderer hovers constantly all over this state, and his actions acquire the next homes:
When Wanderer runs out of Kuugoryoku issues or makes use of his talent once more, the Windfavored state ends |
Elemental burst: Kyougen: 5 Ceremonial Performs | Wanderer compresses the ambience into a novel vacuum that offers more than one circumstances of AoE anemo injury. Dispels the Windfavored state if it’s energetic when he casts it |
Passive skills:
Ability | Impact |
Strum the Swirling Winds | Decreases the mora it prices to ascend bows and catalysts via 50% |
Jade-Claimed Flower | If Hanega: Tune of the Winds comes into touch with hydro, pyro, cryo, or electro, this example of the Windfavored state obtains buffs relying at the component it interacts with:
You’ll have as much as two of those buffs at anyone time |
Gales of Reverie | When Wanderer hits fighters with Kuugo: Fushoudan or Kuugo: Tougukai whilst in Windfavored state, he has a 16% probability to procure the Descent impact. When beneath the Descent impact, the following time Wanderer speeds up in mid-air right through this example of Windfavored state, the impact expires, this acceleration example doesn’t eat any Kuugoryoku issues, and he fires off 4 wind arrows that deal 35% of his assault as anemo injury. For each and every Kuugo: Fushoudan and Kuugo: Toufukai that doesn’t produce this impact, the following assault of the ones varieties has a 12% will increase probability of triggering it. The calculation of this impact happens as soon as each and every 0.1 seconds |
What are Wanderer’s constellations?
For those who pull a couple of replica of Wanderer, you’ll be able to release one in every of his constellations. Listed below are all of Wanderer’s constellations and what they provide.
Constellation | Impact |
C1: Shoban: Ostentatious Plumage | When Wanderer is within the Windfavored state, the assault pace of his Kuugo: Fushoudan and Kuugo: Toufukai assaults will increase via 10%. Moreover, the wind arrows generated via his Gales of Reverie passive deal an extra 25% of his assault as injury |
C2: Niban: Isle Amidst White Waves | When Wanderer is within the Windfavored state, the wear and tear of Kyougen: 5 Ceremonial Performs will increase via 4% for each and every level between its present capability and its max capability, for a most of 200% |
C3: Sanban: Moonflower Kusemai | Will increase the Stage of Kyougen: 5 Ceremonial Performs via 3, to a most stage of 15 |
C4: Yonban: Set Adrift into Spring | If the Jade-Claimed Flower passive triggers when Wanderer casts Hanega: Tune of the Wind, he good points buffs according to the basic sort it comes into touch with, along with a random, untriggered buff. A most of 3 of those buffs can exist concurrently |
C5: Matsuban: Historic Illuminator From In a foreign country | Will increase the Stage of Hanega: Tune of the Wind via 3, to a most improve stage of 15 |
C6: Shugen: The Curtains’ Melancholic Sway | When Wanderer hits an opponent with Kuugo: Fushoudan whilst he’s within the Windfavored state, he following results happen:
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What are Wanderer’s ascension fabrics?
As a way to get Wanderer the entire method as much as stage 90, you wish to have to make use of a collection of explicit fabrics at sure ascension ranges. Listed below are the entire fabrics you wish to have to completely ascend Wanderer.
Required Stage | Mora | Fabrics |
20 | 20k | One vayuda turquoise sliver, 3 rukkashava mushrooms, 3 previous handguards |
40 | 40k | 3 vayuda turquoise fragments, ten rukkashava mushrooms, 15 previous handguards, two perpetual calibers |
50 | 60k | Six vayuda turquoise fragments, 20 rukkashava mushrooms, 12 kageuchi handguards, 4 perpetual calibers |
60 | 80k | 3 vayuda turquoise chunks, 30 rukkashava mushrooms, 18 kageuchi handguards, 8 perpetual calibers |
70 | 100k | Six vayuda turquoise chunks, 45 rukkashava mushrooms, 12 famed handguards, 12 perpetual calibers |
80 | 120k | Six vayuda turquoise gems, 60 rukkashava mushrooms, 24 famed handguards, 20 perpetual calibers |
Right here’s easy methods to get all of Wanderer’s ascension fabrics:
- Vayuda turquoise – standard and weekly boss drops, fee bonus rewards, crafted by way of alchemy or the parametric transformer, or acquire them from Marjorie (Mondstadt memento store) and Xingxi (Liyue memento store)
- Rukkashava mushrooms – accumulate them from the wilds round Ashavan Realm and Lokapala Jungle, or acquire them from Aramani (an Aranara NPC in Vanrana, Sumeru) and Ashpazi (Wooded area Ranger NPC in Gandharva Ville, Sumeru)
- Outdated, kageuchi, and famed handguards – drops from Nobushi and Kairagi enemies in Inazuma
- Perpetual Calibers – drops from the standard boss problem, the Aeonblight Drake, situated in Devantaka Mountain, Ardravi Valley, Sumeru
What are Wanderer’s ability fabrics?
You’ll improve each and every of Wanderers energetic skills to stage ten. Listed below are the entire fabrics you wish to have to get one in every of his skills to max stage.
Stage | Mora | Fabrics |
Two | 12.5k | Six previous handguards, 3 teachings of praxis |
3 | 17.5k | 3 kageuchi handguards, two information to praxis |
4 | 25k | 4 kageuchi handguards, 4 information to praxis |
5 | 30k | Six kageuchi handguards, six information to praxis |
Six | 37.5k | 9 kageuchi handguards, 9 information to praxis |
Seven | 120k | 4 famed handguards, 4 philosophies of praxis, one daka’s bell |
8 | 260k | Six famed handguard, six philosophies of praxis, one daka’s bell |
9 | 450k | 9 famed handguards, 12 philosophies of praxis, two daka’s bell |
Ten | 700k | 12 famed handguards, 16 philosophies of praxis, two daka’s bell, one crown of perception |
Right here’s easy methods to get all of Wanderer’s ability fabrics:
- Outdated, kageuchi, and famed handguards – drops from Nobushi and Kairagi enemies in Inazuma
- Praxis ability books – rewards from the Steeple of Lack of understanding area in Sumeru on Wednesday, Saturday, and Sunday
- Daka’s bell – drops from the weekly boss Permanent Lord of Arcane Knowledge in Joururi Workshop, Avidya Wooded area, Sumeru
Skill precedence
When leveling up Wanderer’s skills, we propose prioritizing the next.
C0 – C1
- Customary assault ≥ elemental talent > elemental burst
C2+
- Customary assault ≥ elemental burst > elemental talent
And that’s all we’ve were given in our Genshin Have an effect on Wanderer construct information. For those who fancy taking a destroy from Teyvat, hop aboard the Astral Categorical with our Honkai Megastar Rail tier checklist, Honkai Megastar Rail codes, Honkai Megastar Rail occasions, and Honkai Megastar Rail banner guides.