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Greenlighting is a lottery: How Voodoo, SLG Giants, and Habby flip ‘good fortune’ into ‘math’

admin@news.funofgaming.com by admin@news.funofgaming.com
16/12/2025
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Greenlighting is a lottery: How Voodoo, SLG Giants, and Habby flip ‘good fortune’ into ‘math’
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Lemon Choi is CEO at Hyperjoy.

I latterly stuck up with an outdated developer pal, and we touched on a painful reality: The collection of breakout hits from small and medium-sized groups turns out to have plummeted this yr.

Many merchandise are killed in an instant after the primary spherical of checking out, and full groups are frequently disbanded in a while after. Whilst the marketplace downturn performs a task, it begs the query: How are we able to identify a scientific greenlighting procedure to make sure the group’s blood, sweat, and tears don’t move to waste?

In a “winner-takes-all” marketplace the place hits really feel like good fortune, each and every new venture seems like purchasing a lottery price tag; having a bet on an unsure long run. However this does not imply we will have to go away our destiny to probability.

Whilst some are nonetheless praying for luck prior to release, top-tier avid gamers like Voodoo, main SLG (4X technique) publishers, and Habby have lengthy stopped being blind gamblers. They do not depend on platform algorithms or good fortune; they’ve grew to become mysticism into arithmetic.

They construct exact gameplay filtering mechanisms to switch controllable prices for most walk in the park. These days, let’s deconstruct those 3 “Lottery Philosophies“.

Technique 1: The “Scratch-Card” Style (The Large Internet)



Consultant firms: Voodoo, Homa, Rollic (Hypercasual Giants) Core Common sense: Decentralised creativity, allotted outsourcing.

The Making a bet Information:

  • Chip Price: $5k to $10k consistent with prototype
  • Dev Cycle: 4 to six weeks
  • Frequency: 2,000 to a few,000 titles consistent with yr
  • Style: Low value + Top frequency + International allotted outsourcing

For giants like Voodoo, they know their core barrier to access is not “craftsmanship,” however somewhat the intense seize of marketable gameplay prototypes. On this style, greenlighting is decreased to a cheap A/B take a look at. They place themselves as a “Mission Capital company for Gameplay”.

  1. Chance Switch: Through utilising an international community of builders, they outsource the manufacturing prices and trial-and-error dangers.
  2. Information is the Referee: They strip away the manufacturer’s emotional attachment. They glance strictly at CPI and D1 Retention.
  3. Legislation of Massive Numbers: If the hit charge is one in 1,000, they usually take a look at 3,000 video games a yr, likelihood dictates they are going to seize 3 to 4 huge hits.

Lemon’s Take: This style is basically “crowdsourced creativity“. They are not purchasing dear lottery tickets; they’re purchasing 1000’s of inexpensive scratch-cards. One successful price tag covers the price of the entire shedding ones.

On the other hand, as international UA prices jump, this natural likelihood style faces diminishing returns. This forces those giants to pivot towards hybrid monetisation and IAP fashions to boost the LTV ceiling of that unmarried successful price tag.

Technique 2: The “Arbitrage” Style (Simply Upload SLG)



Consultant Corporations: FunPlus, IGG, River Recreation (SLG Veterans) Core Common sense: Industry Style Arbitrage.

The Making a bet Information:

  • Chip Price: ~$150k to $300k / Checking out onboarding gameplay
  • Dev Cycle: 3 to 4 months
  • Goal: Top-appeal onboarding  gameplay (Minigames)
  • Style: Validate Marketability + Reuse Again-end (Mature SLG Framework)

For main SLG companies, the ache level is not monetisation (their frameworks are extremely mature); it’s Consumer Acquisition.

  1. Setting apart Uncertainty: Conventional SLG UA prices are astronomical. Due to this fact, they put money into demos only to validate one speculation: “Can this sub-gameplay (e.g., multiplier gates, tower protection) considerably decrease CPI?”
  2. Retention Determines Lifestyles or Demise: At this level, they forget about monetisation. As soon as the retention curve meets the usual, they in an instant graft it onto a ready-made 4X numerical backend (like Conflict of Kings) for iteration.
  3. The Artwork of Sewing: That is high-level “visitors arbitrage“. Use the low CPI of Arcade/Informal video games to obtain customers, then harvest excessive LTV the use of a mature SLG framework.

Lemon’s Take: This can be a “Focused Lottery“. The onboarding gameplay is in most cases ported from trending Steam ideas or verified mechanics from publishers like SayGames.

They’re keen to spend considerably greater than Voodoo to shine this “access price tag“. International hits like Ultimate Conflict and Whiteout Survival are necessarily victories of “Top-Attraction Gameplay Shells + Mature Numerical Kernels“.

Technique 3: The “Compound Passion” Style (Modular Iteration)



Consultant Corporations: Habby, Dream (The Roguelite Sector) Core Common sense: Industrialised Top class High quality.

The Making a bet Information:

  • Chip Price: ~$150k to $300k / Prototype
  • Dev Cycle: 6 to 9 months
  • Goal: Roguelite Core Battle + Template-based Development Framework
  • Style: Gameplay Micro-innovation + Standardised Machine Reuse

Habby selected a tougher trail with a better barrier to access. They do not depend on good fortune or natural sewing; they pursue deterministic compound hobby.

  1. Micro-Innovation in Core Gameplay: Habby’s “tickets” are dear, so that they will have to be certain a excessive win charge. They obsess over the core Roguelite fight revel in as a result of this naturally supplies excessive replayability and retention.
  2. Machine Framework Reuse: Even supposing the onboarding gameplay shifted from Archero to Survivor.io to Capybara Cross!, the “meta-game development” (apparatus synthesis, abilities) is very standardised.
  3. Deterministic Commercialisation: As soon as the brand new Roguelite core passes knowledge exams, they slot it into that verified industrial framework, straight away fixing monetisation problems.

Lemon’s Take: Habby is attractive within the “Industrialised Packaging of Amusing“. They are not purchasing lottery tickets; they’re purchasing Blue Chip Shares. Through drilling deep right into a unmarried style, they repair the toughest metric to quantify – “Fun” – thru standardised peripheral programs. Each new venture is an iteration on earlier luck, no longer a big gamble from scratch.

From “Making a bet on Success” to “Managing Uncertainty”

Re-evaluating the sport of greenlighting, the department between trade avid gamers is apparent:

  • Junior Level (Blind Playing): Depending on manufacturer instinct. “Reside by way of the sword, die by way of the sword.”
  • Commercial Level (The Voodoo Drift): The usage of the Legislation of Massive Numbers to battle likelihood. Profitable thru Quantity.
  • Arbitrage Level (The SLG Drift): The usage of backend walk in the park to hedge in opposition to frontend possibility. Profitable thru Price.
  • Systematic Level (The Habby Drift): Encapsulating “Amusing” as modules and standardising “Industry.” Profitable thru High quality.

On this sport of giants, for those who don’t have Voodoo’s capital to shop for 1000’s of tickets, nor the SLG giants’ mature engines for arbitrage, consider this survival rule: Restrain your want to innovate, and don’t replica the highest hits. And surely, don’t attempt to reinvent the wheel.

The Absolute best Trail? Make a choice a verified industrial framework. Listen all of your assets on discovering a high-appeal theme and core gameplay to mix with it. This gameplay does not wish to be complicated – it is frequently best possible to port a verified international hit (time arbitrage) or micro-innovate on a mature mechanic.

After all, the harshest reality: After doing all this, safe a strategic partnership with a significant writer. In nowadays’s saturated marketplace, with out robust publishing blood (investment) and UA fortify, even probably the most cutting edge gameplay is prone to die at the vine.

Tags: GiantsGreenlightingHabbylotteryluckMathSLGturnVoodoo
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