Hello there, I’m Miki Majka, Sport Manufacturer at Rock Sq. Thunder. Lately, I wish to come up with a primary have a look at the legitimate gameplay trailer for our upcoming sport, I Hate This Position, which is coming to PlayStation 5 later this yr. It’s a craft-based, isometric survival horror revel in all wrapped in daring comic-style visuals and soaked in a gritty Nineteen Eighties horror setting.
I additionally wish to take you a bit of deeper into how we’re the usage of sound as extra than simply setting. In I Hate This Position, silence isn’t merely golden — it could imply the adaptation between existence and loss of life.
However first, let’s check out the gameplay trailer:
Those creatures hunt via sound
As you most likely spotted within the video, the sector of I Hate This Position is stuffed with a large number of nightmarish, otherworldly creatures from a moderately eerie and distorted international. However what is probably not so transparent is that many of those hulking monstrosities can slightly see. As an alternative, they stalk their prey (you) via sound, so your entire movements and actions wish to be concept out. Each and every footstep, each gunshot, each clang of steel can provide off your location.
So whether or not you’re creeping via overgrown woods or navigating decrepit amenities, the outside underneath your footwear issues. A sluggish, crouched shuffle throughout grass will be unnoticed. A clumsy stomp on damaged glass, now not such a lot.
Making visible noise
To take the program additional and make it extra artful to avid gamers, we additionally made sound into a visible language, the place noise is color-coded. It’s a novel visible gadget impressed to tie in with the sport’s comedian ebook artwork genre. As an example:
Inexperienced footsteps imply you’re quiet, crouched, transferring slowly, minimizing chance
Yellow indicators you’re strolling at a standard tempo and making reasonable noise
Purple method you’re working or being loud, and also you’re a beacon for threat
This colour-coded comments gadget doesn’t simply observe to footsteps, although. Gunfire, thrown gadgets, even the howls and assaults of enemies all observe the similar noise-visibility regulations, serving to you pass judgement on simply how a lot noise your entire movements are growing.
Sound as a weapon
Simply as sound can get you killed, it will also be used for your benefit and change into your most beneficial weapon.
With a bit of of technique and making plans, you’ll be able to entice monsters clear of key spaces or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush would possibly draw in a close-by creature, supplying you with the hole you wish to have to flee.
With a bit of extra making plans and concept, you’ll be able to attempt to herd enemies in combination into the very best spot to then toss that grenade or molatov cocktail you took place to scrounge.
Stealth is your pal
Struggle in I Hate This Position is ready opting for your battles correctly. Most of the creatures you’ll stumble upon are brutal, and much more so when night time falls. Getting in weapons blazing is attainable, however perhaps now not at all times the proper transfer. Ammo is scarce, noise is bad, and enemies are unforgiving.
So the following time you’re feeling tempted to dash throughout an open box otherwise you assume firing off a shotgun blast in a decent hall is a good suggestion, think carefully. In I Hate This Position, it’s not simply what you do, it’s how loud you might be whilst you do it. As an alternative, you’ll be able to depend on stealth, motion, and manipulation. The usage of the terrain, sound cues, and enemy habits towards them turns into 2d nature as you discover ways to navigate the surroundings and live on it.
That’s it for these days’s deep dive about our battle and doubtlessly sound-induced paranoia!
Thanks such a lot for studying.