I will be able to by no means keep in mind the technical time period for that wibbly impact you get in PS1 video games whilst you sidle as much as surfaces and glance askance on the textures. I believed it was once “dithering”, however Brendy says that is not what dithering is you sap, you absolute dunce. If you recognize the solution, please train me in a remark. However first, check out Blue Wyrm.
It is a unfastened first-person melee dungeon crawler from SaintPesticide. It is awash with wealthy, diseased sun shades of ruby, amethyst and malachite. And brother, it has not-dithering to spare. Here is a video.
In Blue Wyrm you play the Crimson Knight Gabriel, who is attempting to rescue her spouse, the Blue Knight Lucia, from a crypt populated through hissing marionettes, inexperienced diamonds and photon-spitting sentries. Gabriel is supplied with a sword that handles like an outsized ice pick out, tinking off surfaces in a musical method. She will swipe left and proper or stab ahead through urgent the left, proper and mouse-wheel buttons respectively. For those who chain in combination all 3 types of assault in one combo, you can leach well being from the frame of your assailant.
That is essential, as a result of Gabriel ain’t so sizzling at protecting. She’s a quick runner and she will be able to double-jump, however she can not dodge, parry or block. Or no less than, those skills weren’t to be had within the 20 mins I spent with the Itch construct, right through which I spent a large number of time cooing over the fittings. Blue Wyrm is a beautiful piece of labor, the type of lurid imagineering that blows the mud from senses deadened through overmuch photorealism. Calling it “PS1-esque” bleaches away the specificity. That mentioned, I in point of fact wish to see this working on a CRT.
You’ll obtain Blue Wyrm right here. SaintPesticide is additionally the author of visible novels, top-down shooters and “spirit reducing puzzles”.