- July 2025 used to be Conflict Royale’s maximum profitable month since 2017, at $77 million in participant spending.
- The identify outearned Brawl Stars and Conflict of Clans blended remaining month.
- Supercell overhauled more than a few recreation options this spring.
- Conflict Royale’s rebound took 3 consecutive expansion months to take off, as opposed to 4 months for Brawl Stars.
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Conflict Royale is lately Supercell’s best-performing recreation, attaining income heights unseen from the identify since 2017.
In step with AppMagic knowledge, July 2025 used to be the sport’s maximum profitable month in virtually 8 years at $77 million from gross participant spending between the App Retailer and Google Play. This marked a 50% building up month-over-month and a 251% building up year-over-year.
The identify used to be already coming round again with a post-pandemic report this June, and has best persisted to develop with its new recreation mode Merge Techniques in July.
Conflict Royale seems to be having its ‘Brawl Stars second’, reinforcing Supercell’s fresh standing as one thing of a comeback king.
On a roll
Participant spending this July used to be at its very best degree since December 2017, when the identify made $80.5m. Since then, it has spent the easier a part of a decade not able to surpass $70m in per thirty days spend, till now.

Conflict Royale generated $77m this July, greater than doubling Brawl Stars’ $37m and Conflict of Clans’ $33.6m for the month – and outearning each video games blended.
Conflict Royale completed this in its 5th consecutive month of expansion, which started this March and began construction steam in April with overhauls to in-game techniques.
The advance crew purposely made adjustments that will inspire extra day by day battles, permit avid gamers to concentrate on their most well-liked modes, and “do away with each barrier” in praise assortment.

On this present expansion segment, first of all participant spending wasn’t outdoor the usual vary for Conflict Royale. The rise in March used to be by way of 12% M/M and April grew by way of every other 14%, however Y/Y their adjustments have been negligible. Would possibly used to be when expansion become extra vital, up 66% M/M to $39.6m.
Brawl Stars’ revival took a quite other shape. Quite than snowballing, it spiked extra right away with a 28% upward thrust in September 2023, then slowed to simply 16% expansion in October. Evaluating third-month expansion, Brawl Stars’ spending rose by way of simply 14% as opposed to Conflict Royale’s 66%.
For Brawl Stars, it used to be the fourth consecutive month of expansion the place the upward thrust become extra vital, up 69% in December 2023. In the long run, its upward trajectory persisted for 9 consecutive months, hitting a life-time spending height in Would possibly 2024 at $106.3m.
Conflict Royale’s rebound hasn’t but rocketed it to a life-time prime, however it’s a post-pandemic report. Moreover, the identify continues to peer main per thirty days expansion and used to be the top-grossing Supercell identify this July, beating the corporate’s six different world video games.
It will have to be famous that the estimates right here don’t replicate income via Supercell’s personal retailer. Between the App Retailer and Google Play, Conflict Royale accounted for 45% of all participant spending in Supercell video games remaining month.