It’s this sort of easy resolution – in Onimusha: Means of the Sword, urgent the block button permits you to deflect or parry assaults from any route. Your personality, Musashi Miyamoto, will seamlessly pull his katana into simply the correct place, every so often readjusting for more than one moves at the fly. It’s a unmarried gameplay selection that claims such a lot about this recreation, and gives such a lot to the participant – constructed to dominate greater than combat. Plus, acting a no-look block simply feels very good.
The long-awaited follow-up to Capcom’s grimdark feudal myth collection sees you play as a grasp swordsman, who good points the skills of the Oni gauntlet that’s hooked up itself to each and every of the collection’ major characters, and is charged with taking down invading demons in anyway essential.
To start with blush, you may be expecting this to be every other access within the burgeoning soulslike style however, in a primary hands-on, I came upon a recreation that, whilst now not with out problem, was once way more enthusiastic about making you’re feeling excellent than making you get excellent. It is a consummate motion recreation – one who continuously rewards you for experimenting with its methods, and feels virtually incapable of shopping dangerous, even in a non-expert participant’s fingers.
A lot of that is all the way down to animation. Each and every strike, dodge and, sure, no-look block, feels as regardless that it’s reacting to the placement you’ve discovered your self in, all the time shopping herbal. Combating common enemies infrequently has the start-stop rhythm you will have come to be expecting – as a substitute, you drift via those fights, dispatching demons, deflecting arrows (specifically pleasant whilst you realise you’ll parry them again into the enemies round you), and completing skirmishes with the collection’ signature, instant-kill Issen assaults.

In those common fights, offence is frequently the most efficient defence – overwhelming smaller enemies with blows will expend their stamina, opening up alternatives to unharness an Issen (with an correctly over-the-top animation). More potent enemies will pressure you to dodge a bit of extra frequently (which is able to cause a Bayonetta-like slow-mo), or parry extra successfully, entire with beautiful visible results and beneficiant stun home windows.
The message is obvious – you’re now not enjoying as a personality studying the ropes. That is already a grasp in their craft, and so they act find it irresistible. For Musashi, those fights must really feel easy – issue is extra all the way down to the way you set up a crowd, than the way you take care of the person opponents in it.

But if the sport pits me towards a fellow Samurai, Sasaki Ganryu, it’s a swordfight worthy of the vintage films the builders have drawn from (even the primary personality’s likeness is in accordance with mythical Jap actor Toshiro Mifune). You may be expecting the sport to all at once include that soulslike comparability right here, but it surely resists – it’s now not simple, however you get the affect that Capcom would like you with the intention to choreograph your personal film-like stumble upon, resisting the impulse to in point of fact quit you for your tracks with a struggle that must be discovered, repeated, and mastered.
Therapeutic pieces are restricted by means of your stock area, however quite abundant, making sure you’ll height up in tough spots. Pulling off an Issen towards Ganryu will provide you with an built in gamble – do large harm, or earn extra Souls (used as foreign money and extra). And the sport prioritizes pace over precision – each you and Ganryu will buzz across the area, dodging, lunging, and clashing in showers of sparks. It’s completely exciting, that includes one of the most smoothest, best-looking struggle I’ve noticed from an motion recreation this era.
As a taster of what’s to return, it’s completely piqued my passion. This looks like a vintage motion recreation ready to emerge.
Onimusha: Means of the Sword arrives for Xbox Sequence X|S in 2026.
Onimusha: Means of the Sword
CAPCOM CO., LTD.
Combat via bloodstained battlefields of intense swordplay motion. Discover the ancient Jap capital of Edo-era Kyoto, twisted by means of malevolent clouds of Malice.
With each degree cloaked in thriller, threat and intrigue. Fight towards monstrosities from the underworld referred to as Genma in a story of darkish myth.
Practice the story of a samurai who wields the Oni Gauntlet, a paranormal artifact that grants its bearer the ability to slay Genma.
Via gritty, blood-soaked brawls, he searches for his explanation why to struggle. What destiny awaits on the finish of his trail?
Observe: this content material has now not but been age-rated. Age rankings data will probably be revealed at a later date.