Content material and Surroundings
Avernus Hunts
Hunt Marks in Avernus have had their well being very much lowered to make it extra possible for gamers to interact with mechanics in that Legacy Marketing campaign.
Demonweb Pits
Mounted some typos with Commander Sikasila's mini-contacts.
Undermountain
Mounted factor with some Myconid, Kuo-toa, Grung, and Ettercap encounters spawning some fallacious creatures.
Struggle and Powers
Categories: Barbarian, Warlock, Fighter
“Dash” Stamina Replace
The stamina regeneration penalty after the usage of Dash, Forge Forward, and Shadow Slip is lowered from 2s -> 1s.
Categories: Cleric
Daunting Gentle (Come across)
Radius greater 8 -> 12.
Targeted Gentle (feat) model shows a proper tooltip.
Targeted Gentle (feat) model is now not regarded as a multi-target assault.
Arbiter Paragon
Chains of Blazing Gentle Come across
Length lowered 12s -> 5s.
Restrain impact now not breaks on injury, however period has been rebalanced to be nearer to different 'root' results in consequence.
Categories: Fighter
Dreadnought Paragon
Executioner's Reduce Feat most effective consumes 5 Vengeance in step with come across activation (quite than 5 in step with goal hit)
Executioner's Reduce tooltip up to date to explain this intent.
Landwaster’s (Feat) Shockwave most effective consumes 50 Vengeance when activated (quite than 50 in step with goal hit)
Categories: Rogue
Be aware: Tooltips were up to date, in lots of circumstances, to be clearer as to the true impact.
Tooltip Powers Repair
Braveness Breaker Day by day now mentions it has a teleport.
Ambusher's Haste Feat now clarifies it most effective impacts your powers' injury, now not your whole injury.
Skullcracker Feat now clarifies it most effective impacts your powers' injury, now not your whole injury.
Trail of the Blade (Come across)
Magnitude greater 450 -> 480.
Smoke Bomb (Come across)
Magnitude greater 350 -> 400.
Cooldown lowered 22s -> 15s.
Length of Results lowered 6s -> 4s.
General selection of Hits lowered 9 -> 4.
Struggle Benefit impact (from stealth) can now follow to Keep an eye on immune goals.
Disable impact applies previous.
Stealth Transform
Stealth is now not misplaced from taking injury, and, Stealth Regeneration isn’t penalized in brief after taking injury.
Results that build up stealth regeneration were standardized to +50%. Those results stack, however have diminishing returns with every utility.
We’ve additionally rebalanced results that repair a collection quantity of Stealth. Many rare recovery results have been unchanged, however results that would time and again repair huge quantities of Stealth were rebalanced.
The purpose is to make Stealth a extra persistently usable mechanic, however now not hinge Stealth Regeneration on any unmarried impact. Each and every paragon will have to have get right of entry to to a number of Stealth-enhancing results, according to how briefly they want to recuperate stealth.
Tenacious Concealment (Feat)
This has been remodeled in mild of the bigger Stealth updates.
Now will increase Stealth Regeneration by way of +50%.
Murderer Paragon
Gloaming Reduce (At-Will)
Further impact now will increase Stealth Regeneration by way of +50%.
Grasp of Shadows (Feat)
This has been rebalanced / remodeled in mild of the bigger Stealth updates.
Now will increase Stealth Regeneration by way of +50% and rather will increase Stealth Lifespan.
Whisperknife Paragon
Darkish Repayment (Feat)
Stealth acquire greater 20% -> 25%.
Hidden Assaults (Feat)
Now will increase Stealth Regeneration by way of +50% as a substitute of accelerating Stealth Lifespan.
Lurker Attack (Day by day)
Injury Bonus greater 30% -> 40%.
One with the Shadows (Feat)
Responsiveness rather greater.
Cooldown lowered 15s -> 12s.
Length greater 10s -> 12s.
Razor Motion (Feat)
Razor Motion will most effective cause as soon as each and every 10 seconds.
Magnitude greater 200 -> 300.
Go back to Shadows (Feat)
Stealth acquire lowered 15% -> 7.5% and 20% -> 10%.
Shadowy Alternative (Feat)
Magnitude lowered 250 -> 150.
Vengeance Pursuit Come across
Observe-Up Magnitude greater 200 -> 250.
Observe-Up energy now not supplies an additional secret 200 Magnitude single-target hit.
Observe-Up now accurately triggers 'come across energy used' results two times, as a substitute of 3 times.
Tooltips added for Observe-Up powers.
Enemies and Encounters
Undermountain
Arcturia within the “Claws of Malar” project will have to now have cheap max well being for a tale boss.
Cultists in Wyllowwood have had their powers balanced to be much less punishing.
Pieces and Financial system
Normal
Historical Enchantments now extra obviously message that they’re out of date and haven’t any results.
Armor Reinforcement Kits have had their tooltips standardized, and out of date references to required minimal equip ranges were got rid of.
The colours Fartouched Blue and Teal now correctly state that they’re unlocked from the Fartouched Dye Pack.