It was once glorious to peer the release of the PlayStation 5 Professional console a couple of weeks in the past. For the ones within the in-depth technical sides of PS5 Professional, we’ve put in combination a video describing the bits and bytes in the back of the console: the way it got here in combination, the way it works, and why it’s step one in an exhilarating new adventure for avid gamers. You’ll watch under!
Observe: the under video is concentrated at the era in the back of PS5 Professional and doesn’t characteristic new sport bulletins or new gameplay photos.
Within the presentation, you’ll be informed what the “complex” in “Complicated Ray Tracing” in reality manner, the variation between FLOPS and TOPS, and probably the most demanding situations fascinated by creating the environment friendly device finding out {hardware} wanted for PSSR – the AI-driven upscaling featured in PS5 Professional.
On the finish of the presentation, I additionally do one thing that we usually don’t do at SIE – I contact on how our learnings with PS5 Professional will gas our long term ambitions in our endless quest to push the limits of play. AMD has been an implausible spouse for SIE for a few years now, and I’m venerated to announce that we’ve got begun a deeper collaboration with a focal point on System Studying-based era for graphics and gameplay. Each AMD and SIE percentage most of the similar targets associated with advancing the medium of video video games. Watch the presentation to be informed extra about this thrilling plan!
We additionally did an encore presentation of this lecture earlier than an target market together with newshounds from Virtual Foundry, IGN, and Wccftech. Stay an eye fixed out for his or her protection, and extra dialogue of RDNA, ray tracing, and device finding out.