Following months of stories from avid gamers, an in depth tech research has showed ongoing PS5 and PS5 Professional VRR (variable refresh charge) stuttering problems impacting each first-party and third-party video games. We first reported in this factor again in February when an important collection of LG TV house owners lodged proceedings. However other people over at Virtual Foundry have showed that the issue isn’t explicit to LG TVs. Actually, it’s a topic on Sony’s finish.
PS5, PS5 Professional VRR stuttering problems: which video games are affected?
Virtual Foundry ran intensive checks throughout 19 video games on quite a lot of presentations, and located that the problem most commonly happens in video games that improve 120Hz VRR with unlocked body charges. After about 20 mins of gameplay, there’s a noticeable stutter that occurs continuously sufficient that it’s bothersome.
Virtual Foundry spotted that once the problem happens, there’s a temporary refresh charge spike to 120Hz. They reckon that video games with extra various body charges quickly drop out of VRR, returning to a hard and fast refresh charge, and thus inflicting the stutter.
According to Virtual Foundry’s trying out, the next video games are showed to be impacted by way of the problem:
- Diablo 4
- Elden Ring
- Hogwarts Legacy
- The Final of Us Section 1
- The Final of Us Section 2
- Kingdom Come Deliverance 2
- Wonder’s Spider-Guy Remastered
- Metaphor Refantazio
- Ratchet and Clank: Rift Aside
Of the above video games, third-party titles examined on Xbox don’t be afflicted by VRR stuttering.
Sony has but to recognize the problem. The excellent news is, PlayStation architect Mark Cerny is frequently a visitor on Virtual Foundry and we’re lovely certain he’ll be studying this research one day.
Right here’s hoping a repair comes quickly.