Be aware: This text discusses the boss on the finish of Hole Knight: Silksong‘s first act. There are not any tale beats spoiled beneath, however the boss and the realm main as much as him are detailed in-depth. So, if you wish to pass into that have totally blind, believe this your “spoiler caution.”

Lee —
How I realized to forestall being worried and love Silksong’s checkpoints
- It takes reasonably some paintings to liberate the ones Hole Knight: Silksong achievements
- Platforms: Xbox Sequence X|S, Xbox One, PS5, PS4, Transfer 2, Transfer, MacOS, Linux, and Home windows PC
- Sport Move: Final, PC Sport Move
It is been over every week since Hole Knight: Silksong introduced on Thursday, September 4, 2025, and I am nonetheless frequently operating my approach via it. I am a little bit in need of completing the sport’s moment act, taking numerous time to comb up facet quests as my playthrough approaches the 30-hour mark. At this level, I am shocked to confess that Silksong is my private ‘Sport of the 12 months’ frontrunner.
That wonder comes as a result of, to be completely fair, I have all the time been reasonably vital of the primary Hole Knight. I in point of fact did not be expecting the sequel to hook me adore it has. See, even if I sank a equivalent period of time into Staff Cherry’s first sport, I by no means beat it, and I have all the time been transparent about the explanation why: I hated the sport’s checkpointing.
There is a boss in opposition to the tip of that sport that sits more or less six miles clear of the closest bench checkpoint, forcing you to trek via a gauntlet each and every time you wish to have to combat them. After dropping that combat ten instances, I merely gave up. All I sought after to do was once retry the boss, however the gauntlet wore me down, and so I give up.
So, once I began enjoying Silksong, I used to be pre-emptively cautious that the similar drawback would rear its head. To start with look, the sport’s checkpoints gave the impression far more beneficiant — I even famous it in my favourite adjustments article. Sadly, I used to be a little bit too fast off the mark, as a result of a couple of hours later, I discovered myself hating Silksong’s checkpoints as smartly.

The shift creeps in slowly. I first spotted that checkpoints had been getting a little extra making an attempt with the Moorwing boss in Greymoor (probably the most two early bosses that is getting nerfed within the sport’s first patch). It is a amusing, difficult combat, however each and every time you lose, you have to run again 4 monitors stuffed with transferring turns and enemies to evade prior to you’ll be able to take a look at once more.
Later, with Sister Splinter in Shellwood (coincidentally, the opposite early boss getting nerfed), I chafed on the go back trek that has you slowly paintings your well past some baby-faced vegetation and over spiky vines. It is not like those are arduous stumbling blocks to steer clear of! It is simply as soon as I have accomplished one thing a couple of instances, I will’t assist considering, “Alright, I am getting it, let me skip this!”
After all, those had been simply the checkpoints that to begin with check the participant’s endurance. It is not till you achieve the Ultimate Pass judgement on — Act I’s final boss on the best of the Blasted Steps house — that Silksong finds that it has checkpoints which might be simply as anxious as any from the primary Hole Knight.
The Ultimate Pass judgement on’s checkpoint is situated in Silksong’s toughest early-game house
All through the early sport, the Blasted Steps house that results in the Ultimate Pass judgement on combat seems like a really extensive soar in issue in comparison to different areas. For a get started, the structure is fully vertical, this means that you’ll be able to no longer simplest want to navigate floating platform demanding situations to growth, however you’ll be able to additionally run the chance of lacking your mark and having to copy sections as you climb.

You have got a brand new environmental danger to maintain within the type of a howling wind, which makes the use of Hornet’s floating talent a possibility. Transfer to the left because the gale is available in and chances are you’ll no longer achieve your goal. Transfer to the appropriate and chances are you’ll overshoot it.
Now, as an alternative of the spikes that in most cases line the ground of platforming sections, the Blasted Steps introduces starving sandworms that deal two hits of wear and tear for each and every mistake as an alternative of only one hit. Plus, the enemies on this house are further irritating to combat and steer clear of, that means you’ll be able to most probably get compelled into the sandworms despite the fact that you are seeking to play it protected.
You have got those little pink flies that shoot drills at you at 45-degree angles. Flying enemies are already a ache to achieve in those previous sections of Silksong (particularly while you mix them with sandworm pits), however those guys are on every other stage. They in most cases hover above you, so even while you attempt to hit them, you’ll be able to most probably get hit through their drill. Additionally, the drill rebounds on surfaces, so despite the fact that you dodge it, it could nonetheless catch you!
Then there are those automaton guys with shields who absorb injury (relative to different enemies) and fully dominate the slender platforms they relaxation on. After you know it’s extra trouble than it is value seeking to kill these items as you climb, you’ll be able to nonetheless want to transfer briefly if you find yourself of their area. Hang out too lengthy and you’ll be able to get compelled off the threshold through the large arc in their assault.

Midway up the Blasted Steps house, you’ll be able to in finding the checkpoint bench. Mercifully, there may be additionally a Bellway but even so it that allows you to get out of this house — a beneficiant contact that no less than permits you to hunt for upgrades in other places must you end up taking approach an excessive amount of punishment at the climb.
Alternatively, you’ll be able to be aware I stated “midway.” As in, you have got every other part to move prior to the Ultimate Pass judgement on boss combat. That is the place the true drawback lies. All of those hazards I simply described — the wind, the worms, the vertical platforming, the drill insects, and the automatons — are looking forward to you simply past that checkpoint. You can want to grasp all of those simply to start out the sport’s hardest boss combat (as much as that time).
The Ultimate Pass judgement on is a bastard
After every other harrowing climb, I in the end reached the Ultimate Pass judgement on, and the inevitable took place — he killed me more-or-less right away. After 3 extra platforming sections full of the ones drill insects, sandworms, and automatons, I used to be left with one well being level upon becoming a member of the combat. I do not believe he even were given to make use of an assault on me. I simply grazed his shoulder and keeled over.
Upon loss of life, there was once a second the place it dawned on me that I would have to copy that harrowing climb yet again, virtually usually to die yet again once I reached the highest, and I reflexively dropped my Xbox controller. Right here I used to be having a blast with every other Hole Knight sport, and as soon as once more, I confronted having my just right time spoiled through every other brutal checkpoint.

I driven on and confronted the Ultimate Pass judgement on a couple of extra instances. He is an outrageously difficult boss in comparison to earlier foes at that time (no less than individually). His first assault segment is understated sufficient — he tosses his flail to your course, he jumps at you, and he swirls the flail round him to forestall you from staying too close to. It is a very easy development to be told after a couple of tries.
Then the second one segment hits, and he is going berserk. His swinging mace now creates flame waves you wish to have to string Hornet via with care. His soar assault now reasons flames to burst from the ground, so despite the fact that you are nowhere close to him, you wish to have to be in a position to leap. His flail reasons an explosion upon have an effect on when he hurls it at you, so it could catch you despite the fact that you dodge the primary blow.
Plus, he good points this new rush transfer the place he runs complete pelt at you, forcing you to bop assault off his frame to dodge him (if you are no longer close to a wall). The danger is not over but, even though, as he additionally leaves flame pillars in the back of him as he fees. That suggests you’ll be able to’t simply swing away in the other way after dodging him — you wish to have to forestall your self in mid-air between the pillars to steer clear of injury.
Oh, additionally, I were given fortunate with keeping off this one, however he is a kind of bosses who explodes in an try to get one final hit of wear and tear in after you beat him. I’ll protect numerous those alternatives in a moment, however no longer that one. I have no idea what drives sport designers to stay making bosses do that, however forestall it. I have been hating those final gasp assaults since Sonic Journey; it is not dramatic or cool, it is lame and dangerous.

Anyway, prior to getting that a long way, I tousled and died at the platforming segment between the checkpoint and the combat. I misplaced my rosaries — my incentive to stay retrying with no damage — and close off the console. I completely wanted a damage.
In protection of Silksong’s maximum depressing checkpoint
Sooner or later, after cooling off and removing some masks items to spice up my most well being, I beat the Ultimate Pass judgement on. It should have taken 20 makes an attempt, each and every of which might see me seeking to make the long gauntlet of stumbling blocks between the checkpoint and the boss combat extra environment friendly.
I spotted, as an example, I may just skip a small segment of the climb through bouncing on probably the most automaton’s heads, then briefly bouncing at the bell that hangs above him. This stored about 4 seconds of effort on each and every replay, and I used to be counting each and every moment, so I name {that a} win.
I additionally realized to patiently forestall and look forward to the primary drill malicious program at the trail to take a shot at me. Looking to rush previous him will all the time drive you to hit into him and take injury. When he is taking a shot, he dips low, letting you soar off him safely and transfer on with out the long back-and-forth required to kill him.

Sooner or later, I used to be in a position to show the platforming segment between the checkpoint and the Ultimate Pass judgement on right into a 30-second blitz of rote memorization, and prior to lengthy, I used to be in a position to do the similar with the boss and beat him. Ultimately, I reached the beginning of the Fort. There, I quickly discovered myself in a demanding new platforming segment that was once simply as difficult because the Blasted Steps.
I scraped via that subsequent segment and come what may made it to the following checkpoint with out loss of life, and the revel in led me to rethink this entire checkpoint drawback. In part impressed through the power issue spike I perceived in The Fort, it dawned on me that the gauntlet main as much as the Ultimate Pass judgement on wasn’t simply needlessly mean-spirited — it was once designed that approach with goal.
Now that I am just about completed with the sport’s moment act, I believe all of the extra assured that this is not simply survivor’s bias or outright myth talking — there in point of fact is rock-solid sport design going into Silksong‘s meanest checkpoint. It is not only a issue spike for its personal sake, however a valid bar to growth from the sport’s designers that allows you to know that ‘that is what the sport’s going to be like from right here on out.’
Act 1 is, upon mirrored image, a longer Silksong educational. As huge as this bite of the sport’s international feels, you’ll be able to transfer via it reasonably simply with simplest intermittent platforming demanding situations checking out your talent. The boss fights can, extra frequently than no longer, be brute-forced with out requiring any finesse within the participant’s motion.

The 2 bosses that I feel pose the largest danger to this design philosophy are the Moorwing and Sister Splinter boss fights. Those are (to this point) the one two fights that Staff Cherry has made up our minds to ease up post-launch, and I feel that is as a result of they are the one ones in Act 1 but even so the Ultimate Pass judgement on that drive the participant to make space and use Hornet’s complete set of skills to steer clear of injury.
Out of doors of those fights (and the totally not obligatory Cranium Tyrant boss, who I truthfully do not assume you are intended to take a look at beating till later within the sport), the participant is usually given numerous room to make errors. You are being gently coaxed through the sport’s design to get a really feel for a way arduous it’s for the primary 10 hours. Then, you achieve the Blasted Steps, and prefer a pupil, the sport checks you on the whole lot you’ve got realized to this point.
The platforming segment past the overall checkpoint in Act 1 comprises a little bit little bit of the whole lot else you wish to have to grasp in regards to the sport’s issue. From right here on, you will not simply be allowed to take unfastened hits — you’ll be able to want to discover ways to steer clear of injury. Every now and then, that implies pausing for a beat and letting the enemy strike first, like with the drill malicious program. Different instances, that implies keeping off a combat altogether, like with the automaton.
Be expecting platforming demanding situations to be punishing from right here on out. You can no longer simplest take further injury in case you fail (one thing that carries via to the razor blades of the following segment throughout the Fort), however you’ll be able to additionally want to turn out you’ll be able to indubitably use Hornet’s down assault to bop off platforms with out factor.

That is one thing Act 1 is beautiful beneficiant about main as much as the Blasted Steps, with just a few brief demanding situations forcing you to familiarize yourself with Hornet’s bounciest methodology. It is her trickiest transfer, and it may be arduous to line up the diagonal perspective of her default down assault with out observe. Alternatively, it is also a core a part of her motion skills, and you wish to have it to overcome probably the most bosses going ahead as smartly.
So, between the checkpoint and the Ultimate Pass judgement on, you’ll be able to want to strike bells to steer clear of falling into sandworms, and those cannot be skipped or brute compelled like earlier down assault segments. In Act 2, you’ll be able to be the use of this transfer continuously simply to get round, with the whole lot from the bells of the Choral Chambers to the bubbles of Bilewater requiring whole mastery of this transfer.
I feel the overall piece of the puzzle — the person who confirms to me that there is design and reasoning in the back of the Ultimate Pass judgement on’s brutal checkpoint — is the truth that many of the benches in Act 2 are beautiful beneficiant. Difficult fights, like Trobbio or the waves of enemies prior to you achieve the Conductor, are situated beautiful close to a checkpoint. You have got not anything to turn out anymore; you’ll be able to simply get on with the rematch, or make a choice to move in other places.
Does all of this make the sport’s toughest checkpoint (as far as I have noticed) any much less brutal? After all no longer. Alternatively, that does not imply it is not brilliantly designed to boost the participant’s sport sufficient to peer them via the remainder of Silksong. Or, if the participant in point of fact cannot get previous this house, no less than they are coming to phrases with that prior to the sport’s even a 3rd of the best way completed.

This realization has additionally made me need to get started the primary Hole Knight over, simply to in point of fact get a way for a way that sport was once paced. Was once the checkpoint that put me off in point of fact all that dangerous, or was once I merely no longer emerging to the sport’s expectancies at that time? Possibly a little bit of each?
At any charge, even at its maximum difficult moments, I have liked my revel in with Hole Knight: Silksong to this point. It is simply probably the most easiest Xbox Sport Move video games you’ll be able to play in this day and age. I am curious to listen to whether or not somebody else struggled part as a lot with this checkpoint and boss, or if there was once one thing else that were given in the best way. Let me know down within the feedback beneath!