- Take-Two generated greater than $2.9bn on cell over its newest fiscal yr.
- Cell, PC and different grew whilst console income fell over the time-frame.
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Take-Two Interactive generated 52% of its web income on cell in its fiscal yr ended March thirty first, 2025.
Of its $5.6 billion in general web income, over $2.9bn used to be generated on cell, marking a 1% build up within the platform’s total contribution. Cell spending additionally higher through 7% year-over-year, up $194 million in comparison to the former fiscal yr.
The yr marked a go back to the expansion in web income, after the yr resulted in March 2024 noticed web income fall through $300,000 Y/Y. Within the yr ended March 2025, web income rose through $284m.
Take-Two attributed this income upward push “basically” to its cell sport Fit Manufacturing facility, which higher its web income contribution through $237.1m throughout the newest fiscal yr. Toon Blast used to be additionally highlighted for its $84.2m build up in income.
Particularly, recurrent client spending accounted for 79% of web income total, which means the majority of Take-Two’s income got here from ongoing client engagement and repeated spending on in-game purchases, digital currencies and extra.
Then again, emerging income in Fit Manufacturing facility and Toon Blast used to be in part offset through declines in Grand Robbery Auto and Merge Dragons gross sales, along with a diverstiture in Take-Two’s industry.
Income and losses
Whilst income rose in its cell department, Take-Two’s web income on consoles fell through 3% Y/Y to $2.1bn in the newest fiscal yr. “PC and different” did develop through 36%, however nonetheless simplest accounted for $592.5m in web income, lower than 11% of general web income.
Throughout platforms, $5.4bn got here from virtual gross sales in comparison to simply $201.8m from bodily retail and different distribution channels.

And as general web income rose, price of income fell, leading to a emerging gross benefit at virtually $3.1bn. This used to be up from $2.2bn within the earlier fiscal yr.
Then again, the corporate nonetheless ended its newest fiscal yr with a $4.4bn working loss and $4.5bn web loss. Goodwill impairment fees have been deemed the main consider those effects, associated with further partial impairment.
Conversely, Take-Two instructed that it displays web bookings as a key working metric with enlargement of $315m, as much as $5.6bn.
“Following our acquisition of Zynga, an higher proportion of our operations is composed of cell gaming. The choice of folks the usage of cell internet-enabled units has higher dramatically through the years, and we think that this development will proceed,” Take-Two said.
The corporate additionally warned buyers of possible shifts available in the market which might affect long term income, demonstrating simply how impactful the platform is for Take-Two. The corporate famous that its persisted luck is in large part reliant at the “persisted enlargement of the marketplace for cell video games”.
The most recent fiscal yr additionally noticed Take-Two promote indie writer Personal Department and virtually all of its video games as the corporate seemed to shift center of attention and assets to operations in “core” and cell.