Tremendous Evil Megacorp has this week launched its ‘Steadiness of Energy’ replace for Teenage Mutant Ninja Turtles: Splintered Destiny.
This can be a large replace including boss updates, keep an eye on enhancements, malicious program fixes and a lot more. The group additionally has a lot more deliberate for 2025. This is the total rundown by way of the authentic Steam web page:
Steadiness of Energy Replace:
“This Group Replace brings boss and gear balancing tweaks to make fights extra a laugh and truthful, together with key malicious program fixes and development enhancements to stay your runs feeling rewarding. Our function is to make TMNT: Splintered Destiny the most efficient model it may be.”
Boss Updates
Now we have rebalanced the quite a lot of bosses to higher mirror the placement they seem within the marketing campaign. Karai was once just a little extra ruthless than her grandfather Shredder, so each had been adjusted to be more straightforward and more difficult, respectively. Leatherhead additionally gained changes to his Amphibian Ambush come upon while Gigi from our Junkyard Jam DLC has gained a slight adjustment to make her slightly extra truthful.
Karai
- Stepped forward caution at the first Sprint, including 0.3s to it
- Up to now it was once 0.4s, now 0.7s
- Lowered her length of invulnerability after acting her Rage assault
- That is the only she makes use of after her rage bar is complete (spherical kunai explosion the place she yells)
- Up to now, she was once invulnerable for the total period of the animation
- Now she turns into susceptible proper after the kunai pop out, offering an excellent chance to counter assault
Tremendous Shadow (Laborious Mode)
- Shadow Flames must be relatively more straightforward to dodge;
- Lowered Motion Velocity through 20%
- Lowered Rotation Velocity
- Hearth Bomb radius diminished to be relatively less than Mystic Karai’s model slightly than of relatively larger
- Provides now spawn one after the other, first at 75% after which 50% of Karai’s HP
Mystic Karai (Flame variant)
- Lowered dimension of Mystic Karai’s Flames through ~30%
Leatherhead (Punk Frog model)
Reviewed all Punk Frog spawns as a way to:
- Steer clear of exaggerated overlapping
- Scale back their general numbers (you must be expecting to peer 50% much less Punk Frogs general)
Gigi
- Gigi’s chop and 360 spin assault now has a larger windup
- That is to make it extra reactable to gamers, at the moment it is too rapid
- Building up was once +0.55s (from 0.45s to at least one.0s)
Shredder
Reviewed all provides, which now apply the next common sense
Originally of fight, Shredder will get lend a hand from elementary Footclan enemies for the primary ~20 seconds
- No elites, simply Sword, Shuriken and Spear Foot Infantrymen
As soon as he transitions to the second one segment, other Foot Infantrymen will spawn relying on which Elemental variant Shredder transitions to
- Astral summons a mixture of Flame and Shadow Ninjas
- Hearth summons all Flame Ninjas
- Ninja summons a mixture of Shuriken Ninjas
- Water summons Spear Ninjas
- Utrom summons Swordbrakers
- Ooze summons all Shadow Ninjas
Shredder’s Bounce all the way through Section 3 has additionally been changed
Now as a substitute of all the time jumping two times, he will do a primary jump after which 1 out of four conceivable apply up choices
- Any other Bounce (because it was once up to now)
- Shadow Fracture (shadow flames at the flooring)
- Shadow Pursuit (will get at the flooring and strikes whilst intangible)
- Shadow Kick (flying kick)
Dragon and Dreamer Coin Financial system Enhancements
Around the board, we have now considerably decreased the price of Dragon and Dreamer coin upgrades. We really feel that the whole prices have been a lot too prime, and they have got been modified to higher mirror the development enjoy all the way through the marketing campaign.
You’ll see a discount of prices in low to mid rank upgrades, and a lovely main relief to prices to lots of the prime rank upgrades. As well as, we have now additionally adjusted the placement and quantity of particular currencies (Shredder’s Claw, Gauntlet Cash, and so forth) required at other improve ranks.
Dragon Coin Upgrades
Coaching
Well being
- Vital lower in price in step with rank
Sprint Rate
- A slight building up to early Sprint Rate improve prices
- Vital relief in the price of the overall price of the ultimate Sprint rate upgrades.
Splinter’s Revive
- A slight building up to early Splinter’s Revive improve prices,
- Vital relief in the price of the overall price of the ultimate Sprint rate upgrades.
Swiftness
- A lower in general price to improve Swiftness.
Savor The Taste
- Lower in price in step with rank.
Slice of Existence
- A slight lower in % likelihood to drop pizza received in step with rank.
- Lower in price in step with rank.
Astral Rejuvenation
- A lower in general price to improve.
Methodology
Assault Injury
- Vital lower in price in step with rank.
Vital Probability
- Very slight building up in general price to improve. Vital strike may be very robust!
Centered Forces
- Larger elemental injury achieve in step with rank.
- Lowered general price at upper ranks.
Particular Injury
- Lower in price in step with rank.
Software Injury
- Lower in price in step with rank at prime ranks.
Mechanical Genius
- Lower in price in step with rank.
More potent Stuff
- Slight lower in price in step with rank.
Enduring Impact
- Lower in price in step with rank.
Distinctiveness
Speedy Assaults
- Lower in price in step with rank.
- Additional lower in prime rank prices.
Multi-Hit
- Lower in price in step with rank.
- Additional lower in prime rank prices.
Speedy Skills
- Lower in price in step with rank.
- Additional lower in prime rank prices.
Hammertime
- Lower in price in step with rank.
- Additional lower in prime rank prices.
Pizza Entrée
- Lower in price in step with rank.
- Additional lower in prime rank prices.
Dependable Allies
- Vital lower in price in step with rank in any respect ranks.
Vital Injury
- Vital lower in price in step with rank.
Self belief
- Lower in price in step with rank.
- Vital lower in prime rank prices.
Inspirations
Leonardo’s Inspiration 1
- Lower in price in step with rank.
Raphael’s Inspiration 1
- Lower in price in step with rank.
Michelangelo’s Inspiration 1
- Lower in price in step with rank.
Donatello’s Inspiration 1
- Lower in price in step with rank.
Casey’s Inspiration 1
- Lower in price in step with rank.
Leonardo’s Inspiration 2
- Lower in price in step with rank.
Raphael’s Inspiration 2
- Lower in price in step with rank.
- Vital lower in prime rank prices.
Michelangelo’s Inspiration 2
- Lower in price in step with rank.
- Vital lower in prime rank prices.
Donatello’s Inspiration 2
- Vital lower in price in step with rank.
Casey’s Inspiration 2
- Lower in price in step with rank.
Dreamer Coin Upgrades
Success
Maybe
- Lower in price in any respect ranks.
Do Over
- Lower in price at upper ranks.
Polish
- Lower in price in any respect ranks.
Double Hassle
- Lower in price in any respect ranks.
Fortunate Spoils
- Lower in price in any respect ranks.
Double Double
- Lower in price in any respect ranks.
Financial system
Operating Get started
- Slight lower in price at upper ranks.
Scrappy Bosses
- Vital lower in price upper ranks.
Scavenger
- Vital lower in price in any respect ranks.
Pantheon’s Blessing
- Slight lower in price in any respect ranks.
Scrap King
- Lower in price in any respect ranks.
Recycling
- Lower in price in any respect ranks.
Unique
Mouse Scrap
- Lower in price in any respect ranks.
Fortune Favours The Daring
- Vital lower in price in any respect ranks.
Arcade Fixer
- Lower in price in any respect ranks.
Busted Coin Slot
Dojo
- Vital lower in price in any respect ranks.
Artifact Improve Prices
We felt that Artifact improve prices have been additionally prohibitively pricey, resulting in gamers normally specializing in upgrading one or two Artifacts. We need to inspire extra construct experimentation through making upgrading further Artifacts a extra achievable function. As well as, one of the vital meta forex necessities (Shredder’s Claw, Gauntlet Coin, and so forth) had been adjusted within the prices.
Artifacts with 5 further ranges have had prices decreased as follows
- Degree 2: Was once 250 decreased to 150
- Degree 3: Was once 400 decreased to 200
- Degree 4: Was once 700 decreased to 300
- Degree 5: Was once 1000 decreased to 400
- Degree 6: Was once 1500 decreased to 600
Artifacts with 2 further ranges have had prices decreased as follows
- Degree 2: Was once 500 decreased to 300
- Degree 3: Was once 1000 decreased to 600
*Notice, Artifacts are unlocked at stage 1 by way of gameplay
Powers and Gear
We’re acutely aware of the ability of builds comparable to Vital Strike, Shurikens and Ooze, and as a substitute of specializing in nerfs, we have now made up our minds to regulate all of the different energy timber to accomplish higher! We would like gamers to really feel like they have got extra freedom in pursuing construct choices which can be completely radical, slightly than really feel like they wish to play the similar few builds to take on the toughest content material.
In flip, this may occasionally additionally make the enjoy of the various runs you’re making a lot smoother, as there’s a a lot better likelihood of striking a successful construct in combination. We are hoping gamers can uncover new and thrilling construct mixtures to take a look at out!
Gear
We would like one of the vital weaker software choices to really feel extra viable, so we’re making various enhancements right here.
Utrom Shurikens
- Now releases 4 shuriken, up from 2.
- Mounted an issue with a lengthen factor between the releases of Shuriken.
Lightning Rod
- Lightning Rod will now behave extra constantly, and strike extra goals, making it extra robust.
- Resolved a subject that was once inflicting Lightning Rod to again and again strike goals, although they’re useless.
- Stepped forward charged moves to six/8/10, up from 3/4/5
Ooze Shuriken
- Now releases 4 shuriken, up from 2.
- Mounted an issue with a lengthen factor between the releases of Shuriken.
Smoke Bomb
- Now we have adjusted Smoke Bomb to reinforce the sensation of keep an eye on while you teleport, advanced its injury, and as a substitute of a Dodge cause, we have now granted it a Dodge Probability buff. Ninja Vanish!
- Teleport distance decreased through 40%
- Injury higher to 50/60/70 from 30/50/70.
- Got rid of Dodge Results cause.
- Added a fifteen/25/35% likelihood to Dodge for five seconds upon the usage of Smoke Bomb.
Meteor Typhoon
- Meteor is an undeniably robust software, and whilst we wish it to stay that manner, we are adjusting its injury and its price of liberating meteors. Meteors will drop slowly sufficient to now not overlap each and every different, and must really feel a large weightier. We additionally fastened a subject with timing that led to one much less meteor to drop each and every time you used the software.
- Meteor’s injury has been adjusted to twenty/40/60 from 40/60/80.
- Meteor Typhoon now releases meteors much less often, as much as 1.0s from each 0.5s.
- Choice of meteors adjusted to six/8/10 from 9/12/15
Fireball
- We have advanced Fireball to free up 4 fireballs, up from 3, and its injury has been adjusted. As well as, it now affects a bigger house, making it each extra constant and extra powerfull.
- Fireball now releases 4 projectiles in any respect ranks, up from 3.
- Fireball affect has been doubled.
- Injury of each and every fireball adjusted to 30/50/70 from 40/70/100 to mirror having an extra fireballl.
Water Sweep
- Water Sweep must now really feel extra in keeping with a hard and fast vary in any respect ranks. It now offers extra injury, and stuns enemies as a substitute of knocking them again. All of those adjustments make Water Sweep extra robust.
- Injury has been higher to 80/100/120 from 60/80/120.
- Radius set to 4m in any respect ranks.
- Now stuns for 1.0s as a substitute of knocks again.
Utrom
The Utrom tree has a novel mechanic, the rate bar, that we felt was once no longer reasonably residing as much as its possible. So, we’ve made main enhancements to it! As well as, we’ve made lightning strike skills extra constant and common around the board. We expect you’ll be in for a stunning excellent time.
Lighting fixtures Strike
- Lightning strike now offers extra injury at early ranks.
- Injury higher to twenty/25/30 from 10/20/30.
Lightning Sprint
- We would like Sprint builds to be relatively extra viable, so now we have higher the choice of goals hit whilst additionally expanding its injury at decrease ranks. Lightning Sprint now additionally goals a bigger house.
- Choice of goals hit is now 3/4/5.
- Injury higher to twenty/25/30.
- Objectives a bigger house.
Fast Learn about
- Now we have adjusted Fast Learn about’s rate price, to account for the ability adjustments we have now supplied to Utrom around the board.
- Rate price adjusted to 50/100/150% from 75/125/200%
Surprising
- Now we have higher the bottom rate of the Utrom rate bar. Limitless Energy!
- Larger rate price through 20%
Electrifying
- Now we have adjusted the scaling on Electrify to be extra robust at decrease ranks.
- Injury adjusted to ten/15/20 from 7/15/22
Chain Lightning
- Chain Lightning can now goal a miles greater house, making it extra constant and extra robust. Now we have adjusted the scaling to be relatively higher at decrease ranks.
- Radius set higher through 60%.
- Injury scaling set to ten/15/20 from 7/15/21
Stormy Climate
- Now we have advanced Stormy Climate’s consistency through expanding its vary and adjusting the scaling of wear.
- Radius higher through 20%
- Injury scaling set to ten/15/20 from 7/14/21.
Techno-Natural Interface
- We’re frivolously adjusting motion pace to be just a little extra in keep an eye on. Cunning turtles will nonetheless cross rapid!
- Motion pace granted is ready to fifteen% in any respect ranks.
Biomechanical Velocity
- We needed to grant a better window of alternative to make use of the good thing about Biomechanical Velocity
- Length higher to a few/4/5s
Aftershock
- We also are making Aftershock extra in keeping with a better vary.
- Radius higher through 60%
Ooze
Our goopiest energy tree could also be one among our maximum robust. Now we have left it in large part unchanged. Slime on!
Shelf Existence
- We would like Shelf Existence to really feel adore it leaves an enduring influence when you select it, so we are expanding how lengthy the bonuses ultimate.
- Stepped forward choice of rooms Shelf Existence is energetic to 4/5/6
Flame
Flame tree is in a truly excellent position, however we needed to peer if shall we make an Inferno construct just a little extra viable.
Flame Strike
- Flame Strike will deal relatively extra injury.
- Injury higher to twenty-five/35/45 from 20/30/40.
Inferno
- We need to make Inferno extra threatening, so we’re making it deal extra injury through letting it deal injury extra often.
- Inferno offers its injury extra often, up from each 0.5s to each 0.3s
Blazing Inferno
- An building up to Blazing Inferno’s period together with the advance to Inferno will make this hearth DoT extra threatening.
- Blazing Inferno now will increase the period of Inferno to a few/4/5 seconds from 2/3/4 seconds.
Water
In a prior replace, we added a wholly new construct choice with Nonetheless Waters (and pals). We nonetheless assume Water may have extra possible to create new builds, so we’re bettering lots of the powers around the board. Dive into those adjustments!
Torrential Strike
- We’re pushing up Multi-Strike in a couple of techniques, together with how a lot is equipped through Torrential Strike.
- Torrential Strike now will increase Multi-Hit likelihood through 8/10/12% up from 5/7/10%.
Water Sprint
- Water Sprint will really feel extra in keeping with a better vary, and we have now additionally higher its injury. Let’s cross, Sprint builds!
- Water Sprint vary higher through 60% in any respect ranks.
- Injury has been higher to 45/60/75 from 35/45/60.
Water Skills
- Water Skills generally is a little extra robust, so we are bettering its injury.
- Water Skills now offers 55/70/85 injury, from 45/60/75.
Splash Injury
- Cleave injury builds can also be truly a laugh, so we wish Splash Injury to really feel extra viable.
- Injury to within sight enemies higher to 40/55/70% of water injury, from 30/45/60%.
When it Rains
- Now we have advanced the wear supplied through When It Rains, which can additional be advanced through different adjustments to Multi-Hit.
- Injury higher to 30/45/60, from 24/38/52
Frost
- Frost must really feel extra like you’re overwhelming your enemies with relentless chilly. Now we have considerably higher its sluggish, and now the sluggish additionally lasts longer.
- Frost now slows enemies additional through 50/60/70 from 20/35/50.
- Length higher to two.5s.
Ninja
Ninja is one among our higher acting energy timber, so it stays most commonly unchanged.
Prolonged Attack
- Prolonged Attack felt too robust and not using a funding within the Ninja energy tree. We have added 3 necessities sooner than it’ll be unlocked. (Any Shuriken skill/software, Both Ricochet or Chakram, Both Fast Ft or First Strike to release it.)
First Strike
- We needed to make First Strike a part of extra Ninja builds. There are actually no necessities to release First Strike, and First Strike will lend a hand with unlocking a large number of Ninja Powers.
Artwork of Darkness
- We are making Artwork of Darkness supply slightly bit extra elemental energy.
- Injury scaling higher to fifteen/20/25 from 10/15/20.
Astral Mild
In a long run patch, we’re delighted to mention that we’re going to be offering large overhauls to the Astral Mild energy tree. Till then, we’re making various adjustments to reinforce this energy tree to carry you over; there’s mild on the finish of THIS tunnel.
Crack of dawn
- Now we have advanced Crack of dawn’s scaling Injury Aid on Blinding Mild, to be a extra robust defensive software should you put money into it.
- Injury relief in step with rank now set to 4/6/8%, modified from flat 5% in step with rank.
Shimmering Protect
- We would like Mild Shell to really feel extra constant and supply extra protection, so we are bettering the period of Mild Shell granted through Shimmering Protect.
- Mild shell period higher to at least one.5/2.5/3.5s from 1.2/1.8/2.3s
Radiant Warrior
- Identical as Shimmering Protect above, we wish Mild Shell to really feel extra constant and supply extra protection, so we are bettering the period of Mild Shell granted through Radiant Warrior as smartly.
- Mild shell period higher to at least one.5/2.5/3.5s from 1.2/1.8/2.3s
Ancestral Dad or mum
- We have modified Ancestral Dad or mum to as a substitute supply an important spice up to Elemental Injury. We are hoping the adjustments supplied to Mild Shell’s period somewhere else make this a constant energy for the usage of in elemental builds.
- Got rid of Mild Shell firstly of fight.
- Now grants 20/30/40% higher Elemental injury whilst Mild Shell is energetic, as a substitute of offering Mild Shell for a period firstly of a room.
Illumination
- Illumination may use slightly extra shine, so now we have higher the Mild Injury from mirrored projectiles.
- Injury higher to 45/60/75% of your Max Well being, from 30/45/60%.
Revved Up
- We have advanced Revved Up’s dodge likelihood supplied on goals suffering from Blinding Mild. Blended with the adjustments to Crack of dawn, this may occasionally make Blinding Mild a formidable defensive choice.
- Dodge likelihood higher to twenty/25/30%, from 10/15/20%
Astral Darkish
Present of the Dragon
- We needed to provide this energy just a little extra price. We additionally fastened the interplay with Dragon’s Claw to permit it to paintings.
- Larger Dragon Cash granted to 120.
- The Cash earned now appropriately paintings with Dragon’s Claw.
Darkish Big name
- We have advanced the wear supplied through Darkish Big name. As well as, we have now added a heal for each ate up Splinter’s Revive, making the tradeoff of shedding your Revives a extra significant selection.
- Now grants 20% base injury, and +40% injury in step with rank.
- Added a fifteen% heal in step with Splinter’s Revive ate up.
Dragon’s Claw
- Dragon’s Claw grants extra injury while you obtain Dragon Cash.
- Injury higher to fifteen/20/25%, from 10/15/20%.
Mythical Powers
Finisher (Astral Darkish/Ninja)
- Finisher had an excessively area of interest requirement as a way to defeat enemies, so we made up our minds to take away it to make it extra viable for extra builds. In consequence, now we have adjusted the edge at which it’ll right away defeat an enemy to make amends for its higher usefulness.
- Finisher now not calls for Guard Ruin to right away defeat enemies.
- Speedy defeat threshold is now 15%.
Slippery (Ninja/Ooze)
- Adrenaline has been modified to be a stronger assault energy, whilst adjusting how a lot mobility it supplies.
- Got rid of Sprint cooldown bonus.
- Lowered movespeed to twenty%.
- Larger cooldown relief to 100% for Particular and Gear.
Shatter (Frost/Utrom)
- Now calls for a minimum of 1 Utrom Energy as was once supposed
Regulate Updates
Now we have up to date the way in which concentrated on is treated throughout all keep an eye on schemes to take directionality under consideration. The obvious affect is that for gamers the usage of a mouse, the cursor placement is now the place you are going to assault. For gamers the usage of a controller, the joystick path will affect your assault goal.
Now we have added a brand new environment within the Choices menu for gamers to fine-tune how they want to play. The “Purpose Lend a hand” settings are as follows:
Low
- Maximum actual.
- Assault precisely the place the participant intends (mouse cursor place or their ultimate inputted motion path).
Medium
- Take a look at the place the participant intends to assault, then SNAP to legitimate goals.
- Default behaviour for controllers and mouse and keyboard inputs.
Prime
- Outdated habits. All the time snap to legitimate goals inside of vary, although it manner spinning the participant round 180 levels.
- Default behaviour for contact display inputs.
Minor Updates & Malicious program Fixes
Base Recreation
- Artifacts that ensure the following energy sort now appropriately serve as when equipping them mid-run
- Mounted Gauntlet Medallions no longer being granted from first Sewers mini boss.
- “Dependable Allies” Dragon Improve now offers a better likelihood of elite best friend spawns the extra it’s upgraded, making the “Tremendous Reinforce” success extra inside of your keep an eye on to procure.
- Best friend MOUSERs and Tremendous Infantrymen now have an best friend pores and skin and footprint to lend a hand differentiate them from enemy MOUSERs and Tremendous Infantrymen.
- Darkest Soul and Perfection Achievements are actually granted appropriately once more. We’re sorry should you had problems with those achievements lately.
Casey Jones & the Junkyard Jam DLC
- Victories in opposition to Gigi will now replace appropriately within the Stats display.
- Casey’s Inspiration 2 Vital Hit likelihood will now execute correctly in line with the indexed % within the improve description.
- “Defeat the Junkinator” success is now to be had for Apple gamers.
- Antique Blowtorch artifact will now appropriately stun goals hit concurrently.