Hello, that is Emeric Thoa, ingenious director at The Sport Bakers, and I’m joined via Artwork Director and Creator Mathieu Bablet. These days, we’d love to let you know just a little concerning the tale of Cairn and its major persona, Aava.
To this point, we’ve been highlighting the ultra-realistic mountain climbing simulation in Cairn — a fully new mountain climbing machine that’s simple to pick out up however creates unexpected stress whilst you project onto the partitions of Kami, the mountain nobody has ever reached the summit of.
However Cairn is greater than only a mountain climbing recreation. As you climb Kami, you’ll additionally must live to tell the tale within the mountain — discovering meals, water, and puts to leisure. It’s additionally a human journey: the tale of a decided alpinist, and possibly greater than that — a mirrored image on climbing itself, on what drives folks to push themselves past their limits to climb mountains.
Cairn tells the tale of Aava, an skilled mountaineer decided to do the inconceivable: succeed in the summit of Kami, on my own.
Emeric: How would you describe Aava — her character, her motivations?
Mathieu: Aava is a climber with a thoughts of metal, cast via years of mountain climbing that experience demanded so much from her as she stored breaking information. She’s tough, perfectionist, and will’t stand failure. And when she conquers a troublesome course, when she pauses for a second on a ledge with a panoramic view, she feels unfastened. It’s for moments like those that she climbs — that’s her major pressure.
Emeric: What I like about Aava is feeling her decision — even supposing it every now and then makes her just a little tricky. Used to be it intentional to make her moderately solitary?
Mathieu: After gazing a large number of documentaries about climbers and mountaineers, one transparent development emerged: this self-discipline, as freeing as it’s, comes with its percentage of sacrifices and trade-offs. You must harden your frame, harden your thoughts, and every now and then set your feelings apart. Such person feats continuously go away marks at the folks round those athletes.
Emeric: That mentioned, no longer all climbers are the similar. In Cairn, Aava crosses paths with a undeniable Marco — who’s he?
Mathieu: Marco could also be a climber, more youthful than Aava. If truth be told, he’s just a little like Aava prior to she become the completed mountaineer she is within the recreation. He’s carefree, anyone who climbs purely for the enjoyment of it, no longer for the pleasure of attaining the highest. Thru him, Aava rediscovers just a little of the straightforward excitement of mountain climbing.
Emeric: And there are different characters and encounters Aava could have alongside her ascent?
Mathieu: Cairn is a real journey recreation, with an emotional and significant tale. Despite the fact that it’s a solo ascent, Aava will meet folks at the mountain and divulge extra of her non-public tale. This occurs via exchanges with the ones she’s left at the back of — Naomi, who incessantly assessments in on her, and her agent Chris, who’s continuously chasing after her! But additionally via encounters with different climbers at the mountain — the ones alive like Marco, and people who by no means made it backtrack. After which there’s the troglodyte civilization, or what stays of it — improbable climbers and rock carvers who lived in seclusion top within the mountains. Cairn is the tale of Aava and her hobby for the mountains, instructed via those encounters and puts to find — appearing what drives people to head past their limits to succeed in new heights.
Emeric: We can have made Cairn only a mountain climbing simulation, however for the entire Sport Bakers staff it used to be necessary to head additional — to inform a tale that strikes us. Mathieu, for you, what’s crucial a part of this tale?
Mathieu: For me, Cairn is ready Aava’s obsession — one of those relentless pressure that helps to keep her from fascinated about the rest however the ascent of Kami. That feeling of decision is what I need avid gamers to enjoy during the sport, in conjunction with all of the penalties that include the sort of quest for absolutely the.
Emeric: That’s additionally what made me wish to create a recreation like Cairn. I used to be occupied with that very tangible sense of decision you to find in climbing tales (like in Taniguchi’s manga The Summit of the Gods). It made me surprise — what would I be prepared to offer the whole lot for? What’s my summit? And what’s yours?
Get in a position for the mountain climbing thrill when Cairn hits PS5 on January 29!

















