
Bithell Video games, the developer in the back of John Wick Hex, TRON: Id, and TRON: Catalyst, is unfortunately making “11 jobs” on the studio redundant.
Studio founder Mike Bithell shared a message on Bluesky previous lately mentioning that his studio — which he based in 2013 following the discharge and significant good fortune in the back of Thomas Used to be By myself — has “been not able to safe a brand new massive scale undertaking” and is “lowering in measurement” consequently.
With 11 jobs being made redundant, Bithell says that “This constitutes the vast majority of our full-time body of workers.” However the studio was once in a position to make this tough procedure as simple as conceivable.
“It become transparent main as much as the discharge of our most up-to-date sport that we weren’t resistant to the demanding situations confronted by way of many sport building groups in search of investment companions in 2024 and 2025. We have now thankfully been in a position to keep in touch those demanding situations forward of time, and paintings with affected body of workers to ease departures up to conceivable by means of severance applications.”
Across the time of the studio’s most up-to-date free up, Tron: Catalyst, Bithell shared an intensive record of people that labored at the sport, all of whom are value celebrating. And Bithell continues his remark with much more reward:
“You need to state that this was once an improbable staff of exceptionally proficient other people. In case you are a developer studying this, and you are hiring; any individual amongst the ones affected could be a really perfect addition for your studio, please succeed in out if we will lend a hand to position you in contact.”
Bithell Video games’ present self-published video games will stay to be had and the present contributors of the staff will proceed to beef up them, with the founder hoping that “your passion in our paintings follows person staff contributors” suffering from the inside track.
“Bithell Video games was once all the time outlined and increased by way of our other people. These days we’re much less.”
Our ideas move out to all of the ones made redundant on the studio.