TVGB sat down with the group in the back of the videogame DEAD LETTER DEPT., a typing, indie horror recreation that is filled with suspense and can make you query fact. Mike Monroe and Scott McKie are the group at Trust Engine, positioned within the Pacific Northwest, however a few of their present paintings comes to inspiration from Japan, which is the place they’re recently based totally.
TVGB: Let’s discuss Trust Engine and the way you guys met. It’s been round for somewhat over 12 years now, proper?
MM: Yeah, 12 years. We began it, and we had been like, let’s see if we will make this paintings. It’s been a full-time factor since 2020. It was once a task alternative, and I used to be like, I’ve were given to take this. I’m able to make indie video games once more.
I moved to Washington to visit a business college faculty known as DigiPen. Moved there from Colorado in 2004.
SM: In my case, I majored in Effective Arts at Massachusetts Faculty of Artwork in Boston. I’ve a BFA. I sought after a Pc Science stage as smartly, so I did 8 years of faculty. I moved to Washington to get a Pc Science stage to pair with my Effective Arts stage. And once I were given out right here, I’m like, what? That’s in reality some huge cash. And I want a task. I don’t have any cash. Perhaps this wasn’t the neatest thought.
MM: As I went to university, I used to be extra desirous about operating on video video games and 3-d artwork for video video games. We had been like, we must attempt to make a online game in combination. It took a very long time for it to paintings. We did a large number of prototypes, a large number of experimentation.

TVGB: Was once there a recreation that impressed you?
SM: We percentage a large number of pursuits, however we even have very other pursuits. Trust Engine was once created principally as a publishing street for our non-public tasks. We collaborate on each and every mission. DEAD LETTER DEPT. is principally Mike’s. Even if I helped so much, it’s nonetheless his. We’ve labored on some prototypes in combination, however for probably the most section, it’s solo tasks.
MM: I truthfully like this setup as a result of you’ve an overly particular passion in area of interest video games, and I’ve a particular passion in area of interest video games. And we’ve were given this bizarre cross-pollination. I’m no longer going to play some protection video games, however it’s nonetheless fascinating to observe you play and spot and perceive the ones little issues in the ones video games. So it’s a pleasant difference level.
TVGB: While you had been creating DEAD LETTER DEPT., how did you utilize James Alcock’s idea, this concept that the human mind is sort of a trust engine? Did you come with different concepts from thinkers or philosophies?
MM: That individual idea isn’t on this recreation. I believe the concept that is leaving house, and what establishes house. The sport was once about looking to lend a hand misplaced mail to find its vacation spot, and the anxieties of shifting to a brand new position. It gave the look of a herbal position to start out exploring the ones ideas and philosophies of what makes an individual really feel like they’ve discovered a house or belong in a spot, particularly because the housing disaster was once rising.
I’ve had a number of pals come and cross, shifting from position to position, having these kind of anxieties, shifting to Washington to flee some dangerous eventualities, relocating, and looking to set up on this planet. Any time you’re shifting to a brand new position, you’re in an enchanting spot since you’re looking to re-establish your house. It’s additionally a chance to satisfy other folks. I grew up in a actually conservative army the town. I sought after one thing extra fascinating, numerous, and a standpoint exchange.

TVGB: Scott, you had been concerned with the advance of DEAD LETTER DEPT. Let’s communicate concerning the late-night information access task you had again in faculty that impressed this recreation.
SM: The bones of the sport and the revel in are beautiful immediately in response to my reports. I lived in Boston right through faculty and had an in a single day task doing precisely what’s within the recreation. I were given at the educate and I took it out into the center of nowhere to this creepy-looking warehouse, from the out of doors. Crossed some educate tracks and a bridge to get to it, after which I entered in addresses.
In contrast to the sport, I did have coworkers, and the real inside where wasn’t as creepy. However leaving when the solar was once bobbing up could also be within the recreation. There wasn’t a lot of speaking right through paintings. That would possibly had been towards the foundations, I don’t actually consider. I did in reality actually benefit from the task. It let my thoughts wander; it was once actually amusing. It was once particularly great whilst I used to be in faculty. I had tasks that I used to be operating on, so I let my thoughts wander and would take into consideration them.
MM: I consider attempting to determine a recreation to make that will have this glide state participant input. The glide state is like Tetris. While you perceive sufficient of what’s occurring, you’ll be able to loosen up and let your thoughts wander a little bit. It occurs whilst you’re doing the dishes, one thing you’ve completed one million occasions. You’re in an automatic state.
SM: Every other time period for it’s “within the zone.”
MM: It’s regarded as this candy spot of complication, however ease that you simply get to whilst you’re acquainted. I sought after to make a horror recreation that actively messed with the glide state. I consider I requested you (Scott) about your typing task. I used to be like, “A typing horror recreation? I don’t know. I’ll prototype it and spot what it’s like, and if it doesn’t paintings, I’ll simply throw it away.” And one thing about it stored me going. It was once an overly bizarre adventure.
TVGB: What was once the most eldritch factor about it?
SM: I believe the most eldritch factor concerning the recreation is how a lot of the innards got here from the just about utterly unrelated prototype that became DEAD LETTER DEPT.
MM: Proper ahead of I began DEAD LETTER DEPT., we had been operating on a recreation. Principally, the idea was once shifting to a brand new town and getting positioned. The entirety about it was once this secret ritual that you simply had been getting into, however weren’t actually positive about, and the entirety you interacted with would have this end result. That was once more or less the gist of it. So, I were given a large number of the ambience and the sound design from placing stuff in combination from that, and I more or less appreciated how it vibed.
That is the most effective section: there was once code that I didn’t know what it was once doing. And the sport can be doing bizarre stuff. I used to be like, I don’t know what brought about that to occur, however it was once actually creepy, and I want to work out methods to make that occur on function. It was once amusing operating with a haunted codebase; a ache within the butt, too. It was once an enchanting workout, finding satisfied injuries. There can be bizarre conduct that I most certainly wouldn’t have get a hold of alone, hooked to this outdated exoskeleton that was once nonetheless triggering occasions. I used to be like, “Ok, which may be fascinating.”

TBGB: Did you first of all make a choice first-person POV to immerse the participant, or did you believe including different views or characters to DEAD LETTER DEPT.?
MM: It was once most certainly the perfect factor to begin with. I spotted this was once beautiful immersive to stay it like this. I’d been lately replaying P.T. on the time. So I used to be like, “First-person is actually just right at immersiveness.” I didn’t actually need to do a third-person personality. It could paintings, however it doesn’t have a connection rather as sturdy as first-person. After which I’d must design what the nature looks as if. I used to be like, “My time is brief. Let’s reduce that section out.” The rest that will rob the immersion, I’d attempt to eliminate it. No pop-up tutorials or the rest like that…the Put up-it notes being at the laptop to inform you the directions so that you’re no longer thrown into the deep finish questioning what does any of this do.
SM: Lately, I’m operating on a Eastern finding out recreation. Doing a small slice of it. The theory is to free up it in portions. The primary is finding out mechanics; I’m doing a lot of analysis. Language acquisition, getting that solidified and available in the market. The plan is we will get started bringing in more cash, after which I transfer directly to the larger one, which is an immersive, top-down RPG, the place you have interaction with monsters in Eastern.
Surely a lot of inspirations. I like top-down JRPGs. And I like shopping at video games from the 80s, 90s, Eastern markets, particularly for Eastern computer systems. They’ve an overly particular aesthetic. I’m looking to make it really feel like this device got here from Japan.
There’s a visible novel the place you get up, this girl is chatting with you, talking a language you don’t perceive, and all of the recreation is constructed round interacting with the surroundings and attempting to be informed that made-up language. That was once a actually large inspiration. I used to be like, perhaps this concept is possible.
TVGB: What are your favourite facets about creating a recreation and bringing it to lifestyles?
MM: For me, it’s for sure sound design and tune stuff. There are such a large amount of other portions to paintings on. It’s great to have the real alternative to do this stuff.
SM: My favourite section, and most certainly additionally my largest downfall, is getting actually misplaced in designing difficult programs. I’ve this out-there concept that comes to this difficult device that must be designed utterly and dealing ahead of I will play take a look at it. Looking to curb the ones urges additional for this mission, despite the fact that it’s a language finding out recreation. That’s laborious.
I hate no longer having control. I really like operating with simply the 2 folks, however I pass over having yet another consumer to stay monitor of the entire administrative stuff. I do outsource a pal of mine and not using a revel in in device by any means, and she or he volunteers to be a form of mission supervisor for this mission. At the moment, I pay her in cookies.
TVGB: Anything you’d love to percentage about DEAD LETTER DEPT.?
MM: I’m understanding what the following mission is. My major factor at this time is making an attempt to get the soundtrack for the sport (DEAD LETTER DEPT.) It’s somewhat overdue at this level, however I nonetheless need to do it.
SM: The soundtrack is shaping as much as be actually just right. I listened to it very early, it was once on my telephone, and I went for a stroll to hear it. After which a pair occasions after that, it will arise on autoplay.
MM: When I used to be creating the sport, I needed to stay him sheltered clear of seeing it as a result of he was once a play tester. What about this works? What about this doesn’t paintings? What about this inspires the sensation you had whilst you had been operating at your task, or what would you wish to have added to recreate that feeling? It’s been actually treasured as a result of we’ve recognized each and every different for some time, so we know the way to be in contact.
Aiming to have the soundtrack completed by means of the Steam summer season sale. It’s getting mastered, I simply want to get all that tied up.
TVGB: What adventures are you making plans in Japan?
MM: I’m looking for as many creepy tunnels as I will. I am going thru Tokyo and Kyoto. I’ve already been thru two up to now. The primary one in Tokyo, I didn’t worry for my lifestyles, however it for sure felt like being in a peculiar little house the place I assumed I would possibly no longer pop out the similar. There was once this underground water tunnel the place the flooring are all cracked. It has this oil sheen and urban at the floor. After which there’s this outdated PA device pronouncing one thing each and every 30 seconds. And it’s underground, it’s below the water. You must take those creepy stairs right down to get to it.
SM: The partitions and ground are rusted, however they’re no longer steel, so I believe it’s iron being leached out of the bottom in different places. Portions appear to be blood dripping at the partitions on account of the iron.
MM: I checked out this tunnel. This explains so much about facets of Silent Hill. There’s this one section in Silent Hill 4 the place you’re taking place a number of stairs. It’s all bizarre and rusted and there’s issues at the partitions. I noticed this image and was once like, I’ve to move. I were given impressed. It has a peculiar surrealness to it. I introduced my fancy microphone to report odd noises and sounds as smartly. Japan has a large number of bizarre structure, too.
SM: I’m taking a lot of candid photographs of homes as a result of they’re actually fascinating and feature distinctive personality. None of this financial institution of 30 homes that every one have the very same structure or the very same paint task. Every one makes use of a special set of tiles and wooden. I’m the use of that as a reference.
We’ll be going to the one cultural change museum. Kyoto’s so much larger than I spotted once I first discovered that Kyoto was once a town, as a result of there’s additionally Kyoto’s prefecture. The one cultural change museum is in Kyoto, however it’s 3 hours from right here. We’re attempting to determine what the most productive manner is to get there with out getting stranded within the mountains.
MM: It may well be a 90-minute hike, which may well be cool, being on a mountain in the midst of nowhere. We all know sufficient language to get by means of for ordering stuff, however no longer actually to have a dialog. We may be able to get a automobile to force us up there from probably the most citizens.
SM: There are portions of Japan the place they don’t have taxis. They’re principally citizen taxis that serve as as a nonprofit. I’ll have to name at the telephone to order that. We’ll see. Hands crossed, I will pull off that Eastern.
It takes a large number of guts to discover a town with no need a powerful basis in Eastern, however I wager this group can do it! Thanks, Mike and Scott, for taking the time to percentage about Trust Engine, your collaboration on DEAD LETTER DEPT., upcoming tasks, and your adventures in Japan. Feels like those guys have a large number of thrilling new issues in building.
Within the interim, you’ll be able to to find DEAD LETTER DEPT. on Steam. And don’t overlook to be in search of the discharge of the videogame soundtrack.