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4:Loop – designing the ominous cube-shaped Scanner boss – PlayStation.Weblog

admin@news.funofgaming.com by admin@news.funofgaming.com
29/04/2026
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Hello, I’m Mike Sales space, Leader Inventive Officer at Dangerous Robotic Video games, and Recreation Director of 4:Loop. In my remaining publish, I shared how our core gameplay techniques come in combination to create an unpredictable and eternally replayable enjoy. As of late, I’d love to proportion extra main points on one in every of our co-op shooter’s high-stakes boss fights. 

In particular, I’d like to speak about how our staff approaches designing those battles, and the way those issues resulted in one in every of our most unusual enemies thus far: The Scanner. 

No two bosses are alike

​​

Certainly one of our major objectives when designing bosses in 4:Loop is making every of them distinctive – no longer simplest of their visible design, however in how they behave. We all know we’re heading in the right direction when a md calls for gamers to undertake new types of cooperation, improvisation, and mixtures of apparatus and talents. All of this ends up in the type of inventive difficulty fixing on the center of four:Loop. Once we first began exploring the Scanner, or “The Dice,” because it’s referred to as internally, I sought after to do one thing just a little other: create a md fight that wasn’t about direct fight, however navigation, spatial consciousness, and cross-map coordination.

Stay shifting to stick alive

For a few of our boss battles, gamers can be triumphant via discovering duvet, hunkering down, and allotting tons of wear. However with the Scanner, that’s a sure-fire strategy to get your self killed. Slightly than attacking gamers at once, the Scanner emits a Laser Matrix over all the map. This “Grid of Doom” (to make use of some other inner title) is an interlocking grid of shiny pink and intensely bad lasers. One hit is sufficient to knock a participant down. A 2nd hit and you might be out of the combat. 

The grid is sluggish shifting and simple to look, making it manageable sufficient initially of the come upon – and reputedly protected sufficient to lull you into a way of complacency. However because the combat progresses, the laser grid turns into tighter and tighter, making navigation and survival increasingly more tough to regulate. After all, it’s no longer sufficient to simply live to tell the tale the Scanner. Avid gamers will have to smash it to win.

Your doom is six sided

Being a dice, the Scanner has six faces. On every of those faces, we’ve put 9 destructible tiles, making 54 objectives in general. To in truth injury the Scanner, gamers will have to knock out all 54 panels directly, forcing the system to expose its inclined Reactor Core. 

Sounds easy sufficient… till the Scanner begins shifting.  We constructed the Scanner to repeatedly rotate and switch sections like a large Dice Puzzle from Hell. On best of that, broken panels reset through the years. This creates a md combat that calls for gamers to unfold out and assault from a couple of angles, whilst navigating the Scanner’s ever-tightening Laser Matrix.  All of this ends up in a novel gameplay problem. Keep cellular sufficient to keep away from the Grid of Doom, whilst closing centered sufficient to knock out panels and coordinate a team-wide assault at the Reactor Core as soon as it’s uncovered.

Hit the Scanner with the whole lot you’ve were given

As soon as all 54 tiles had been knocked out, the Scanner unearths its inclined Reactor Core for a short lived window. That is the instant the place the staff – who might be on reverse ends of the map via this level – strike in combination as a cohesive unit to inflict as a lot injury as conceivable. The coordination that happens in those temporary home windows are intuitive and herbal. They emerge from the boss’s core design, quite than telling gamers what to do. 

Your possible choices subject

In 4:Loop, we’re repeatedly seeking to design gameplay moments that ask gamers to make attention-grabbing choices – after which reside with their penalties. The Scanner isn’t any other. 

The sport’s Chance Map makes it transparent what boss you’ll be going through on the finish of the Act. This forces gamers to consider what sort of equipment and talents to make a choice main as much as the combat. Positive, shotguns are robust… however they gained’t be efficient towards the Scanner’s Reactor Core at vary. Or perhaps quite than taking that absolutely candy Cloaking Backpack, you may want to select apparatus that will help you navigate the Laser Matrix as an alternative.

Other via design

The Scanner is only one of a number of bosses in 4:Loop, every constructed to push on gamers’ coordination, cooperation, and artistic problem-solving talents. We are hoping all our bosses will generate loopy moments you’ll be speaking about with your mates for a very long time after you win or lose. 

The Scanner began from a easy symbol: A large, floating dice puzzle with breakable panels. Through the years, it grew into one in every of our maximum iconic enemies, and person who touches on virtually each and every layer of ways gamers can improvise to triumph over overwhelming hindrances in combination. And it does all of this with out firing a unmarried shot on the gamers.

You’ll be able to additionally sign up for our rising neighborhood at discord.gg/4LOOP.

Tags: 4LoopBosscubeshapeddesigningOminousPlayStation.BlogScanner
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