We’re excited to turn you extra of the early portion of Elliot and Faie’s journey in The Adventures of Elliot: The Millennium Stories, coming to PS5 June 18. At this level within the recreation, our dynamic duo has teamed up and ventured via a Doorway of Time, granting them get admission to to the Age of Reconstruction, which is 250 years prior to now.
You’ll see how the folk of this period hold in combination in a village known as Littlehope, eking out an lifestyles with meager sources and defenses. From right here, Elliot and Faie will embark into a perilous global that resembles their house within the Technology of Safekeeping, however delicate variations will stay the spark of exploration alive.
Probably the most primary sights on this demo is the Doorway Ruins, positioned within the jap segment of Philabieldia. This dungeon has all of it: platforming, puzzles, various beastmen to do struggle with, and treasure to find. You’ll be able to even get a formidable new sword for Elliot, which is able to turn out to be useful while you pass to stand the dungeon’s bold boss, the Tag Guardians.
On this combat, you’ll must defeat a Greatsword Mum or dad and a Nice Bow Mum or dad. The guardians transfer briefly and aggressively, with the Greatsword Mum or dad wielding an enormous blade with unexpected vary and the Nice Bow Mum or dad launching photographs at you from afar.
Elliot has all seven weapon sorts to be had to him on this demo, so you’ll to find the method that works right for you. With the hammer, as an example, Elliot can unharness a devastating fee assault, and with the boomerang, he can deal injury from afar. By way of converting up Elliot’s magicite setup, you’ll additionally to find new tactics to customise the fight revel in for your liking. Faie’s magic may even turn out to be useful as she will be able to assist Elliot speedily break out a tough scenario.
Talking of Faie’s talents, it’s additionally imaginable to free up a brand new energy for her on this demo. By way of in the hunt for out the Shrine of the Mystic, Faie can be told the Warp talent, which allows Elliot to teleport to her location. That is tremendous helpful for fixing puzzles and for evading enemy assaults.
There’s masses extra for Elliot and Faie to do past the Doorway Ruins and Shrine of the Mystic. The pair can freely speedy journey to any found out adventuring guideposts within the two eras unlocked on this demo, so you’ll take a look at what secrets and techniques the sector has to supply.
One a laugh piece of facet content material we’ve carried out is cat accumulating, which is precisely what it feels like. All over the sector, you’ll to find cats that you’ll gather on behalf of a cat-fancying traveler. You’ll get quite a lot of rewards on your efforts, so it’s unquestionably price maintaining an eye fixed out for any stray tom cats.
When you wish to have to take a destroy from adventuring, you’ll additionally take a look at Faie’s Magic Courses, which might be a laugh minigames accessed during the menu. The dash minigame specifically is a favourite of ours, and it’ll have you ever racing down an icy mountain, pursued via an avalanche. Via those minigames, you’ll free up data that will let you concentrate to the in-game soundtrack.
I’m hoping this preview has grabbed your pastime. That is only a small have a look at what the entire recreation has to supply, and we will’t wait so that you can embark in your adventure with Elliot and Faie when The Adventures of Elliot: The Millennium Stories launches on PlayStation 5 on June 18, 2026.
To come up with a greater glimpse of what to anticipate, we’re excited to proportion a Q&A with the advance group. (Observe: All solutions are translated from Jap.)
Why did you select to make this an motion RPG slightly than a turn-based recreation?
Tomoya Asano: During the HD-2D visible taste, we first explored the RPG style with
Octopath Traveler, adopted via the method style with Triangle Technique. Construction on that development, we needed to achieve a good broader, more recent target market with this newest access, which led us to undertake the motion RPG style for this name.
As the advance group, what classes did you be told from different HD-2D video games that you just implemented to this undertaking? May you let us know in regards to the demanding situations you confronted in incorporating HD-2D into the motion gameplay, and the way you overcame them?
Naofumi Matsushita: The enchantment of HD-2D lies in the truth that, via the use of 3-D backgrounds, we will create a way of intensity within the maps and surroundings, although the characters are 2D. The problem used to be how one can fuse that power with 2D motion gameplay.
In pixel-art 2D motion video games, all the display screen has a tendency to be ruled via the bottom of the map. On the other hand, that stops avid gamers from feeling the intensity of a 3-D surroundings, and the visuals can finally end up feeling slightly boring to customers.
On this name, in particular within the box spaces, we’ve carried out a drum roll method the place the map curves within the background to expose far away terrain. By way of making use of distinctive inventions to additional maximize the visual vary, we’ve created an revel in that conveys a way of intensity regardless of being a 2D motion recreation.
We accomplished this via cautious coordination with the advance group, and is a key ingenious facet that differs from our earlier HD-2D titles.
Moreover, we’ve offered a novel component—controlling your fairy spouse Faie—and added components to the core struggle gadget that permit avid gamers to make use of their very own methods.
Our goal used to be to let avid gamers revel in conventional a laugh inside of a good looking visible taste whilst additionally offering a brand new revel in via those distinctive components. We accomplished this stability via taking part in the sport widely and refining it day-to-day.
May you let us know in regards to the building group’s imaginative and prescient for this time-travel motion RPG?
Tomoya Asano: Having labored on many RPGs through the years, I’ve come to appreciate that the previous performs a a very powerful position in storytelling. The concept if avid gamers may just in reality revel in that previous resulted in the advent of a storyline the place you journey again via time the use of the Doorway of Time to discover other eras. So, slightly than touring to each nook of the sector, this tale specializes in untangling the historical past of a unmarried country inside of a particular area.
Naofumi Matsushita: The tagline is derived from, “Hope is at all times there,” a word that looks within the tale itself and holds deep importance for us. I’d like avid gamers to find and revel in the theme and message for themselves via in reality taking part in the sport. And I would really like for avid gamers to revel in this thousand 12 months adventure as they revel in the historical past of town and the lives of its other folks spread around the 4 eras.
We are hoping you loved this prolonged have a look at The Adventures of Elliot: The Millennium Stories, and get ready to discover extra dungeons and tackle large bosses when the sport arrives on June 18 for PS5.



















