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Wolfenstein meets Metroidvania in Wolfhound, an 8-bit ode to yesteryear with zombies and Nazi mechs

admin@news.funofgaming.com by admin@news.funofgaming.com
04/05/2026
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Wolfenstein meets Metroidvania in Wolfhound, an 8-bit ode to yesteryear with zombies and Nazi mechs
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Wolfhound is a sport that I have saved my eyes on for slightly a while, record it on each our 2025 and 2026 maximum expected lists. Whilst an actual unlock date for this retro-inspired indie continues to be imminent, indications trace that it will arrive on the tail finish of this 12 months, and a construct that I have just lately performed supplied extra causes to be excited.

The sophomore effort from indie developer Bit Package, Wolfhound is very similar to Metroid, however with a cast serving to of Wolfenstein thrown into the combination. You play a WWII all-American captain named Chuck Rosetti who is despatched to analyze a Bermuda island the place the Nazis are doing their standard nasty experiments. Your airplane will get shot down at the far more than, and you find yourself in a lovingly-designed 8-bit jungle with all method of foes looking you down, together with zombies, killer bees, sentient slimes, and retrofuturist mechs.

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I say 8-bit as a very easy descriptor, since Wolfhound’s color palette, Emulogic-style font, and punchy chiptunes call to mind recollections of blowing on an outdated cartridge to get it to paintings. However Wolfhound in fact feels extra higher-grade than the NES, despite the fact that it is not slightly Tremendous NES degree. The Sega Grasp Device and NEC PC Engine/TurboGrafx-16 are higher comparisons, for the reason that vibrant tilesets on show, the graceful motion of Chuck as he hops round, and often-huge enemy sprites are a ways past what Nintendo’s first house console may care for. As it is a PC-centric web site, I am additionally going to match Wolfhound’s visuals favourably to the 1987 PC-88 and MS-DOS vintage Zeliard. (An Allied powers salute to you when you’ve performed that one.)


Chuck fights a giant crab-spider boss in a web-filled room in Wolfhound.
I got here right here to struggle Nazis, no longer mutated spider crabs! | Symbol credit score: Rock Paper Shotgun/Bit Child

Whilst it would seem like yesteryear, Wolfhound possesses degree design that radiates fashionable Metroidvania, with the construct I performed that includes 3 spaces: the island’s jungle, a dank pink mine, and the start corridors of the Nazi fortress sitting atop all of it. The degrees are interconnected with the standard intersecting paths, and whilst Chuck begins with an underpowered peashooter, he will pick out up higher guns like a shotgun quickly sufficient. As you release save rooms, you’ll be able to additionally get upgrades like tactical kneepads and gloves, which respectively permit Chuck to accomplish rolls, hold onto ledges, and input portions of the map up to now inaccessible.


Chuck Rosetti stands in a save room in Wolfhound. It's a little bunker within the jungle level, featuring a typewriter, maps on the walls, filing cabinets, and a fan.
The save room’s a pleasant spot of respite in the middle of some very intense ranges. | Symbol credit score: Rock Paper Shotgun/Bit Child

Talking of recent video games, Wolfhound’s problem degree is extra alongside the strains of Hole Knight than say, Tremendous Metroid. If you are acquainted with the wavy movement of the Medusa Heads in Castlevania or the ones tense eagles that might swoop down and kill you within the unique Ninja Gaiden, you’ll be able to know what to anticipate from the killer bees and slimes that torment Chuck. And sure, those bastards will all saunter against you if you find yourself navigating tough platform sections, knocking you for your dying extra usally than no longer.


Chuck Rosetti stands on a tiny platform with a huge waterfall raging behind him. On the ledges by the waterfall are tiny crab-like enemies which will surely knock him off.


The Game Over screen in Wolfhound, showing protagonist Chuck dead in the water.

Take a look at those monitors to get a way of the nefarious platforming on your means – in addition to the dying display you’ll be able to transform smartly conversant in. | Symbol credit score: Rock Paper Shotgun/Bit Child

I noticed the GAME OVER display a lot more than I anticipated over the process my 4 hour demo playthrough, however I additionally by no means broke my table in frustration, as Wolfhound feels honest in spite of its toughness. Whilst Bit Child’s earlier effort Chasm was once a randomly generated roguelite, each platform that Chuck traverses has been intentionally laid out, that means that the degrees really feel extra surmountable the extra you play, so long as you stay trend popularity and timing in thoughts.

The similar is going for sticking ammo into your firearms. In a captivating choice, Chuck has limitless ammo for his base pistol, however can most effective fireplace a definite collection of instances earlier than he has to reload a clip. Working out when to time that reload is vital to surviving towards the foes on your trail and tackling the larger-than-life bosses, which might be excellent amusing and ranged from an enormous spider to a drill tank piloted by means of an Indiana Jones-style Nazi Unteroffizier.


Uffz. Klaus Gruber tells Chuck Rosetti, lead of Wolfhound: "You've gone far enough, American dog!"
All the time love a excellent Nazi baddie calling me an American canine. | Symbol credit score: Rock Paper Shotgun/Bit Child

As this was once nonetheless a work-in-progress model of Wolfhound, there have been minor spaces for growth that I realized. Whilst the reload mechanic was once novel, I believe that some may fight with its rhythms, particularly for the heavier guns. Chuck’s ammo wasn’t limitless for the bolt-action rifle and shotgun that I discovered within the demo, and the sport forces you to load up a brand new mag earlier than you’ll be able to pick out up additional rounds you in finding at the floor. This was once most definitely completed to deter ammo-hoarding, however felt quite unintuitive.

Chuck additionally will get grenades that do a gorgeous tonne of wear, however it will’ve been useful to look some more or less arc trajectory for the place he was once going to throw them. I usally chucked them within the improper course unintentionally and succeeded in blowing myself up greater than as soon as, a lot to the pride of the Axis asshats who had been gunning me down.


Chuck fires his weapon against a miner who's been mutated by pink slime in Wolfhound.
Wolfhound options quite a lot of display filters, and all of my pictures right here had been excited by the “PRO CRT” scanlines possibility. This one, then again, was once excited by the “OLD CRT” possibility, which actually hits house the sensation of taking part in a gem from the overdue ’80s or early ’90s. | Symbol credit score: Rock Paper Shotgun/Bit Child

All in all, despite the fact that, taking part in Wolfhound transported me again to the olden days of sitting in entrance of a CRT and a beige field track with my brother, with the 2 folks gripping our controllers tight as we attempted to make a bit extra development in an extremely arduous sport. If you are nostalgic for that technology and lengthy to look what a 2D Wolfenstein may seem like, put Wolfhound to your listing as one to be careful for.

Tags: 8BitMechsMeetsMetroidvaniaNaziodeWolfensteinWolfhoundyesteryearZombies
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